#ifndef OBJECTS_OBJECT_TRU_H #define OBJECTS_OBJECT_TRU_H 1 #include "align_asset_macro.h" #define dgKoumeTargetDL "__OTR__objects/object_tru/gKoumeTargetDL" static const ALIGN_ASSET(2) char gKoumeTargetDL[] = dgKoumeTargetDL; #define dgKoumeChainDL "__OTR__objects/object_tru/gKoumeChainDL" static const ALIGN_ASSET(2) char gKoumeChainDL[] = dgKoumeChainDL; #define dgKoumeChainTex "__OTR__objects/object_tru/gKoumeChainTex" static const ALIGN_ASSET(2) char gKoumeChainTex[] = dgKoumeChainTex; #define dgKoumeTargetSideTex "__OTR__objects/object_tru/gKoumeTargetSideTex" static const ALIGN_ASSET(2) char gKoumeTargetSideTex[] = dgKoumeTargetSideTex; #define dgKoumeTargetFaceTex "__OTR__objects/object_tru/gKoumeTargetFaceTex" static const ALIGN_ASSET(2) char gKoumeTargetFaceTex[] = dgKoumeTargetFaceTex; #define dgKoumeBottleDL "__OTR__objects/object_tru/gKoumeBottleDL" static const ALIGN_ASSET(2) char gKoumeBottleDL[] = dgKoumeBottleDL; #define dgKoumePotionDL "__OTR__objects/object_tru/gKoumePotionDL" static const ALIGN_ASSET(2) char gKoumePotionDL[] = dgKoumePotionDL; #define dgKoumeEmptyDL "__OTR__objects/object_tru/gKoumeEmptyDL" static const ALIGN_ASSET(2) char gKoumeEmptyDL[] = dgKoumeEmptyDL; #define dgKoumeBottleTex "__OTR__objects/object_tru/gKoumeBottleTex" static const ALIGN_ASSET(2) char gKoumeBottleTex[] = dgKoumeBottleTex; #define dgKoumeFlyAnim "__OTR__objects/object_tru/gKoumeFlyAnim" static const ALIGN_ASSET(2) char gKoumeFlyAnim[] = dgKoumeFlyAnim; #define dgKoumeTakeOffAnim "__OTR__objects/object_tru/gKoumeTakeOffAnim" static const ALIGN_ASSET(2) char gKoumeTakeOffAnim[] = dgKoumeTakeOffAnim; #define dgKoumeHoverAnim "__OTR__objects/object_tru/gKoumeHoverAnim" static const ALIGN_ASSET(2) char gKoumeHoverAnim[] = dgKoumeHoverAnim; #define dgKoumeDrinkAnim "__OTR__objects/object_tru/gKoumeDrinkAnim" static const ALIGN_ASSET(2) char gKoumeDrinkAnim[] = dgKoumeDrinkAnim; #define dgKoumeInjuredRaiseHeadAnim "__OTR__objects/object_tru/gKoumeInjuredRaiseHeadAnim" static const ALIGN_ASSET(2) char gKoumeInjuredRaiseHeadAnim[] = dgKoumeInjuredRaiseHeadAnim; #define dgKoumePelvisDL "__OTR__objects/object_tru/gKoumePelvisDL" static const ALIGN_ASSET(2) char gKoumePelvisDL[] = dgKoumePelvisDL; #define dgKoumeTorsoDL "__OTR__objects/object_tru/gKoumeTorsoDL" static const ALIGN_ASSET(2) char gKoumeTorsoDL[] = dgKoumeTorsoDL; #define dgKoumeNeckDL "__OTR__objects/object_tru/gKoumeNeckDL" static const ALIGN_ASSET(2) char gKoumeNeckDL[] = dgKoumeNeckDL; #define dgKoumeHeadDL "__OTR__objects/object_tru/gKoumeHeadDL" static const ALIGN_ASSET(2) char gKoumeHeadDL[] = dgKoumeHeadDL; #define dgKoumeLeftBraidStartDL "__OTR__objects/object_tru/gKoumeLeftBraidStartDL" static const ALIGN_ASSET(2) char gKoumeLeftBraidStartDL[] = dgKoumeLeftBraidStartDL; #define dgKoumeLeftBraidEndDL "__OTR__objects/object_tru/gKoumeLeftBraidEndDL" static const ALIGN_ASSET(2) char gKoumeLeftBraidEndDL[] = dgKoumeLeftBraidEndDL; #define dgKoumeTeethDL "__OTR__objects/object_tru/gKoumeTeethDL" static const ALIGN_ASSET(2) char gKoumeTeethDL[] = dgKoumeTeethDL; #define dgKoumeRightBraidStartDL "__OTR__objects/object_tru/gKoumeRightBraidStartDL" static const