#ifndef OBJECTS_OBJECT_TRAP_H #define OBJECTS_OBJECT_TRAP_H 1 #include "align_asset_macro.h" #define dobject_trap_Tex_000000 "__OTR__objects/object_trap/object_trap_Tex_000000" static const ALIGN_ASSET(2) char object_trap_Tex_000000[] = dobject_trap_Tex_000000; #define dobject_trap_Tex_000400 "__OTR__objects/object_trap/object_trap_Tex_000400" static const ALIGN_ASSET(2) char object_trap_Tex_000400[] = dobject_trap_Tex_000400; #define dobject_trap_Tex_000800 "__OTR__objects/object_trap/object_trap_Tex_000800" static const ALIGN_ASSET(2) char object_trap_Tex_000800[] = dobject_trap_Tex_000800; #define dobject_trap_DL_001400 "__OTR__objects/object_trap/object_trap_DL_001400" static const ALIGN_ASSET(2) char object_trap_DL_001400[] = dobject_trap_DL_001400; #define dobject_trap_DL_001630 "__OTR__objects/object_trap/object_trap_DL_001630" static const ALIGN_ASSET(2) char object_trap_DL_001630[] = dobject_trap_DL_001630; #define dobject_trap_DL_001710 "__OTR__objects/object_trap/object_trap_DL_001710" static const ALIGN_ASSET(2) char object_trap_DL_001710[] = dobject_trap_DL_001710; #define dobject_trap_Tex_001BD8 "__OTR__objects/object_trap/object_trap_Tex_001BD8" static const ALIGN_ASSET(2) char object_trap_Tex_001BD8[] = dobject_trap_Tex_001BD8; #endif // OBJECTS_OBJECT_TRAP_H