#ifndef OBJECTS_OBJECT_TAKARAYA_OBJECTS_H #define OBJECTS_OBJECT_TAKARAYA_OBJECTS_H 1 #include "align_asset_macro.h" #define dgTreasureChestShopWallWhiteTLUT "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTLUT" static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTLUT[] = dgTreasureChestShopWallWhiteTLUT; #define dgTreasureChestShopWallBlackTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackTex" static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackTex[] = dgTreasureChestShopWallBlackTex; #define dgTreasureChestShopWallWhiteTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTex" static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTex[] = dgTreasureChestShopWallWhiteTex; #define dgTreasureChestShopWallBlackDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackDL" static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackDL[] = dgTreasureChestShopWallBlackDL; #define dgTreasureChestShopWallWhiteDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteDL" static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteDL[] = dgTreasureChestShopWallWhiteDL; #endif // OBJECTS_OBJECT_TAKARAYA_OBJECTS_H