ALIGN_ASSET(2) char gKoumeRightBraidStartDL[] = dgKoumeRightBraidStartDL; #define dgKoumeRightBraidEndDL "__OTR__objects/object_tru/gKoumeRightBraidEndDL" static const ALIGN_ASSET(2) char gKoumeRightBraidEndDL[] = dgKoumeRightBraidEndDL; #define dgKoumeRightSleeveStartDL "__OTR__objects/object_tru/gKoumeRightSleeveStartDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveStartDL[] = dgKoumeRightSleeveStartDL; #define dgKoumeRightSleeveFrontDL "__OTR__objects/object_tru/gKoumeRightSleeveFrontDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveFrontDL[] = dgKoumeRightSleeveFrontDL; #define dgKoumeRightHandDL "__OTR__objects/object_tru/gKoumeRightHandDL" static const ALIGN_ASSET(2) char gKoumeRightHandDL[] = dgKoumeRightHandDL; #define dgKoumeRightSleeveMidDL "__OTR__objects/object_tru/gKoumeRightSleeveMidDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveMidDL[] = dgKoumeRightSleeveMidDL; #define dgKoumeRightSleeveEndDL "__OTR__objects/object_tru/gKoumeRightSleeveEndDL" static const ALIGN_ASSET(2) char gKoumeRightSleeveEndDL[] = dgKoumeRightSleeveEndDL; #define dgKoumeLeftSleeveStartDL "__OTR__objects/object_tru/gKoumeLeftSleeveStartDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveStartDL[] = dgKoumeLeftSleeveStartDL; #define dgKoumeLeftSleeveFrontDL "__OTR__objects/object_tru/gKoumeLeftSleeveFrontDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveFrontDL[] = dgKoumeLeftSleeveFrontDL; #define dgKoumeLeftHandDL "__OTR__objects/object_tru/gKoumeLeftHandDL" static const ALIGN_ASSET(2) char gKoumeLeftHandDL[] = dgKoumeLeftHandDL; #define dgKoumeBroomDL "__OTR__objects/object_tru/gKoumeBroomDL" static const ALIGN_ASSET(2) char gKoumeBroomDL[] = dgKoumeBroomDL; #define dgKoumeLeftSleeveMidDL "__OTR__objects/object_tru/gKoumeLeftSleeveMidDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveMidDL[] = dgKoumeLeftSleeveMidDL; #define dgKoumeLeftSleeveEndDL "__OTR__objects/object_tru/gKoumeLeftSleeveEndDL" static const ALIGN_ASSET(2) char gKoumeLeftSleeveEndDL[] = dgKoumeLeftSleeveEndDL; #define dgKoumeRightThighDL "__OTR__objects/object_tru/gKoumeRightThighDL" static const ALIGN_ASSET(2) char gKoumeRightThighDL[] = dgKoumeRightThighDL; #define dgKoumeRightShinDL "__OTR__objects/object_tru/gKoumeRightShinDL" static const ALIGN_ASSET(2) char gKoumeRightShinDL[] = dgKoumeRightShinDL; #define dgKoumeRightFootDL "__OTR__objects/object_tru/gKoumeRightFootDL" static const ALIGN_ASSET(2) char gKoumeRightFootDL[] = dgKoumeRightFootDL; #define dgKoumeLeftThighDL "__OTR__objects/object_tru/gKoumeLeftThighDL" static const ALIGN_ASSET(2) char gKoumeLeftThighDL[] = dgKoumeLeftThighDL; #define dgKoumeLeftShinDL "__OTR__objects/object_tru/gKoumeLeftShinDL" static const ALIGN_ASSET(2) char gKoumeLeftShinDL[] = dgKoumeLeftShinDL; #define dgKoumeLeftFootDL "__OTR__objects/object_tru/gKoumeLeftFootDL" static const ALIGN_ASSET(2) char gKoumeLeftFootDL[] = dgKoumeLeftFootDL; #define dgKoumeInjuredTalkAnim "__OTR__objects/object_tru/gKoumeInjuredTalkAnim" static const ALIGN_ASSET(2) char gKoumeInjuredTalkAnim[] = dgKoumeInjuredTalkAnim; #define dgKoumeInjuredLyingDownAnim "__OTR__objects/object_tru/gKoumeInjuredLyingDownAnim" static const