#ifndef OBJECTS_OBJECT_TANRON3_H #define OBJECTS_OBJECT_TANRON3_H 1 #include "align_asset_macro.h" #define dobject_tanron3_DL_0004E0 "__OTR__objects/object_tanron3/object_tanron3_DL_0004E0" static const ALIGN_ASSET(2) char object_tanron3_DL_0004E0[] = dobject_tanron3_DL_0004E0; #define dobject_tanron3_DL_000710 "__OTR__objects/object_tanron3/object_tanron3_DL_000710" static const ALIGN_ASSET(2) char object_tanron3_DL_000710[] = dobject_tanron3_DL_000710; #define dobject_tanron3_DL_0007D8 "__OTR__objects/object_tanron3/object_tanron3_DL_0007D8" static const ALIGN_ASSET(2) char object_tanron3_DL_0007D8[] = dobject_tanron3_DL_0007D8; #define dobject_tanron3_DL_0008A8 "__OTR__objects/object_tanron3/object_tanron3_DL_0008A8" static const ALIGN_ASSET(2) char object_tanron3_DL_0008A8[] = dobject_tanron3_DL_0008A8; #define dobject_tanron3_DL_000960 "__OTR__objects/object_tanron3/object_tanron3_DL_000960" static const ALIGN_ASSET(2) char object_tanron3_DL_000960[] = dobject_tanron3_DL_000960; #define dobject_tanron3_TLUT_000A18 "__OTR__objects/object_tanron3/object_tanron3_TLUT_000A18" static const ALIGN_ASSET(2) char object_tanron3_TLUT_000A18[] = dobject_tanron3_TLUT_000A18; #define dobject_tanron3_TLUT_000A38 "__OTR__objects/object_tanron3/object_tanron3_TLUT_000A38" static const ALIGN_ASSET(2) char object_tanron3_TLUT_000A38[] = dobject_tanron3_TLUT_000A38; #define dobject_tanron3_TLUT_000A58 "__OTR__objects/object_tanron3/object_tanron3_TLUT_000A58" static const ALIGN_ASSET(2) char object_tanron3_TLUT_000A58[] = dobject_tanron3_TLUT_000A58; #define dobject_tanron3_TLUT_000A78 "__OTR__objects/object_tanron3/object_tanron3_TLUT_000A78" static const ALIGN_ASSET(2) char object_tanron3_TLUT_000A78[] = dobject_tanron3_TLUT_000A78; #define dobject_tanron3_Tex_000A98 "__OTR__objects/object_tanron3/object_tanron3_Tex_000A98" static const ALIGN_ASSET(2) char object_tanron3_Tex_000A98[] = dobject_tanron3_Tex_000A98; #define dobject_tanron3_Tex_000C98 "__OTR__objects/object_tanron3/object_tanron3_Tex_000C98" static const ALIGN_ASSET(2) char object_tanron3_Tex_000C98[] = dobject_tanron3_Tex_000C98; #define dobject_tanron3_Tex_000E98 "__OTR__objects/object_tanron3/object_tanron3_Tex_000E98" static const ALIGN_ASSET(2) char object_tanron3_Tex_000E98[] = dobject_tanron3_Tex_000E98; #define dobject_tanron3_Tex_001098 "__OTR__objects/object_tanron3/object_tanron3_Tex_001098" static const ALIGN_ASSET(2) char object_tanron3_Tex_001098[] = dobject_tanron3_Tex_001098; #endif // OBJECTS_OBJECT_TANRON3_H