#ifndef OBJECTS_OBJECT_UM_H #define OBJECTS_OBJECT_UM_H 1 #include "align_asset_macro.h" #define dobject_um_DL_000040 "__OTR__objects/object_um/object_um_DL_000040" static const ALIGN_ASSET(2) char object_um_DL_000040[] = dobject_um_DL_000040; #define dobject_um_Tex_0000C8 "__OTR__objects/object_um/object_um_Tex_0000C8" static const ALIGN_ASSET(2) char object_um_Tex_0000C8[] = dobject_um_Tex_0000C8; #define dobject_um_DL_000910 "__OTR__objects/object_um/object_um_DL_000910" static const ALIGN_ASSET(2) char object_um_DL_000910[] = dobject_um_DL_000910; #define dobject_um_Tex_000998 "__OTR__objects/object_um/object_um_Tex_000998" static const ALIGN_ASSET(2) char object_um_Tex_000998[] = dobject_um_Tex_000998; #define dobject_um_DL_0011E0 "__OTR__objects/object_um/object_um_DL_0011E0" static const ALIGN_ASSET(2) char object_um_DL_0011E0[] = dobject_um_DL_0011E0; #define dobject_um_Tex_001268 "__OTR__objects/object_um/object_um_Tex_001268" static const ALIGN_ASSET(2) char object_um_Tex_001268[] = dobject_um_Tex_001268; #define dobject_um_DL_001EE0 "__OTR__objects/object_um/object_um_DL_001EE0" static const ALIGN_ASSET(2) char object_um_DL_001EE0[] = dobject_um_DL_001EE0; #define dobject_um_Tex_002148 "__OTR__objects/object_um/object_um_Tex_002148" static const ALIGN_ASSET(2) char object_um_Tex_002148[] = dobject_um_Tex_002148; #define dobject_um_Tex_002948 "__OTR__objects/object_um/object_um_Tex_002948" static const ALIGN_ASSET(2) char object_um_Tex_002948[] = dobject_um_Tex_002948; #define dobject_um_Tex_003148 "__OTR__objects/object_um/object_um_Tex_003148" static const ALIGN_ASSET(2) char object_um_Tex_003148[] = dobject_um_Tex_003148; #define dgUmMinigamePotDL "__OTR__objects/object_um/gUmMinigamePotDL" static const ALIGN_ASSET(2) char gUmMinigamePotDL[] = dgUmMinigamePotDL; #define dobject_um_Tex_003F00 "__OTR__objects/object_um/object_um_Tex_003F00" static const ALIGN_ASSET(2) char object_um_Tex_003F00[] = dobject_um_Tex_003F00; #define dobject_um_Tex_004100 "__OTR__objects/object_um/object_um_Tex_004100" static const ALIGN_ASSET(2) char object_um_Tex_004100[] = dobject_um_Tex_004100; #define dobject_um_DL_0043E0 "__OTR__objects/object_um/object_um_DL_0043E0" static const ALIGN_ASSET(2) char object_um_DL_0043E0[] = dobject_um_DL_0043E0; #define dobject_um_Tex_004500 "__OTR__objects/object_um/object_um_Tex_004500" static const ALIGN_ASSET(2) char object_um_Tex_004500[] = dobject_um_Tex_004500; #define dobject_um_DL_004B60 "__OTR__objects/object_um/object_um_DL_004B60" static const ALIGN_ASSET(2) char object_um_DL_004B60[] = dobject_um_DL_004B60; #define dobject_um_Tex_004C80 "__OTR__objects/object_um/object_um_Tex_004C80" static const ALIGN_ASSET(2) char object_um_Tex_004C80[] = dobject_um_Tex_004C80; #define dgUmBrokenMinigamePotDL "__OTR__objects/object_um/gUmBrokenMinigamePotDL" static const ALIGN_ASSET(2) char gUmBrokenMinigamePotDL[] = dgUmBrokenMinigamePotDL; #define dobject_um_TLUT_0054D0 "__OTR__objects/object_um/object_um_TLUT_0054D0" static