#ifndef OBJECTS_OBJECT_TANRON4_H #define OBJECTS_OBJECT_TANRON4_H 1 #include "align_asset_macro.h" #define dgSeagullGlideAnim "__OTR__objects/object_tanron4/gSeagullGlideAnim" static const ALIGN_ASSET(2) char gSeagullGlideAnim[] = dgSeagullGlideAnim; #define dgSeagullFlapAnim "__OTR__objects/object_tanron4/gSeagullFlapAnim" static const ALIGN_ASSET(2) char gSeagullFlapAnim[] = dgSeagullFlapAnim; #define dgSeagullBodyDL "__OTR__objects/object_tanron4/gSeagullBodyDL" static const ALIGN_ASSET(2) char gSeagullBodyDL[] = dgSeagullBodyDL; #define dgSeagullRightWingEndDL "__OTR__objects/object_tanron4/gSeagullRightWingEndDL" static const ALIGN_ASSET(2) char gSeagullRightWingEndDL[] = dgSeagullRightWingEndDL; #define dgSeagullRightWingStartDL "__OTR__objects/object_tanron4/gSeagullRightWingStartDL" static const ALIGN_ASSET(2) char gSeagullRightWingStartDL[] = dgSeagullRightWingStartDL; #define dgSeagullLeftWingEndDL "__OTR__objects/object_tanron4/gSeagullLeftWingEndDL" static const ALIGN_ASSET(2) char gSeagullLeftWingEndDL[] = dgSeagullLeftWingEndDL; #define dgSeagullLeftWingStartDL "__OTR__objects/object_tanron4/gSeagullLeftWingStartDL" static const ALIGN_ASSET(2) char gSeagullLeftWingStartDL[] = dgSeagullLeftWingStartDL; #define dgSeagullBodyTex "__OTR__objects/object_tanron4/gSeagullBodyTex" static const ALIGN_ASSET(2) char gSeagullBodyTex[] = dgSeagullBodyTex; #define dgSeagullWingTex "__OTR__objects/object_tanron4/gSeagullWingTex" static const ALIGN_ASSET(2) char gSeagullWingTex[] = dgSeagullWingTex; #define dgSeagullSkel "__OTR__objects/object_tanron4/gSeagullSkel" static const ALIGN_ASSET(2) char gSeagullSkel[] = dgSeagullSkel; typedef enum ObjectTanron4Limb { /* 0x00 */ SEAGULL_LIMB_RIGHT_WING_NONE, /* 0x01 */ SEAGULL_LIMB_ROOT, /* 0x02 */ SEAGULL_LIMB_BODY, /* 0x03 */ SEAGULL_LIMB_LEFT_WING_ROOT, /* 0x04 */ SEAGULL_LIMB_LEFT_WING_WRAPPER, /* 0x05 */ SEAGULL_LIMB_LEFT_WING_START, /* 0x06 */ SEAGULL_LIMB_LEFT_WING_END, /* 0x07 */ SEAGULL_LIMB_RIGHT_WING_ROOT, /* 0x08 */ SEAGULL_LIMB_RIGHT_WING_WRAPPER, /* 0x09 */ SEAGULL_LIMB_RIGHT_WING_START, /* 0x0A */ SEAGULL_LIMB_RIGHT_WING_END, /* 0x0B */ SEAGULL_LIMB_RIGHT_WING_MAX } ObjectTanron4Limb; #endif // OBJECTS_OBJECT_TANRON4_H