#ifndef OBJECTS_OBJECT_TL_H #define OBJECTS_OBJECT_TL_H 1 #include "align_asset_macro.h" #define dgSnapperRearUpAnim "__OTR__objects/object_tl/gSnapperRearUpAnim" static const ALIGN_ASSET(2) char gSnapperRearUpAnim[] = dgSnapperRearUpAnim; #define dgSnapperDamageAnim "__OTR__objects/object_tl/gSnapperDamageAnim" static const ALIGN_ASSET(2) char gSnapperDamageAnim[] = dgSnapperDamageAnim; #define dgSnapperDeathAnim "__OTR__objects/object_tl/gSnapperDeathAnim" static const ALIGN_ASSET(2) char gSnapperDeathAnim[] = dgSnapperDeathAnim; #define dgSpikedSnapperIdleAnim "__OTR__objects/object_tl/gSpikedSnapperIdleAnim" static const ALIGN_ASSET(2) char gSpikedSnapperIdleAnim[] = dgSpikedSnapperIdleAnim; #define dgSpikedSnapperBodyDL "__OTR__objects/object_tl/gSpikedSnapperBodyDL" static const ALIGN_ASSET(2) char gSpikedSnapperBodyDL[] = dgSpikedSnapperBodyDL; #define dgSpikedSnapperShellDL "__OTR__objects/object_tl/gSpikedSnapperShellDL" static const ALIGN_ASSET(2) char gSpikedSnapperShellDL[] = dgSpikedSnapperShellDL; #define dgSpikedSnapperSpikesDL "__OTR__objects/object_tl/gSpikedSnapperSpikesDL" static const ALIGN_ASSET(2) char gSpikedSnapperSpikesDL[] = dgSpikedSnapperSpikesDL; #define dgSpikedSnapperSkel "__OTR__objects/object_tl/gSpikedSnapperSkel" static const ALIGN_ASSET(2) char gSpikedSnapperSkel[] = dgSpikedSnapperSkel; #define dgSnapperRetreatIntoShellAnim "__OTR__objects/object_tl/gSnapperRetreatIntoShellAnim" static const ALIGN_ASSET(2) char gSnapperRetreatIntoShellAnim[] = dgSnapperRetreatIntoShellAnim; #define dgSnapperFlipUprightAnim "__OTR__objects/object_tl/gSnapperFlipUprightAnim" static const ALIGN_ASSET(2) char gSnapperFlipUprightAnim[] = dgSnapperFlipUprightAnim; #define dgSnapperWiggleLegsAnim "__OTR__objects/object_tl/gSnapperWiggleLegsAnim" static const ALIGN_ASSET(2) char gSnapperWiggleLegsAnim[] = dgSnapperWiggleLegsAnim; #define dgSnapperFailToFlipUprightAnim "__OTR__objects/object_tl/gSnapperFailToFlipUprightAnim" static const ALIGN_ASSET(2) char gSnapperFailToFlipUprightAnim[] = dgSnapperFailToFlipUprightAnim; #define dgSnapperEmergeFromShellAnim "__OTR__objects/object_tl/gSnapperEmergeFromShellAnim" static const ALIGN_ASSET(2) char gSnapperEmergeFromShellAnim[] = dgSnapperEmergeFromShellAnim; #define dgSnapperBouncedUprightAnim "__OTR__objects/object_tl/gSnapperBouncedUprightAnim" static const ALIGN_ASSET(2) char gSnapperBouncedUprightAnim[] = dgSnapperBouncedUprightAnim; #define dgSnapperEyeTexAnim "__OTR__objects/object_tl/gSnapperEyeTexAnim" static const ALIGN_ASSET(2) char gSnapperEyeTexAnim[] = dgSnapperEyeTexAnim; #define dgSnapperFlipOverAnim "__OTR__objects/object_tl/gSnapperFlipOverAnim" static const ALIGN_ASSET(2) char gSnapperFlipOverAnim[] = dgSnapperFlipOverAnim; #define dgSnapperIdleAnim "__OTR__objects/object_tl/gSnapperIdleAnim" static const ALIGN_ASSET(2) char gSnapperIdleAnim[] = dgSnapperIdleAnim; #define dgSnapperShellTex "__OTR__objects/object_tl/gSnapperShellTex" static const ALIGN_ASSET(2) char gSnapperShellTex[] = dgSnapperShellTex; #define dgSnapperBodyTex "__OTR__objects/object_tl/gSnapperBodyTex" static const ALIGN_ASSET(2) char gSnapperBodyTex[] = dgSnapperBodyTex; #define dgSnapperLegTex "__OTR__objects/object_tl/gSnapperLegTex" static const ALIGN_ASSET(2) char gSnapperLegTex[] = dgSnapperLegTex; #define dgSnapperHeadTex "__OTR__objects/object_tl/gSnapperHeadTex" static const ALIGN_ASSET(2) char gSnapperHeadTex[] = dgSnapperHeadTex; #define dgSnapperMouthTex "__OTR__objects/object_tl/gSnapperMouthTex" static const ALIGN_ASSET(2) char gSnapperMouthTex[] = dgSnapperMouthTex; #define dgSnapperHoleTex "__OTR__objects/object_tl/gSnapperHoleTex" static const ALIGN_ASSET(2) char gSnapperHoleTex[] = dgSnapperHoleTex; #define