const ALIGN_ASSET(2) char object_um_TLUT_0054D0[] = dobject_um_TLUT_0054D0; #define dobject_um_Tex_0056D0 "__OTR__objects/object_um/object_um_Tex_0056D0" static const ALIGN_ASSET(2) char object_um_Tex_0056D0[] = dobject_um_Tex_0056D0; #define dobject_um_Tex_005710 "__OTR__objects/object_um/object_um_Tex_005710" static const ALIGN_ASSET(2) char object_um_Tex_005710[] = dobject_um_Tex_005710; #define dobject_um_Tex_005F10 "__OTR__objects/object_um/object_um_Tex_005F10" static const ALIGN_ASSET(2) char object_um_Tex_005F10[] = dobject_um_Tex_005F10; #define dobject_um_DL_0067C0 "__OTR__objects/object_um/object_um_DL_0067C0" static const ALIGN_ASSET(2) char object_um_DL_0067C0[] = dobject_um_DL_0067C0; #define dobject_um_TLUT_006AD0 "__OTR__objects/object_um/object_um_TLUT_006AD0" static const ALIGN_ASSET(2) char object_um_TLUT_006AD0[] = dobject_um_TLUT_006AD0; #define dobject_um_Tex_006CD0 "__OTR__objects/object_um/object_um_Tex_006CD0" static const ALIGN_ASSET(2) char object_um_Tex_006CD0[] = dobject_um_Tex_006CD0; #define dobject_um_Tex_006D10 "__OTR__objects/object_um/object_um_Tex_006D10" static const ALIGN_ASSET(2) char object_um_Tex_006D10[] = dobject_um_Tex_006D10; #define dobject_um_Tex_007510 "__OTR__objects/object_um/object_um_Tex_007510" static const ALIGN_ASSET(2) char object_um_Tex_007510[] = dobject_um_Tex_007510; #define dobject_um_Matanimheader_007D10 "__OTR__objects/object_um/object_um_Matanimheader_007D10" static const ALIGN_ASSET(2) char object_um_Matanimheader_007D10[] = dobject_um_Matanimheader_007D10; #define dobject_um_Colheader_007E20 "__OTR__objects/object_um/object_um_Colheader_007E20" static const ALIGN_ASSET(2) char object_um_Colheader_007E20[] = dobject_um_Colheader_007E20; #define dobject_um_Colheader_007F50 "__OTR__objects/object_um/object_um_Colheader_007F50" static const ALIGN_ASSET(2) char object_um_Colheader_007F50[] = dobject_um_Colheader_007F50; #define dobject_um_DL_00DF20 "__OTR__objects/object_um/object_um_DL_00DF20" static const ALIGN_ASSET(2) char object_um_DL_00DF20[] = dobject_um_DL_00DF20; #define dobject_um_DL_00E2F0 "__OTR__objects/object_um/object_um_DL_00E2F0" static const ALIGN_ASSET(2) char object_um_DL_00E2F0[] = dobject_um_DL_00E2F0; #define dobject_um_DL_00E6A8 "__OTR__objects/object_um/object_um_DL_00E6A8" static const ALIGN_ASSET(2) char object_um_DL_00E6A8[] = dobject_um_DL_00E6A8; #define dobject_um_DL_00ED18 "__OTR__objects/object_um/object_um_DL_00ED18" static const ALIGN_ASSET(2) char object_um_DL_00ED18[] = dobject_um_DL_00ED18; #define dobject_um_DL_00EEB0 "__OTR__objects/object_um/object_um_DL_00EEB0" static const ALIGN_ASSET(2) char object_um_DL_00EEB0[] = dobject_um_DL_00EEB0; #define dobject_um_DL_00F150 "__OTR__objects/object_um/object_um_DL_00F150" static const ALIGN_ASSET(2) char object_um_DL_00F150[] = dobject_um_DL_00F150; #define dobject_um_DL_00F2D8 "__OTR__objects/object_um/object_um_DL_00F2D8" static const ALIGN_ASSET(2) char