#ifndef OBJECTS_OBJECT_TRT_H #define OBJECTS_OBJECT_TRT_H 1 #include "align_asset_macro.h" #define dgKotakeHoverAnim "__OTR__objects/object_trt/gKotakeHoverAnim" static const ALIGN_ASSET(2) char gKotakeHoverAnim[] = dgKotakeHoverAnim; #define dgKotakeFlyLookAroundAnim "__OTR__objects/object_trt/gKotakeFlyLookAroundAnim" static const ALIGN_ASSET(2) char gKotakeFlyLookAroundAnim[] = dgKotakeFlyLookAroundAnim; #define dgKotakeFlyDownAnim "__OTR__objects/object_trt/gKotakeFlyDownAnim" static const ALIGN_ASSET(2) char gKotakeFlyDownAnim[] = dgKotakeFlyDownAnim; #define dgKotakeFlyAnim "__OTR__objects/object_trt/gKotakeFlyAnim" static const ALIGN_ASSET(2) char gKotakeFlyAnim[] = dgKotakeFlyAnim; #define dgKotakeWakeUpAnim "__OTR__objects/object_trt/gKotakeWakeUpAnim" static const ALIGN_ASSET(2) char gKotakeWakeUpAnim[] = dgKotakeWakeUpAnim; #define dgKotakeSurprisedAnim "__OTR__objects/object_trt/gKotakeSurprisedAnim" static const ALIGN_ASSET(2) char gKotakeSurprisedAnim[] = dgKotakeSurprisedAnim; #define dgKotakePelvisDL "__OTR__objects/object_trt/gKotakePelvisDL" static const ALIGN_ASSET(2) char gKotakePelvisDL[] = dgKotakePelvisDL; #define dgKotakeTorsoDL "__OTR__objects/object_trt/gKotakeTorsoDL" static const ALIGN_ASSET(2) char gKotakeTorsoDL[] = dgKotakeTorsoDL; #define dgKotakeNeckDL "__OTR__objects/object_trt/gKotakeNeckDL" static const ALIGN_ASSET(2) char gKotakeNeckDL[] = dgKotakeNeckDL; #define dgKotakeHeadDL "__OTR__objects/object_trt/gKotakeHeadDL" static const ALIGN_ASSET(2) char gKotakeHeadDL[] = dgKotakeHeadDL; #define dgKotakeLeftBraidStartDL "__OTR__objects/object_trt/gKotakeLeftBraidStartDL" static const ALIGN_ASSET(2) char gKotakeLeftBraidStartDL[] = dgKotakeLeftBraidStartDL; #define dgKotakeLeftBraidEndDL "__OTR__objects/object_trt/gKotakeLeftBraidEndDL" static const ALIGN_ASSET(2) char gKotakeLeftBraidEndDL[] = dgKotakeLeftBraidEndDL; #define dgKotakeTeethDL "__OTR__objects/object_trt/gKotakeTeethDL" static const ALIGN_ASSET(2) char gKotakeTeethDL[] = dgKotakeTeethDL; #define dgKotakeRightBraidStartDL "__OTR__objects/object_trt/gKotakeRightBraidStartDL" static const ALIGN_ASSET(2) char gKotakeRightBraidStartDL[] = dgKotakeRightBraidStartDL; #define dgKotakeRightBraidEndDL "__OTR__objects/object_trt/gKotakeRightBraidEndDL" static const ALIGN_ASSET(2) char gKotakeRightBraidEndDL[] = dgKotakeRightBraidEndDL; #define dgKotakeRightSleeveStartDL "__OTR__objects/object_trt/gKotakeRightSleeveStartDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveStartDL[] = dgKotakeRightSleeveStartDL; #define dgKotakeRightSleeveFrontDL "__OTR__objects/object_trt/gKotakeRightSleeveFrontDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveFrontDL[] = dgKotakeRightSleeveFrontDL; #define