dgSnapperSpikeSkinTex "__OTR__objects/object_tl/gSnapperSpikeSkinTex" static const ALIGN_ASSET(2) char gSnapperSpikeSkinTex[] = dgSnapperSpikeSkinTex; #define dgSnapperSpikeTex "__OTR__objects/object_tl/gSnapperSpikeTex" static const ALIGN_ASSET(2) char gSnapperSpikeTex[] = dgSnapperSpikeTex; #define dgSnapperEyeOpenTex "__OTR__objects/object_tl/gSnapperEyeOpenTex" static const ALIGN_ASSET(2) char gSnapperEyeOpenTex[] = dgSnapperEyeOpenTex; #define dgSnapperEyeHalfTex "__OTR__objects/object_tl/gSnapperEyeHalfTex" static const ALIGN_ASSET(2) char gSnapperEyeHalfTex[] = dgSnapperEyeHalfTex; #define dgSnapperEyeClosedTex "__OTR__objects/object_tl/gSnapperEyeClosedTex" static const ALIGN_ASSET(2) char gSnapperEyeClosedTex[] = dgSnapperEyeClosedTex; #define dgSnapperBodyDL "__OTR__objects/object_tl/gSnapperBodyDL" static const ALIGN_ASSET(2) char gSnapperBodyDL[] = dgSnapperBodyDL; #define dgSnapperBackRightLegDL "__OTR__objects/object_tl/gSnapperBackRightLegDL" static const ALIGN_ASSET(2) char gSnapperBackRightLegDL[] = dgSnapperBackRightLegDL; #define dgSnapperBackRightFootDL "__OTR__objects/object_tl/gSnapperBackRightFootDL" static const ALIGN_ASSET(2) char gSnapperBackRightFootDL[] = dgSnapperBackRightFootDL; #define dgSnapperBackLeftLegDL "__OTR__objects/object_tl/gSnapperBackLeftLegDL" static const ALIGN_ASSET(2) char gSnapperBackLeftLegDL[] = dgSnapperBackLeftLegDL; #define dgSnapperBackLeftFootDL "__OTR__objects/object_tl/gSnapperBackLeftFootDL" static const ALIGN_ASSET(2) char gSnapperBackLeftFootDL[] = dgSnapperBackLeftFootDL; #define dgSnapperFrontRightLegDL "__OTR__objects/object_tl/gSnapperFrontRightLegDL" static const ALIGN_ASSET(2) char gSnapperFrontRightLegDL[] = dgSnapperFrontRightLegDL; #define dgSnapperFrontRightFootDL "__OTR__objects/object_tl/gSnapperFrontRightFootDL" static const ALIGN_ASSET(2) char gSnapperFrontRightFootDL[] = dgSnapperFrontRightFootDL; #define dgSnapperFrontLeftLegDL "__OTR__objects/object_tl/gSnapperFrontLeftLegDL" static const ALIGN_ASSET(2) char gSnapperFrontLeftLegDL[] = dgSnapperFrontLeftLegDL; #define dgSnapperFrontLeftFootDL "__OTR__objects/object_tl/gSnapperFrontLeftFootDL" static const ALIGN_ASSET(2) char gSnapperFrontLeftFootDL[] = dgSnapperFrontLeftFootDL; #define dgSnapperHeadDL "__OTR__objects/object_tl/gSnapperHeadDL" static const ALIGN_ASSET(2) char gSnapperHeadDL[] = dgSnapperHeadDL; #define dgSnapperEyesDL "__OTR__objects/object_tl/gSnapperEyesDL" static const ALIGN_ASSET(2) char gSnapperEyesDL[] = dgSnapperEyesDL; #define dgSnapperJawDL "__OTR__objects/object_tl/gSnapperJawDL" static const ALIGN_ASSET(2) char gSnapperJawDL[] = dgSnapperJawDL; #define dgSnapperSkel "__OTR__objects/object_tl/gSnapperSkel" static const ALIGN_ASSET(2) char gSnapperSkel[] = dgSnapperSkel; #define dgSnapperWalkAnim "__OTR__objects/object_tl/gSnapperWalkAnim" static const ALIGN_ASSET(2) char gSnapperWalkAnim[] = dgSnapperWalkAnim; typedef enum SpikedSnapperLimb { /* 0x00 */ SPIKED_SNAPPER_LIMB_NONE, /* 0x01 */ SPIKED_SNAPPER_LIMB_BODY, /* 0x02 */ SPIKED_SNAPPER_LIMB_SHELL, /* 0x03 */ SPIKED_SNAPPER_LIMB_SPIKES, /* 0x04 */ SPIKED_SNAPPER_LIMB_MAX } SpikedSnapperLimb; typedef enum SnapperLimb { /* 0x00 */ SNAPPER_LIMB_NONE, /* 0x01 */ SNAPPER_LIMB_BODY, /* 0x02 */ SNAPPER_LIMB_HEAD, /* 0x03 */ SNAPPER_LIMB_JAW, /* 0x04 */ SNAPPER_LIMB_EYES, /* 0x05 */ SNAPPER_LIMB_FRONT_LEFT_LEG, /* 0x06 */ SNAPPER_LIMB_FRONT_LEFT_FOOT, /* 0x07 */ SNAPPER_LIMB_FRONT_RIGHT_LEG, /* 0x08 */ SNAPPER_LIMB_FRONT_RIGHT_FOOT, /* 0x09 */ SNAPPER_LIMB_BACK_LEFT_LEG, /* 0x0A */ SNAPPER_LIMB_BACK_LEFT_FOOT, /* 0x0B */ SNAPPER_LIMB_BACK_RIGHT_LEG, /* 0x0C */ SNAPPER_LIMB_BACK_RIGHT_FOOT, /* 0x0D */ SNAPPER_LIMB_MAX } SnapperLimb; #endif // OBJECTS_OBJECT_TL_H