object_um_DL_00F2D8[] = dobject_um_DL_00F2D8; #define dobject_um_DL_00F590 "__OTR__objects/object_um/object_um_DL_00F590" static const ALIGN_ASSET(2) char object_um_DL_00F590[] = dobject_um_DL_00F590; #define dobject_um_DL_00F828 "__OTR__objects/object_um/object_um_DL_00F828" static const ALIGN_ASSET(2) char object_um_DL_00F828[] = dobject_um_DL_00F828; #define dobject_um_DL_00F9B0 "__OTR__objects/object_um/object_um_DL_00F9B0" static const ALIGN_ASSET(2) char object_um_DL_00F9B0[] = dobject_um_DL_00F9B0; #define dobject_um_DL_00FBF8 "__OTR__objects/object_um/object_um_DL_00FBF8" static const ALIGN_ASSET(2) char object_um_DL_00FBF8[] = dobject_um_DL_00FBF8; #define dobject_um_DL_010178 "__OTR__objects/object_um/object_um_DL_010178" static const ALIGN_ASSET(2) char object_um_DL_010178[] = dobject_um_DL_010178; #define dobject_um_DL_0103E0 "__OTR__objects/object_um/object_um_DL_0103E0" static const ALIGN_ASSET(2) char object_um_DL_0103E0[] = dobject_um_DL_0103E0; #define dobject_um_DL_010908 "__OTR__objects/object_um/object_um_DL_010908" static const ALIGN_ASSET(2) char object_um_DL_010908[] = dobject_um_DL_010908; #define dobject_um_DL_010AA8 "__OTR__objects/object_um/object_um_DL_010AA8" static const ALIGN_ASSET(2) char object_um_DL_010AA8[] = dobject_um_DL_010AA8; #define dobject_um_DL_010B40 "__OTR__objects/object_um/object_um_DL_010B40" static const ALIGN_ASSET(2) char object_um_DL_010B40[] = dobject_um_DL_010B40; #define dobject_um_DL_010BD8 "__OTR__objects/object_um/object_um_DL_010BD8" static const ALIGN_ASSET(2) char object_um_DL_010BD8[] = dobject_um_DL_010BD8; #define dobject_um_DL_010CC8 "__OTR__objects/object_um/object_um_DL_010CC8" static const ALIGN_ASSET(2) char object_um_DL_010CC8[] = dobject_um_DL_010CC8; #define dobject_um_DL_0114B8 "__OTR__objects/object_um/object_um_DL_0114B8" static const ALIGN_ASSET(2) char object_um_DL_0114B8[] = dobject_um_DL_0114B8; #define dgUmSkel "__OTR__objects/object_um/gUmSkel" static const ALIGN_ASSET(2) char gUmSkel[] = dgUmSkel; #define dgUmGallopAnim "__OTR__objects/object_um/gUmGallopAnim" static const ALIGN_ASSET(2) char gUmGallopAnim[] = dgUmGallopAnim; #define dgUmLookBackAnim "__OTR__objects/object_um/gUmLookBackAnim" static const ALIGN_ASSET(2) char gUmLookBackAnim[] = dgUmLookBackAnim; #define dgUmTrotAnim "__OTR__objects/object_um/gUmTrotAnim" static const ALIGN_ASSET(2) char gUmTrotAnim[] = dgUmTrotAnim; #define dobject_um_TLUT_012CD0 "__OTR__objects/object_um/object_um_TLUT_012CD0" static const ALIGN_ASSET(2) char object_um_TLUT_012CD0[] = dobject_um_TLUT_012CD0; #define dobject_um_TLUT_012ED0 "__OTR__objects/object_um/object_um_TLUT_012ED0" static const ALIGN_ASSET(2) char object_um_TLUT_012ED0[] = dobject_um_TLUT_012ED0; #define dobject_um_TLUT_0130D0 "__OTR__objects/object_um/object_um_TLUT_0130D0" static const ALIGN_ASSET(2) char object_um_TLUT_0130D0[] = dobject_um_TLUT_0130D0; #define dobject_um_TLUT_0132D0 "__OTR__objects/object_um/object_um_TLUT_0132D0" static const ALIGN_ASSET(2) char