#ifndef OBJECTS_OBJECT_UCH_H #define OBJECTS_OBJECT_UCH_H 1 #include "align_asset_macro.h" #define dgAlienEyeBeamDL "__OTR__objects/object_uch/gAlienEyeBeamDL" static const ALIGN_ASSET(2) char gAlienEyeBeamDL[] = dgAlienEyeBeamDL; #define dgAlienEyeBeamMaskTex "__OTR__objects/object_uch/gAlienEyeBeamMaskTex" static const ALIGN_ASSET(2) char gAlienEyeBeamMaskTex[] = dgAlienEyeBeamMaskTex; #define dgAlienEyeBeamTexAnim "__OTR__objects/object_uch/gAlienEyeBeamTexAnim" static const ALIGN_ASSET(2) char gAlienEyeBeamTexAnim[] = dgAlienEyeBeamTexAnim; #define dgAlienEmptyTexAnim "__OTR__objects/object_uch/gAlienEmptyTexAnim" static const ALIGN_ASSET(2) char gAlienEmptyTexAnim[] = dgAlienEmptyTexAnim; #define dgAlienDeathAnim "__OTR__objects/object_uch/gAlienDeathAnim" static const ALIGN_ASSET(2) char gAlienDeathAnim[] = dgAlienDeathAnim; #define dgAlienJerkingAnim "__OTR__objects/object_uch/gAlienJerkingAnim" static const ALIGN_ASSET(2) char gAlienJerkingAnim[] = dgAlienJerkingAnim; #define dgAlienDeathFlashDL "__OTR__objects/object_uch/gAlienDeathFlashDL" static const ALIGN_ASSET(2) char gAlienDeathFlashDL[] = dgAlienDeathFlashDL; #define dgAlienDeathFlashMaskTex "__OTR__objects/object_uch/gAlienDeathFlashMaskTex" static const ALIGN_ASSET(2) char gAlienDeathFlashMaskTex[] = dgAlienDeathFlashMaskTex; #define dgAlienHoldingCowAnim "__OTR__objects/object_uch/gAlienHoldingCowAnim" static const ALIGN_ASSET(2) char gAlienHoldingCowAnim[] = dgAlienHoldingCowAnim; #define dgAlienFloatAnim "__OTR__objects/object_uch/gAlienFloatAnim" static const ALIGN_ASSET(2) char gAlienFloatAnim[] = dgAlienFloatAnim; #define dgAlienHeadDL "__OTR__objects/object_uch/gAlienHeadDL" static const ALIGN_ASSET(2) char gAlienHeadDL[] = dgAlienHeadDL; #define dgAlienRightEyeDL "__OTR__objects/object_uch/gAlienRightEyeDL" static const ALIGN_ASSET(2) char gAlienRightEyeDL[] = dgAlienRightEyeDL; #define dgAlienLeftEyeDL "__OTR__objects/object_uch/gAlienLeftEyeDL" static const ALIGN_ASSET(2) char gAlienLeftEyeDL[] = dgAlienLeftEyeDL; #define dgAlienLeftShoulderDL "__OTR__objects/object_uch/gAlienLeftShoulderDL" static const ALIGN_ASSET(2) char gAlienLeftShoulderDL[] = dgAlienLeftShoulderDL; #define dgAlienLeftUpperArmDL "__OTR__objects/object_uch/gAlienLeftUpperArmDL" static const ALIGN_ASSET(2) char gAlienLeftUpperArmDL[] = dgAlienLeftUpperArmDL; #define dgAlienLeftForearmDL "__OTR__objects/object_uch/gAlienLeftForearmDL" static const ALIGN_ASSET(2) char gAlienLeftForearmDL[] = dgAlienLeftForearmDL; #define dgAlienLeftHandDL "__OTR__objects/object_uch/gAlienLeftHandDL" static const ALIGN_ASSET(2) char gAlienLeftHandDL[] = dgAlienLeftHandDL; #define dgAlienTorsoDL "__OTR__objects/object_uch/gAlienTorsoDL" static const ALIGN_ASSET(2) char gAlienTorsoDL[] = dgAlienTorsoDL; #define dgAlienRightShoulderDL "__OTR__objects/object_uch/gAlienRightShoulderDL" static const ALIGN_ASSET(2) char gAlienRightShoulderDL[] = dgAlienRightShoulderDL; #define dgAlienRightUpperArmDL "__OTR__objects/object_uch/gAlienRightUpperArmDL" static const ALIGN_ASSET(2) char gAlienRightUpperArmDL[] = dgAlienRightUpperArmDL; #define dgAlienRightForearmDL "__OTR__objects/object_uch/gAlienRightForearmDL" static const ALIGN_ASSET(2) char gAlienRightForearmDL[] = dgAlienRightForearmDL; #define dgAlienRightHandDL "__OTR__objects/object_uch/gAlienRightHandDL" static const ALIGN_ASSET(2) char gAlienRightHandDL[] = dgAlienRightHandDL; #define dgAlienTLUT "__OTR__objects/object_uch/gAlienTLUT" static const ALIGN_ASSET(2) char gAlienTLUT[] = dgAlienTLUT; #define dgAlienTorsoTex "__OTR__objects/object_uch/gAlienTorsoTex" static const ALIGN_ASSET(2) char gAlienTorsoTex[] = dgAlienTorsoTex; #define dgAlienHandsAndTorsoUndersideTex "__OTR__objects/object_uch/gAlienHandsAndTorsoUndersideTex" static const ALIGN_ASSET(2) char gAlienHandsAndTorsoUndersideTex[] = dgAlienHandsAndTorsoUndersideTex; #define dgAlienHeadFrontAndArmsTex "__OTR__objects/object_uch/gAlienHeadFrontAndArmsTex" static const ALIGN_ASSET(2) char gAlienHeadFrontAndArmsTex[] = dgAlienHeadFrontAndArmsTex; #define dgAlienHeadBackTex "__OTR__objects/object_uch/gAlienHeadBackTex" static const ALIGN_ASSET(2) char gAlienHeadBackTex[] = dgAlienHeadBackTex; #define dgAlienEyeTex "__OTR__objects/object_uch/gAlienEyeTex" static const ALIGN_ASSET(2) char gAlienEyeTex[] = dgAlienEyeTex; #define dgAlienSkel "__OTR__objects/object_uch/gAlienSkel" static const ALIGN_ASSET(2) char gAlienSkel[] = dgAlienSkel; typedef enum AlienLimb { /* 0x00 */ ALIEN_LIMB_NONE, /* 0x01 */ ALIEN_LIMB_ROOT, /* 0x02 */ ALIEN_LIMB_TORSO, /* 0x03 */ ALIEN_LIMB_RIGHT_SHOULDER, /* 0x04 */ ALIEN_LIMB_RIGHT_UPPER_ARM, /* 0x05 */ ALIEN_LIMB_RIGHT_FOREARM, /* 0x06 */ ALIEN_LIMB_RIGHT_HAND, /* 0x07 */ ALIEN_LIMB_LEFT_SHOULDER, /* 0x08 */ ALIEN_LIMB_LEFT_UPPER_ARM, /* 0x09 */ ALIEN_LIMB_LEFT_FOREARM, /* 0x0A */ ALIEN_LIMB_LEFT_HAND, /* 0x0B */ ALIEN_LIMB_HEAD, /* 0x0C */ ALIEN_LIMB_LEFT_EYE, /* 0x0D */ ALIEN_LIMB_RIGHT_EYE, /* 0x0E */ ALIEN_LIMB_MAX } AlienLimb; #endif // OBJECTS_OBJECT_UCH_H