dgKotakeRightHandDL "__OTR__objects/object_trt/gKotakeRightHandDL" static const ALIGN_ASSET(2) char gKotakeRightHandDL[] = dgKotakeRightHandDL; #define dgKotakeRightSleeveMidDL "__OTR__objects/object_trt/gKotakeRightSleeveMidDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveMidDL[] = dgKotakeRightSleeveMidDL; #define dgKotakeRightSleeveEndDL "__OTR__objects/object_trt/gKotakeRightSleeveEndDL" static const ALIGN_ASSET(2) char gKotakeRightSleeveEndDL[] = dgKotakeRightSleeveEndDL; #define dgKotakeLeftSleeveStartDL "__OTR__objects/object_trt/gKotakeLeftSleeveStartDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveStartDL[] = dgKotakeLeftSleeveStartDL; #define dgKotakeLeftSleeveFrontDL "__OTR__objects/object_trt/gKotakeLeftSleeveFrontDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveFrontDL[] = dgKotakeLeftSleeveFrontDL; #define dgKotakeLeftHandDL "__OTR__objects/object_trt/gKotakeLeftHandDL" static const ALIGN_ASSET(2) char gKotakeLeftHandDL[] = dgKotakeLeftHandDL; #define dgKotakeBroomDL "__OTR__objects/object_trt/gKotakeBroomDL" static const ALIGN_ASSET(2) char gKotakeBroomDL[] = dgKotakeBroomDL; #define dgKotakeLeftSleeveMidDL "__OTR__objects/object_trt/gKotakeLeftSleeveMidDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveMidDL[] = dgKotakeLeftSleeveMidDL; #define dgKotakeLeftSleeveEndDL "__OTR__objects/object_trt/gKotakeLeftSleeveEndDL" static const ALIGN_ASSET(2) char gKotakeLeftSleeveEndDL[] = dgKotakeLeftSleeveEndDL; #define dgKotakeRightThighDL "__OTR__objects/object_trt/gKotakeRightThighDL" static const ALIGN_ASSET(2) char gKotakeRightThighDL[] = dgKotakeRightThighDL; #define dgKotakeRightShinDL "__OTR__objects/object_trt/gKotakeRightShinDL" static const ALIGN_ASSET(2) char gKotakeRightShinDL[] = dgKotakeRightShinDL; #define dgKotakeRightFootDL "__OTR__objects/object_trt/gKotakeRightFootDL" static const ALIGN_ASSET(2) char gKotakeRightFootDL[] = dgKotakeRightFootDL; #define dgKotakeLeftThighDL "__OTR__objects/object_trt/gKotakeLeftThighDL" static const ALIGN_ASSET(2) char gKotakeLeftThighDL[] = dgKotakeLeftThighDL; #define dgKotakeLeftShinDL "__OTR__objects/object_trt/gKotakeLeftShinDL" static const ALIGN_ASSET(2) char gKotakeLeftShinDL[] = dgKotakeLeftShinDL; #define dgKotakeLeftFootDL "__OTR__objects/object_trt/gKotakeLeftFootDL" static const ALIGN_ASSET(2) char gKotakeLeftFootDL[] = dgKotakeLeftFootDL; #define dgKotakeSkinTLUT "__OTR__objects/object_trt/gKotakeSkinTLUT" static const ALIGN_ASSET(2) char gKotakeSkinTLUT[] = dgKotakeSkinTLUT; #define dgKotakeMouthTLUT "__OTR__objects/object_trt/gKotakeMouthTLUT" static const ALIGN_ASSET(2) char gKotakeMouthTLUT[] = dgKotakeMouthTLUT; #define dgKotakeEarTLUT "__OTR__objects/object_trt/gKotakeEarTLUT" static const