#ifndef OBJECTS_OBJECT_VM_H #define OBJECTS_OBJECT_VM_H 1 #include "align_asset_macro.h" #define dgBeamosAnim "__OTR__objects/object_vm/gBeamosAnim" static const ALIGN_ASSET(2) char gBeamosAnim[] = dgBeamosAnim; #define dgBeamosBodyDL "__OTR__objects/object_vm/gBeamosBodyDL" static const ALIGN_ASSET(2) char gBeamosBodyDL[] = dgBeamosBodyDL; #define dgBeamosTopEyelidDL "__OTR__objects/object_vm/gBeamosTopEyelidDL" static const ALIGN_ASSET(2) char gBeamosTopEyelidDL[] = dgBeamosTopEyelidDL; #define dgBeamosBottomEyelidDL "__OTR__objects/object_vm/gBeamosBottomEyelidDL" static const ALIGN_ASSET(2) char gBeamosBottomEyelidDL[] = dgBeamosBottomEyelidDL; #define dgBeamosEyeDL "__OTR__objects/object_vm/gBeamosEyeDL" static const ALIGN_ASSET(2) char gBeamosEyeDL[] = dgBeamosEyeDL; #define dgBeamosLaserDL "__OTR__objects/object_vm/gBeamosLaserDL" static const ALIGN_ASSET(2) char gBeamosLaserDL[] = dgBeamosLaserDL; #define dgBeamosBodyGradientTex "__OTR__objects/object_vm/gBeamosBodyGradientTex" static const ALIGN_ASSET(2) char gBeamosBodyGradientTex[] = dgBeamosBodyGradientTex; #define dgBeamosGrayMetalTex "__OTR__objects/object_vm/gBeamosGrayMetalTex" static const ALIGN_ASSET(2) char gBeamosGrayMetalTex[] = dgBeamosGrayMetalTex; #define dgBeamosBoltAndMetalTex "__OTR__objects/object_vm/gBeamosBoltAndMetalTex" static const ALIGN_ASSET(2) char gBeamosBoltAndMetalTex[] = dgBeamosBoltAndMetalTex; #define dgBeamosInnerEyeLidTex "__OTR__objects/object_vm/gBeamosInnerEyeLidTex" static const ALIGN_ASSET(2) char gBeamosInnerEyeLidTex[] = dgBeamosInnerEyeLidTex; #define dgBeamosEyeOutlineTex "__OTR__objects/object_vm/gBeamosEyeOutlineTex" static const ALIGN_ASSET(2) char gBeamosEyeOutlineTex[] = dgBeamosEyeOutlineTex; #define dgBeamosEyeTex "__OTR__objects/object_vm/gBeamosEyeTex" static const ALIGN_ASSET(2) char gBeamosEyeTex[] = dgBeamosEyeTex; #define dgBeamosBodyTex "__OTR__objects/object_vm/gBeamosBodyTex" static const ALIGN_ASSET(2) char gBeamosBodyTex[] = dgBeamosBodyTex; #define dgBeamosLaserTex "__OTR__objects/object_vm/gBeamosLaserTex" static const ALIGN_ASSET(2) char gBeamosLaserTex[] = dgBeamosLaserTex; #define dgBeamosTeethTex "__OTR__objects/object_vm/gBeamosTeethTex" static const ALIGN_ASSET(2) char gBeamosTeethTex[] = dgBeamosTeethTex; #define dgBeamosSkel "__OTR__objects/object_vm/gBeamosSkel" static const ALIGN_ASSET(2) char gBeamosSkel[] = dgBeamosSkel; typedef enum BeamosLimb { /* 0x00 */ BEAMOS_LIMB_NONE, /* 0x01 */ BEAMOS_LIMB_ROOT, /* 0x02 */ BEAMOS_LIMB_HEAD_ROOT, /* 0x03 */ BEAMOS_LIMB_TOP_EYELID_ROOT, /* 0x04 */ BEAMOS_LIMB_TOP_EYELID_WRAPPER, /* 0x05 */ BEAMOS_LIMB_TOP_EYELID, /* 0x06 */ BEAMOS_LIMB_BOTTOM_EYELID_ROOT, /* 0x07 */ BEAMOS_LIMB_BOTTOM_EYELID_WRAPPER, /* 0x08 */ BEAMOS_LIMB_BOTTEM_EYELID, /* 0x09 */ BEAMOS_LIMB_EYE, /* 0x0A */ BEAMOS_LIMB_BODY, /* 0x0B */ BEAMOS_LIMB_MAX } BeamosLimb; #endif // OBJECTS_OBJECT_VM_H