ALIGN_ASSET(2) char gKoumeInjuredLyingDownAnim[] = dgKoumeInjuredLyingDownAnim; #define dgKoumeTryGetUpAnim "__OTR__objects/object_tru/gKoumeTryGetUpAnim" static const ALIGN_ASSET(2) char gKoumeTryGetUpAnim[] = dgKoumeTryGetUpAnim; #define dgKoumeHealedAnim "__OTR__objects/object_tru/gKoumeHealedAnim" static const ALIGN_ASSET(2) char gKoumeHealedAnim[] = dgKoumeHealedAnim; #define dgKoumeTakeAnim "__OTR__objects/object_tru/gKoumeTakeAnim" static const ALIGN_ASSET(2) char gKoumeTakeAnim[] = dgKoumeTakeAnim; #define dgKoumeIdleAnim "__OTR__objects/object_tru/gKoumeIdleAnim" static const ALIGN_ASSET(2) char gKoumeIdleAnim[] = dgKoumeIdleAnim; #define dgKoumeInjuredHeadUpAnim "__OTR__objects/object_tru/gKoumeInjuredHeadUpAnim" static const ALIGN_ASSET(2) char gKoumeInjuredHeadUpAnim[] = dgKoumeInjuredHeadUpAnim; #define dgKoumeFinishedDrinkingAnim "__OTR__objects/object_tru/gKoumeFinishedDrinkingAnim" static const ALIGN_ASSET(2) char gKoumeFinishedDrinkingAnim[] = dgKoumeFinishedDrinkingAnim; #define dgKoumeSkinTLUT "__OTR__objects/object_tru/gKoumeSkinTLUT" static const ALIGN_ASSET(2) char gKoumeSkinTLUT[] = dgKoumeSkinTLUT; #define dgKoumeMouthTLUT "__OTR__objects/object_tru/gKoumeMouthTLUT" static const ALIGN_ASSET(2) char gKoumeMouthTLUT[] = dgKoumeMouthTLUT; #define dgKoumeEarTLUT "__OTR__objects/object_tru/gKoumeEarTLUT" static const ALIGN_ASSET(2) char gKoumeEarTLUT[] = dgKoumeEarTLUT; #define dgKoumeFingerTLUT "__OTR__objects/object_tru/gKoumeFingerTLUT" static const ALIGN_ASSET(2) char gKoumeFingerTLUT[] = dgKoumeFingerTLUT; #define dgKoumeNeckTLUT "__OTR__objects/object_tru/gKoumeNeckTLUT" static const ALIGN_ASSET(2) char gKoumeNeckTLUT[] = dgKoumeNeckTLUT; #define dgKoumeNostrilsTLUT "__OTR__objects/object_tru/gKoumeNostrilsTLUT" static const ALIGN_ASSET(2) char gKoumeNostrilsTLUT[] = dgKoumeNostrilsTLUT; #define dgKoumeGerudoFabricTex "__OTR__objects/object_tru/gKoumeGerudoFabricTex" static const ALIGN_ASSET(2) char gKoumeGerudoFabricTex[] = dgKoumeGerudoFabricTex; #define dgKoumeRobeTex "__OTR__objects/object_tru/gKoumeRobeTex" static const ALIGN_ASSET(2) char gKoumeRobeTex[] = dgKoumeRobeTex; #define dgKoumeRobePatternTex "__OTR__objects/object_tru/gKoumeRobePatternTex" static const ALIGN_ASSET(2) char gKoumeRobePatternTex[] = dgKoumeRobePatternTex; #define dgKoumeRobeTrimTex "__OTR__objects/object_tru/gKoumeRobeTrimTex" static const ALIGN_ASSET(2) char gKoumeRobeTrimTex[] = dgKoumeRobeTrimTex; #define dgKoumeSkinTex "__OTR__objects/object_tru/gKoumeSkinTex" static const ALIGN_ASSET(2) char gKoumeSkinTex[] = dgKoumeSkinTex; #define dgKoumeMouthTex "__OTR__objects/object_tru/gKoumeMouthTex" static const ALIGN_ASSET(2) char gKoumeMouthTex[] = dgKoumeMouthTex; #define dgKoumeHairTex "__OTR__objects/object_tru/gKoumeHairTex" static const ALIGN_ASSET(2) char gKoumeHairTex[] = dgKoumeHairTex; #define dgKoumeBraidEndTex "__OTR__objects/object_tru/gKoumeBraidEndTex" static const ALIGN_ASSET(2) char gKoumeBraidEndTex[] = dgKoumeBraidEndTex; #define dgKoumeEarTex "__OTR__objects/object_tru/gKoumeEarTex" static const ALIGN_ASSET(2) char gKoumeEarTex[] = dgKoumeEarTex; #define dgKoumeCollarNeckTex "__OTR__objects/object_tru/gKoumeCollarNeckTex" static