#ifndef OBJECTS_OBJECT_STK3_H #define OBJECTS_OBJECT_STK3_H 1 #include "align_asset_macro.h" #define dgSkullKidSniffAnim "__OTR__objects/object_stk3/gSkullKidSniffAnim" static const ALIGN_ASSET(2) char gSkullKidSniffAnim[] = dgSkullKidSniffAnim; #define dgSkullKidLaughAfterSniffAnim "__OTR__objects/object_stk3/gSkullKidLaughAfterSniffAnim" static const ALIGN_ASSET(2) char gSkullKidLaughAfterSniffAnim[] = dgSkullKidLaughAfterSniffAnim; #define dgSkullKidAshamedStartAnim "__OTR__objects/object_stk3/gSkullKidAshamedStartAnim" static const ALIGN_ASSET(2) char gSkullKidAshamedStartAnim[] = dgSkullKidAshamedStartAnim; #define dgSkullKidAshamedLoopAnim "__OTR__objects/object_stk3/gSkullKidAshamedLoopAnim" static const ALIGN_ASSET(2) char gSkullKidAshamedLoopAnim[] = dgSkullKidAshamedLoopAnim; #define dgSkullKidLookLeftStartAnim "__OTR__objects/object_stk3/gSkullKidLookLeftStartAnim" static const ALIGN_ASSET(2) char gSkullKidLookLeftStartAnim[] = dgSkullKidLookLeftStartAnim; #define dgSkullKidLookLeftLoopAnim "__OTR__objects/object_stk3/gSkullKidLookLeftLoopAnim" static const ALIGN_ASSET(2) char gSkullKidLookLeftLoopAnim[] = dgSkullKidLookLeftLoopAnim; #define dgSkullKidLookUpAtGiantsAnim "__OTR__objects/object_stk3/gSkullKidLookUpAtGiantsAnim" static const ALIGN_ASSET(2) char gSkullKidLookUpAtGiantsAnim[] = dgSkullKidLookUpAtGiantsAnim; #endif // OBJECTS_OBJECT_STK3_H