ALIGN_ASSET(2) char gKotakeEarTLUT[] = dgKotakeEarTLUT; #define dgKotakeFingerTLUT "__OTR__objects/object_trt/gKotakeFingerTLUT" static const ALIGN_ASSET(2) char gKotakeFingerTLUT[] = dgKotakeFingerTLUT; #define dgKotakeNeckTLUT "__OTR__objects/object_trt/gKotakeNeckTLUT" static const ALIGN_ASSET(2) char gKotakeNeckTLUT[] = dgKotakeNeckTLUT; #define dgKotakeNostrilsTLUT "__OTR__objects/object_trt/gKotakeNostrilsTLUT" static const ALIGN_ASSET(2) char gKotakeNostrilsTLUT[] = dgKotakeNostrilsTLUT; #define dgKotakeGerudoFabricTex "__OTR__objects/object_trt/gKotakeGerudoFabricTex" static const ALIGN_ASSET(2) char gKotakeGerudoFabricTex[] = dgKotakeGerudoFabricTex; #define dgKotakeRobeTex "__OTR__objects/object_trt/gKotakeRobeTex" static const ALIGN_ASSET(2) char gKotakeRobeTex[] = dgKotakeRobeTex; #define dgKotakeRobePatternTex "__OTR__objects/object_trt/gKotakeRobePatternTex" static const ALIGN_ASSET(2) char gKotakeRobePatternTex[] = dgKotakeRobePatternTex; #define dgKotakeRobeTrimTex "__OTR__objects/object_trt/gKotakeRobeTrimTex" static const ALIGN_ASSET(2) char gKotakeRobeTrimTex[] = dgKotakeRobeTrimTex; #define dgKotakeSkinTex "__OTR__objects/object_trt/gKotakeSkinTex" static const ALIGN_ASSET(2) char gKotakeSkinTex[] = dgKotakeSkinTex; #define dgKotakeMouthTex "__OTR__objects/object_trt/gKotakeMouthTex" static const ALIGN_ASSET(2) char gKotakeMouthTex[] = dgKotakeMouthTex; #define dgKotakeHairTex "__OTR__objects/object_trt/gKotakeHairTex" static const ALIGN_ASSET(2) char gKotakeHairTex[] = dgKotakeHairTex; #define dgKotakeBraidEndTex "__OTR__objects/object_trt/gKotakeBraidEndTex" static const ALIGN_ASSET(2) char gKotakeBraidEndTex[] = dgKotakeBraidEndTex; #define dgKotakeEarTex "__OTR__objects/object_trt/gKotakeEarTex" static const ALIGN_ASSET(2) char gKotakeEarTex[] = dgKotakeEarTex; #define dgKotakeCollarNeckTex "__OTR__objects/object_trt/gKotakeCollarNeckTex" static const ALIGN_ASSET(2) char gKotakeCollarNeckTex[] = dgKotakeCollarNeckTex; #define dgKotakeFingerTex "__OTR__objects/object_trt/gKotakeFingerTex" static const ALIGN_ASSET(2) char gKotakeFingerTex[] = dgKotakeFingerTex; #define dgKotakeBroomHandleTex "__OTR__objects/object_trt/gKotakeBroomHandleTex" static const ALIGN_ASSET(2) char gKotakeBroomHandleTex[] = dgKotakeBroomHandleTex; #define dgKotakeBroomHeadTex "__OTR__objects/object_trt/gKotakeBroomHeadTex" static const ALIGN_ASSET(2) char gKotakeBroomHeadTex[] = dgKotakeBroomHeadTex; #define dgKotakeJewelHolderTex "__OTR__objects/object_trt/gKotakeJewelHolderTex" static const ALIGN_ASSET(2) char gKotakeJewelHolderTex[] = dgKotakeJewelHolderTex; #define dgKotakeNeckTex "__OTR__objects/object_trt/gKotakeNeckTex" static const ALIGN_ASSET(2) char gKotakeNeckTex[] = dgKotakeNeckTex; #define