object_um_TLUT_0132D0[] = dobject_um_TLUT_0132D0; #define dobject_um_Tex_0134D0 "__OTR__objects/object_um/object_um_Tex_0134D0" static const ALIGN_ASSET(2) char object_um_Tex_0134D0[] = dobject_um_Tex_0134D0; #define dobject_um_Tex_0138D0 "__OTR__objects/object_um/object_um_Tex_0138D0" static const ALIGN_ASSET(2) char object_um_Tex_0138D0[] = dobject_um_Tex_0138D0; #define dobject_um_Tex_013CD0 "__OTR__objects/object_um/object_um_Tex_013CD0" static const ALIGN_ASSET(2) char object_um_Tex_013CD0[] = dobject_um_Tex_013CD0; #define dobject_um_Tex_0144D0 "__OTR__objects/object_um/object_um_Tex_0144D0" static const ALIGN_ASSET(2) char object_um_Tex_0144D0[] = dobject_um_Tex_0144D0; #define dobject_um_Tex_014CD0 "__OTR__objects/object_um/object_um_Tex_014CD0" static const ALIGN_ASSET(2) char object_um_Tex_014CD0[] = dobject_um_Tex_014CD0; #define dobject_um_Tex_0154D0 "__OTR__objects/object_um/object_um_Tex_0154D0" static const ALIGN_ASSET(2) char object_um_Tex_0154D0[] = dobject_um_Tex_0154D0; #define dobject_um_Tex_015CD0 "__OTR__objects/object_um/object_um_Tex_015CD0" static const ALIGN_ASSET(2) char object_um_Tex_015CD0[] = dobject_um_Tex_015CD0; #define dgUmCremiaEyeOpenTex "__OTR__objects/object_um/gUmCremiaEyeOpenTex" static const ALIGN_ASSET(2) char gUmCremiaEyeOpenTex[] = dgUmCremiaEyeOpenTex; #define dgUmCremiaEyeHalfTex "__OTR__objects/object_um/gUmCremiaEyeHalfTex" static const ALIGN_ASSET(2) char gUmCremiaEyeHalfTex[] = dgUmCremiaEyeHalfTex; #define dgUmCremiaEyeClosedTex "__OTR__objects/object_um/gUmCremiaEyeClosedTex" static const ALIGN_ASSET(2) char gUmCremiaEyeClosedTex[] = dgUmCremiaEyeClosedTex; #define dgUmCremiaEyeHappyTex "__OTR__objects/object_um/gUmCremiaEyeHappyTex" static const ALIGN_ASSET(2) char gUmCremiaEyeHappyTex[] = dgUmCremiaEyeHappyTex; #define dgUmCremiaEyeAngryTex "__OTR__objects/object_um/gUmCremiaEyeAngryTex" static const ALIGN_ASSET(2) char gUmCremiaEyeAngryTex[] = dgUmCremiaEyeAngryTex; #define dgUmCremiaEyeSadTex "__OTR__objects/object_um/gUmCremiaEyeSadTex" static const ALIGN_ASSET(2) char gUmCremiaEyeSadTex[] = dgUmCremiaEyeSadTex; #define dgUmMouthNormalTex "__OTR__objects/object_um/gUmMouthNormalTex" static const ALIGN_ASSET(2) char gUmMouthNormalTex[] = dgUmMouthNormalTex; #define dgUmMouthHappyTex "__OTR__objects/object_um/gUmMouthHappyTex" static const ALIGN_ASSET(2) char gUmMouthHappyTex[] = dgUmMouthHappyTex; #define dgUmMouthFrownTex "__OTR__objects/object_um/gUmMouthFrownTex" static const ALIGN_ASSET(2) char gUmMouthFrownTex[] = dgUmMouthFrownTex; #define dgUmMouthHangingOpenTex "__OTR__objects/object_um/gUmMouthHangingOpenTex" static const ALIGN_ASSET(2) char gUmMouthHangingOpenTex[] = dgUmMouthHangingOpenTex; #define dobject_um_Tex_0184D0 "__OTR__objects/object_um/object_um_Tex_0184D0" static const ALIGN_ASSET(2) char object_um_Tex_0184D0[] = dobject_um_Tex_0184D0; #define dobject_um_Tex_018510 "__OTR__objects/object_um/object_um_Tex_018510" static const ALIGN_ASSET(2) char