#ifndef OBJECTS_OBJECT_WARP1_H #define OBJECTS_OBJECT_WARP1_H 1 #include "align_asset_macro.h" #define dgWarpPortalDL "__OTR__objects/object_warp1/gWarpPortalDL" static const ALIGN_ASSET(2) char gWarpPortalDL[] = dgWarpPortalDL; #define dgWarpPortalTex "__OTR__objects/object_warp1/gWarpPortalTex" static const ALIGN_ASSET(2) char gWarpPortalTex[] = dgWarpPortalTex; #define dgWarpCrystalAnim "__OTR__objects/object_warp1/gWarpCrystalAnim" static const ALIGN_ASSET(2) char gWarpCrystalAnim[] = dgWarpCrystalAnim; #define dgWarpCrystalBottomDL "__OTR__objects/object_warp1/gWarpCrystalBottomDL" static const ALIGN_ASSET(2) char gWarpCrystalBottomDL[] = dgWarpCrystalBottomDL; #define dgWarpCrystalTopSegment1DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment1DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment1DL[] = dgWarpCrystalTopSegment1DL; #define dgWarpCrystalTopSegment2DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment2DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment2DL[] = dgWarpCrystalTopSegment2DL; #define dgWarpCrystalTopSegment3DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment3DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment3DL[] = dgWarpCrystalTopSegment3DL; #define dgWarpCrystalTopSegment4DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment4DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment4DL[] = dgWarpCrystalTopSegment4DL; #define dgWarpCrystalTopSegment5DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment5DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment5DL[] = dgWarpCrystalTopSegment5DL; #define dgWarpCrystalTopSegment6DL "__OTR__objects/object_warp1/gWarpCrystalTopSegment6DL" static const ALIGN_ASSET(2) char gWarpCrystalTopSegment6DL[] = dgWarpCrystalTopSegment6DL; #define dgWarpCrystalTex "__OTR__objects/object_warp1/gWarpCrystalTex" static const ALIGN_ASSET(2) char gWarpCrystalTex[] = dgWarpCrystalTex; #define dgWarpCrystalSkel "__OTR__objects/object_warp1/gWarpCrystalSkel" static const ALIGN_ASSET(2) char gWarpCrystalSkel[] = dgWarpCrystalSkel; #define dgWarpBossWarpActivationBeamDL "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamDL" static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamDL[] = dgWarpBossWarpActivationBeamDL; #define dgWarpBossWarpActivationBeamEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamEmptyDL" static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamEmptyDL[] = dgWarpBossWarpActivationBeamEmptyDL; #define dgWarpBossWarpActivationBeamTex "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamTex" static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamTex[] = dgWarpBossWarpActivationBeamTex; #define dgWarpBossWarpActivationBeamMaskTex "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamMaskTex" static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamMaskTex[] = dgWarpBossWarpActivationBeamMaskTex; #define dgWarpBossWarpActivationBeamTexAnim "__OTR__objects/object_warp1/gWarpBossWarpActivationBeamTexAnim" static const ALIGN_ASSET(2) char gWarpBossWarpActivationBeamTexAnim[] = dgWarpBossWarpActivationBeamTexAnim; #define dgWarpBossWarpLightShaftsDL "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsDL" static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsDL[] = dgWarpBossWarpLightShaftsDL; #define dgWarpBossWarpLightShaftsEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsEmptyDL" static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsEmptyDL[] = dgWarpBossWarpLightShaftsEmptyDL; #define dgWarpBossWarpLightShaftsTex "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsTex" static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsTex[] = dgWarpBossWarpLightShaftsTex; #define