dgKotakeNostrilsTex "__OTR__objects/object_trt/gKotakeNostrilsTex" static const ALIGN_ASSET(2) char gKotakeNostrilsTex[] = dgKotakeNostrilsTex; #define dgKotakeEyeOpenTex "__OTR__objects/object_trt/gKotakeEyeOpenTex" static const ALIGN_ASSET(2) char gKotakeEyeOpenTex[] = dgKotakeEyeOpenTex; #define dgKotakeEyeHalfTex "__OTR__objects/object_trt/gKotakeEyeHalfTex" static const ALIGN_ASSET(2) char gKotakeEyeHalfTex[] = dgKotakeEyeHalfTex; #define dgKotakeEyeClosedTex "__OTR__objects/object_trt/gKotakeEyeClosedTex" static const ALIGN_ASSET(2) char gKotakeEyeClosedTex[] = dgKotakeEyeClosedTex; #define dgKotakeJewelTex "__OTR__objects/object_trt/gKotakeJewelTex" static const ALIGN_ASSET(2) char gKotakeJewelTex[] = dgKotakeJewelTex; #define dgKotakeEyeTexAnim "__OTR__objects/object_trt/gKotakeEyeTexAnim" static const ALIGN_ASSET(2) char gKotakeEyeTexAnim[] = dgKotakeEyeTexAnim; #define dgKotakeHandsOnCounterAnim "__OTR__objects/object_trt/gKotakeHandsOnCounterAnim" static const ALIGN_ASSET(2) char gKotakeHandsOnCounterAnim[] = dgKotakeHandsOnCounterAnim; #define dgKotakeIdleAnim "__OTR__objects/object_trt/gKotakeIdleAnim" static const ALIGN_ASSET(2) char gKotakeIdleAnim[] = dgKotakeIdleAnim; #define dgKotakeHalfAwakeAnim "__OTR__objects/object_trt/gKotakeHalfAwakeAnim" static const ALIGN_ASSET(2) char gKotakeHalfAwakeAnim[] = dgKotakeHalfAwakeAnim; #define dgKotakeSleepingAnim "__OTR__objects/object_trt/gKotakeSleepingAnim" static const ALIGN_ASSET(2) char gKotakeSleepingAnim[] = dgKotakeSleepingAnim; #define dgKotakeSkel "__OTR__objects/object_trt/gKotakeSkel" static const ALIGN_ASSET(2) char gKotakeSkel[] = dgKotakeSkel; typedef enum KotakeLimb { /* 0x00 */ KOTAKE_LIMB_NONE, /* 0x01 */ KOTAKE_LIMB_PELVIS, /* 0x02 */ KOTAKE_LIMB_LEFT_THIGH, /* 0x03 */ KOTAKE_LIMB_LEFT_SHIN, /* 0x04 */ KOTAKE_LIMB_LEFT_FOOT, /* 0x05 */ KOTAKE_LIMB_RIGH_THIGH, /* 0x06 */ KOTAKE_LIMB_RIGHT_SHIN, /* 0x07 */ KOTAKE_LIMB_RIGHT_FOOT, /* 0x08 */ KOTAKE_LIMB_TORSO_LIMB, /* 0x09 */ KOTAKE_LIMB_LEFT_SLEEVE_START, /* 0x0A */ KOTAKE_LIMB_LEFT_SLEEVE_MID, /* 0x0B */ KOTAKE_LIMB_LEFT_SLEEVE_END, /* 0x0C */ KOTAKE_LIMB_LEFT_SLEEVE_FRONT, /* 0x0D */ KOTAKE_LIMB_LEFT_HAND, /* 0x0E */ KOTAKE_LIMB_BROOM, /* 0x0F */ KOTAKE_LIMB_RIGHT_SLEEVE_START, /* 0x10 */ KOTAKE_LIMB_RIGHT_SLEEVE_MID, /* 0x11 */ KOTAKE_LIMB_RIGHT_SLEEVE_END, /* 0x12 */ KOTAKE_LIMB_RIGHT_SLEEVE_FRONT, /* 0x13 */ KOTAKE_LIMB_RIGHT_HAND, /* 0x14 */ KOTAKE_LIMB_NECK, /* 0x15 */ KOTAKE_LIMB_HEAD, /* 0x16 */ KOTAKE_LIMB_RIGHT_BRAID_START, /* 0x17 */ KOTAKE_LIMB_RIGHT_BRAID_END, /* 0x18 */ KOTAKE_LIMB_TEETH, /* 0x19 */ KOTAKE_LIMB_LEFT_BRAID_START, /* 0x1A */ KOTAKE_LIMB_LEFT_BRAID_END, /* 0x1B */ KOTAKE_LIMB_MAX } KotakeLimb; #endif // OBJECTS_OBJECT_TRT_H