object_um_Tex_018510[] = dobject_um_Tex_018510; #define dobject_um_Tex_018610 "__OTR__objects/object_um/object_um_Tex_018610" static const ALIGN_ASSET(2) char object_um_Tex_018610[] = dobject_um_Tex_018610; #define dobject_um_Tex_018710 "__OTR__objects/object_um/object_um_Tex_018710" static const ALIGN_ASSET(2) char object_um_Tex_018710[] = dobject_um_Tex_018710; #define dobject_um_Tex_018750 "__OTR__objects/object_um/object_um_Tex_018750" static const ALIGN_ASSET(2) char object_um_Tex_018750[] = dobject_um_Tex_018750; #define dobject_um_Tex_018850 "__OTR__objects/object_um/object_um_Tex_018850" static const ALIGN_ASSET(2) char object_um_Tex_018850[] = dobject_um_Tex_018850; #define dobject_um_Tex_018950 "__OTR__objects/object_um/object_um_Tex_018950" static const ALIGN_ASSET(2) char object_um_Tex_018950[] = dobject_um_Tex_018950; #define dobject_um_Tex_0189D0 "__OTR__objects/object_um/object_um_Tex_0189D0" static const ALIGN_ASSET(2) char object_um_Tex_0189D0[] = dobject_um_Tex_0189D0; #define dobject_um_Tex_018A10 "__OTR__objects/object_um/object_um_Tex_018A10" static const ALIGN_ASSET(2) char object_um_Tex_018A10[] = dobject_um_Tex_018A10; #define dobject_um_Tex_018E10 "__OTR__objects/object_um/object_um_Tex_018E10" static const ALIGN_ASSET(2) char object_um_Tex_018E10[] = dobject_um_Tex_018E10; #define dobject_um_Tex_019010 "__OTR__objects/object_um/object_um_Tex_019010" static const ALIGN_ASSET(2) char object_um_Tex_019010[] = dobject_um_Tex_019010; #define dobject_um_Tex_019210 "__OTR__objects/object_um/object_um_Tex_019210" static const ALIGN_ASSET(2) char object_um_Tex_019210[] = dobject_um_Tex_019210; #define dobject_um_Tex_019310 "__OTR__objects/object_um/object_um_Tex_019310" static const ALIGN_ASSET(2) char object_um_Tex_019310[] = dobject_um_Tex_019310; #define dobject_um_Tex_019510 "__OTR__objects/object_um/object_um_Tex_019510" static const ALIGN_ASSET(2) char object_um_Tex_019510[] = dobject_um_Tex_019510; #define dgUmIdleAnim "__OTR__objects/object_um/gUmIdleAnim" static const ALIGN_ASSET(2) char gUmIdleAnim[] = dgUmIdleAnim; typedef enum ObjectUmLimb { /* 0x00 */ UM_LIMB_NONE, /* 0x01 */ UM_LIMB_SEAT_AND_SHAFTS, /* 0x02 */ UM_LIMB_WAGON_ROOT, /* 0x03 */ UM_LIMB_WAGON_RIGHT_WHEEL, /* 0x04 */ UM_LIMB_WAGON_LEFT_WHEEL, /* 0x05 */ UM_LIMB_WAGON_CART_BED, /* 0x06 */ UM_LIMB_WAGON_HAND_BRAKE, /* 0x07 */ UM_LIMB_WAGON_CART_COVER, /* 0x08 */ UM_LIMB_WAGON_LEFT_LEAF_SPRING, /* 0x09 */ UM_LIMB_WAGON_RIGHT_LEAF_SPRING, /* 0x0A */ UM_LIMB_WAGON_STEERING_WHEEL, /* 0x0B */ UM_LIMB_CREMIA_ROOT, /* 0x0C */ UM_LIMB_CREMIA_TORSO, /* 0x0D */ UM_LIMB_CREMIA_HEAD, /* 0x0E */ UM_LIMB_CREMIA_HAIR_END, /* 0x0F */ UM_LIMB_CREMIA_LEFT_UPPER_ARM, /* 0x10 */ UM_LIMB_CREMIA_LEFT_FOREARM, /* 0x11 */ UM_LIMB_CREMIA_LEFT_HAND, /* 0x12 */ UM_LIMB_CREMIA_RIGHT_UPPER_ARM, /* 0x13 */ UM_LIMB_CREMIA_RIGHT_FOREARM, /* 0x14 */ UM_LIMB_CREMIA_RIGHT_HAND, /* 0x15 */ UM_LIMB_CREMIA_LOWER_BODY, /* 0x16 */ UM_LIMB_MAX } ObjectUmLimb; #endif // OBJECTS_OBJECT_UM_H