#ifndef OBJECTS_OBJECT_WATER_EFFECT_H #define OBJECTS_OBJECT_WATER_EFFECT_H 1 #include "align_asset_macro.h" #define dobject_water_effect_DL_000180 "__OTR__objects/object_water_effect/object_water_effect_DL_000180" static const ALIGN_ASSET(2) char object_water_effect_DL_000180[] = dobject_water_effect_DL_000180; #define dobject_water_effect_DL_000420 "__OTR__objects/object_water_effect/object_water_effect_DL_000420" static const ALIGN_ASSET(2) char object_water_effect_DL_000420[] = dobject_water_effect_DL_000420; #define dobject_water_effect_DL_000730 "__OTR__objects/object_water_effect/object_water_effect_DL_000730" static const ALIGN_ASSET(2) char object_water_effect_DL_000730[] = dobject_water_effect_DL_000730; #define dobject_water_effect_DL_000A48 "__OTR__objects/object_water_effect/object_water_effect_DL_000A48" static const ALIGN_ASSET(2) char object_water_effect_DL_000A48[] = dobject_water_effect_DL_000A48; #define dobject_water_effect_DL_000CD8 "__OTR__objects/object_water_effect/object_water_effect_DL_000CD8" static const ALIGN_ASSET(2) char object_water_effect_DL_000CD8[] = dobject_water_effect_DL_000CD8; #define dobject_water_effect_Matanimheader_000DD0 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000DD0" static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000DD0[] = dobject_water_effect_Matanimheader_000DD0; #define dobject_water_effect_Matanimheader_000DE0 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000DE0" static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000DE0[] = dobject_water_effect_Matanimheader_000DE0; #define dobject_water_effect_Matanimheader_000E0C "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E0C" static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E0C[] = dobject_water_effect_Matanimheader_000E0C; #define dobject_water_effect_Matanimheader_000E40 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E40" static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E40[] = dobject_water_effect_Matanimheader_000E40; #define dobject_water_effect_Matanimheader_000E58 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E58" static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E58[] = dobject_water_effect_Matanimheader_000E58; #define dobject_water_effect_Tex_000E60 "__OTR__objects/object_water_effect/object_water_effect_Tex_000E60" static const ALIGN_ASSET(2) char object_water_effect_Tex_000E60[] = dobject_water_effect_Tex_000E60; #define dobject_water_effect_Tex_001260 "__OTR__objects/object_water_effect/object_water_effect_Tex_001260" static const ALIGN_ASSET(2) char object_water_effect_Tex_001260[] = dobject_water_effect_Tex_001260; #define dobject_water_effect_Tex_001A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_001A60" static const ALIGN_ASSET(2) char object_water_effect_Tex_001A60[] = dobject_water_effect_Tex_001A60; #define dobject_water_effect_Tex_002260 "__OTR__objects/object_water_effect/object_water_effect_Tex_002260" static const ALIGN_ASSET(2) char object_water_effect_Tex_002260[] = dobject_water_effect_Tex_002260; #define dobject_water_effect_Tex_002A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_002A60" static const ALIGN_ASSET(2) char object_water_effect_Tex_002A60[] = dobject_water_effect_Tex_002A60; #define dobject_water_effect_Tex_003260 "__OTR__objects/object_water_effect/object_water_effect_Tex_003260" static const ALIGN_ASSET(2) char object_water_effect_Tex_003260[] = dobject_water_effect_Tex_003260; #define dobject_water_effect_Tex_003A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_003A60" static const ALIGN_ASSET(2) char object_water_effect_Tex_003A60[] = dobject_water_effect_Tex_003A60; #define dobject_water_effect_DL_004260 "__OTR__objects/object_water_effect/object_water_effect_DL_004260" static const ALIGN_ASSET(2) char object_water_effect_DL_004260[] = dobject_water_effect_DL_004260; #define dobject_water_effect_DL_0042B0 "__OTR__objects/object_water_effect/object_water_effect_DL_0042B0" static const ALIGN_ASSET(2) char object_water_effect_DL_0042B0[] = dobject_water_effect_DL_0042B0; #define dobject_water_effect_DL_0042F8 "__OTR__objects/object_water_effect/object_water_effect_DL_0042F8" static const ALIGN_ASSET(2) char object_water_effect_DL_0042F8[] = dobject_water_effect_DL_0042F8; #define dobject_water_effect_DL_004340 "__OTR__objects/object_water_effect/object_water_effect_DL_004340" static const ALIGN_ASSET(2) char object_water_effect_DL_004340[] = dobject_water_effect_DL_004340; #define dobject_water_effect_DL_0043E8 "__OTR__objects/object_water_effect/object_water_effect_DL_0043E8" static const ALIGN_ASSET(2) char object_water_effect_DL_0043E8[] = dobject_water_effect_DL_0043E8; #endif // OBJECTS_OBJECT_WATER_EFFECT_H