dgWarpBossWarpLightShaftsMaskTex "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsMaskTex" static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsMaskTex[] = dgWarpBossWarpLightShaftsMaskTex; #define dgWarpBossWarpLightShaftsTexAnim "__OTR__objects/object_warp1/gWarpBossWarpLightShaftsTexAnim" static const ALIGN_ASSET(2) char gWarpBossWarpLightShaftsTexAnim[] = dgWarpBossWarpLightShaftsTexAnim; #define dgWarpBossWarpGlowEmptyDL "__OTR__objects/object_warp1/gWarpBossWarpGlowEmptyDL" static const ALIGN_ASSET(2) char gWarpBossWarpGlowEmptyDL[] = dgWarpBossWarpGlowEmptyDL; #define dgWarpBossWarpGlowDL "__OTR__objects/object_warp1/gWarpBossWarpGlowDL" static const ALIGN_ASSET(2) char gWarpBossWarpGlowDL[] = dgWarpBossWarpGlowDL; #define dgWarpBossWarpGlowBottomMaskTex "__OTR__objects/object_warp1/gWarpBossWarpGlowBottomMaskTex" static const ALIGN_ASSET(2) char gWarpBossWarpGlowBottomMaskTex[] = dgWarpBossWarpGlowBottomMaskTex; #define dgWarpBossWarpGlowTopMaskTex "__OTR__objects/object_warp1/gWarpBossWarpGlowTopMaskTex" static const ALIGN_ASSET(2) char gWarpBossWarpGlowTopMaskTex[] = dgWarpBossWarpGlowTopMaskTex; #define dgWarpBossWarpGlowTex "__OTR__objects/object_warp1/gWarpBossWarpGlowTex" static const ALIGN_ASSET(2) char gWarpBossWarpGlowTex[] = dgWarpBossWarpGlowTex; #define dgWarpBossWarpGlowTexAnim "__OTR__objects/object_warp1/gWarpBossWarpGlowTexAnim" static const ALIGN_ASSET(2) char gWarpBossWarpGlowTexAnim[] = dgWarpBossWarpGlowTexAnim; #define dgWarpBossWarpPlatformDL "__OTR__objects/object_warp1/gWarpBossWarpPlatformDL" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformDL[] = dgWarpBossWarpPlatformDL; #define dgWarpBossWarpPlatformBottomTLUT "__OTR__objects/object_warp1/gWarpBossWarpPlatformBottomTLUT" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformBottomTLUT[] = dgWarpBossWarpPlatformBottomTLUT; #define dgWarpBossWarpPlatformTopTLUT "__OTR__objects/object_warp1/gWarpBossWarpPlatformTopTLUT" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformTopTLUT[] = dgWarpBossWarpPlatformTopTLUT; #define dgWarpBossWarpPlatformBottomTex "__OTR__objects/object_warp1/gWarpBossWarpPlatformBottomTex" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformBottomTex[] = dgWarpBossWarpPlatformBottomTex; #define dgWarpBossWarpPlatformTopTex "__OTR__objects/object_warp1/gWarpBossWarpPlatformTopTex" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformTopTex[] = dgWarpBossWarpPlatformTopTex; #define dgWarpBossWarpPlatformCol "__OTR__objects/object_warp1/gWarpBossWarpPlatformCol" static const ALIGN_ASSET(2) char gWarpBossWarpPlatformCol[] = dgWarpBossWarpPlatformCol; typedef enum WarpCrystalLimb { /* 0x00 */ WARP_CRYSTAL_LIMB_NONE, /* 0x01 */ WARP_CRYSTAL_LIMB_ROOT, /* 0x02 */ WARP_CRYSTAL_LIMB_WRAPPER, /* 0x03 */ WARP_CRYSTAL_LIMB_BOTTOM, /* 0x04 */ WARP_CRYSTAL_TOP_SEGMENT_1_ROOT, /* 0x05 */ WARP_CRYSTAL_TOP_SEGMENT_1_WRAPPER, /* 0x06 */ WARP_CRYSTAL_TOP_SEGMENT_1, /* 0x07 */ WARP_CRYSTAL_TOP_SEGMENT_2_ROOT, /* 0x08 */ WARP_CRYSTAL_TOP_SEGMENT_2_WRAPPER, /* 0x09 */ WARP_CRYSTAL_TOP_SEGMENT_2, /* 0x0A */ WARP_CRYSTAL_TOP_SEGMENT_3_ROOT, /* 0x0B */ WARP_CRYSTAL_TOP_SEGMENT_3_WRAPPER, /* 0x0C */ WARP_CRYSTAL_TOP_SEGMENT_3, /* 0x0D */ WARP_CRYSTAL_TOP_SEGMENT_4_ROOT, /* 0x0E */ WARP_CRYSTAL_TOP_SEGMENT_4_WRAPPER, /* 0x0F */ WARP_CRYSTAL_TOP_SEGMENT_4, /* 0x10 */ WARP_CRYSTAL_TOP_SEGMENT_5_ROOT, /* 0x11 */ WARP_CRYSTAL_TOP_SEGMENT_5_WRAPPER, /* 0x12 */ WARP_CRYSTAL_TOP_SEGMENT_5, /* 0x13 */ WARP_CRYSTAL_TOP_SEGMENT_6_ROOT, /* 0x14 */ WARP_CRYSTAL_TOP_SEGMENT_6_WRAPPER, /* 0x15 */ WARP_CRYSTAL_TOP_SEGMENT_6, /* 0x16 */ WARP_CRYSTAL_LIMB_MAX } WarpCrystalLimb; #endif // OBJECTS_OBJECT_WARP1_H