const ALIGN_ASSET(2) char gKoumeCollarNeckTex[] = dgKoumeCollarNeckTex; #define dgKoumeFingerTex "__OTR__objects/object_tru/gKoumeFingerTex" static const ALIGN_ASSET(2) char gKoumeFingerTex[] = dgKoumeFingerTex; #define dgKoumeBroomHandleTex "__OTR__objects/object_tru/gKoumeBroomHandleTex" static const ALIGN_ASSET(2) char gKoumeBroomHandleTex[] = dgKoumeBroomHandleTex; #define dgKoumeBroomHeadTex "__OTR__objects/object_tru/gKoumeBroomHeadTex" static const ALIGN_ASSET(2) char gKoumeBroomHeadTex[] = dgKoumeBroomHeadTex; #define dgKoumeJewelHolderTex "__OTR__objects/object_tru/gKoumeJewelHolderTex" static const ALIGN_ASSET(2) char gKoumeJewelHolderTex[] = dgKoumeJewelHolderTex; #define dgKoumeNeckTex "__OTR__objects/object_tru/gKoumeNeckTex" static const ALIGN_ASSET(2) char gKoumeNeckTex[] = dgKoumeNeckTex; #define dgKoumeNostrilsTex "__OTR__objects/object_tru/gKoumeNostrilsTex" static const ALIGN_ASSET(2) char gKoumeNostrilsTex[] = dgKoumeNostrilsTex; #define dgKoumeEyeOpenTex "__OTR__objects/object_tru/gKoumeEyeOpenTex" static const ALIGN_ASSET(2) char gKoumeEyeOpenTex[] = dgKoumeEyeOpenTex; #define dgKoumeEyeHalfTex "__OTR__objects/object_tru/gKoumeEyeHalfTex" static const ALIGN_ASSET(2) char gKoumeEyeHalfTex[] = dgKoumeEyeHalfTex; #define dgKoumeEyeClosedTex "__OTR__objects/object_tru/gKoumeEyeClosedTex" static const ALIGN_ASSET(2) char gKoumeEyeClosedTex[] = dgKoumeEyeClosedTex; #define dgKoumeJewelTex "__OTR__objects/object_tru/gKoumeJewelTex" static const ALIGN_ASSET(2) char gKoumeJewelTex[] = dgKoumeJewelTex; #define dgKoumeDustMaterialDL "__OTR__objects/object_tru/gKoumeDustMaterialDL" static const ALIGN_ASSET(2) char gKoumeDustMaterialDL[] = dgKoumeDustMaterialDL; #define dgKoumeDustModelDL "__OTR__objects/object_tru/gKoumeDustModelDL" static const ALIGN_ASSET(2) char gKoumeDustModelDL[] = dgKoumeDustModelDL; #define dgKoumeSkel "__OTR__objects/object_tru/gKoumeSkel" static const ALIGN_ASSET(2) char gKoumeSkel[] = dgKoumeSkel; #define dgKoumeShakeAnim "__OTR__objects/object_tru/gKoumeShakeAnim" static const ALIGN_ASSET(2) char gKoumeShakeAnim[] = dgKoumeShakeAnim; typedef enum KoumeLimb { /* 0x00 */ KOUME_LIMB_NONE, /* 0x01 */ KOUME_LIMB_PELVIS, /* 0x02 */ KOUME_LIMB_LEFT_THIGH, /* 0x03 */ KOUME_LIMB_LEFT_SHIN, /* 0x04 */ KOUME_LIMB_LEFT_FOOT, /* 0x05 */ KOUME_LIMB_RIGH_THIGH, /* 0x06 */ KOUME_LIMB_RIGHT_SHIN, /* 0x07 */ KOUME_LIMB_RIGHT_FOOT, /* 0x08 */ KOUME_LIMB_TORSO_LIMB, /* 0x09 */ KOUME_LIMB_LEFT_SLEEVE_START, /* 0x0A */ KOUME_LIMB_LEFT_SLEEVE_MID, /* 0x0B */ KOUME_LIMB_LEFT_SLEEVE_END, /* 0x0C */ KOUME_LIMB_LEFT_SLEEVE_FRONT, /* 0x0D */ KOUME_LIMB_LEFT_HAND, /* 0x0E */ KOUME_LIMB_BROOM, /* 0x0F */ KOUME_LIMB_RIGHT_SLEEVE_START, /* 0x10 */ KOUME_LIMB_RIGHT_SLEEVE_MID, /* 0x11 */ KOUME_LIMB_RIGHT_SLEEVE_END, /* 0x12 */ KOUME_LIMB_RIGHT_SLEEVE_FRONT, /* 0x13 */ KOUME_LIMB_RIGHT_HAND, /* 0x14 */ KOUME_LIMB_NECK, /* 0x15 */ KOUME_LIMB_HEAD, /* 0x16 */ KOUME_LIMB_RIGHT_BRAID_START, /* 0x17 */ KOUME_LIMB_RIGHT_BRAID_END, /* 0x18 */ KOUME_LIMB_TEETH, /* 0x19 */ KOUME_LIMB_LEFT_BRAID_START, /* 0x1A */ KOUME_LIMB_LEFT_BRAID_END, /* 0x1B */ KOUME_LIMB_MAX } KoumeLimb; #endif // OBJECTS_OBJECT_TRU_H