#ifndef OBJECTS_OBJECT_YB_H #define OBJECTS_OBJECT_YB_H 1 #include "align_asset_macro.h" #define dobject_yb_Anim_000200 "__OTR__objects/object_yb/object_yb_Anim_000200" static const ALIGN_ASSET(2) char object_yb_Anim_000200[] = dobject_yb_Anim_000200; #define dobject_yb_Vtx_002080 "__OTR__objects/object_yb/object_yb_Vtx_002080" static const ALIGN_ASSET(2) char object_yb_Vtx_002080[] = dobject_yb_Vtx_002080; #define dobject_yb_Vtx_002D50 "__OTR__objects/object_yb/object_yb_Vtx_002D50" static const ALIGN_ASSET(2) char object_yb_Vtx_002D50[] = dobject_yb_Vtx_002D50; #define dgYbPantsAndBellyButtonDL "__OTR__objects/object_yb/gYbPantsAndBellyButtonDL" static const ALIGN_ASSET(2) char gYbPantsAndBellyButtonDL[] = dgYbPantsAndBellyButtonDL; #define dgYbRightThighDL "__OTR__objects/object_yb/gYbRightThighDL" static const ALIGN_ASSET(2) char gYbRightThighDL[] = dgYbRightThighDL; #define dgYbRightShinDL "__OTR__objects/object_yb/gYbRightShinDL" static const ALIGN_ASSET(2) char gYbRightShinDL[] = dgYbRightShinDL; #define dgYbRightFoodDL "__OTR__objects/object_yb/gYbRightFoodDL" static const ALIGN_ASSET(2) char gYbRightFoodDL[] = dgYbRightFoodDL; #define dgYbLeftThighDL "__OTR__objects/object_yb/gYbLeftThighDL" static const ALIGN_ASSET(2) char gYbLeftThighDL[] = dgYbLeftThighDL; #define dgYbLeftShinDL "__OTR__objects/object_yb/gYbLeftShinDL" static const ALIGN_ASSET(2) char gYbLeftShinDL[] = dgYbLeftShinDL; #define dgYbLeftFootDL "__OTR__objects/object_yb/gYbLeftFootDL" static const ALIGN_ASSET(2) char gYbLeftFootDL[] = dgYbLeftFootDL; #define dgYbEndDisplayList4108DL "__OTR__objects/object_yb/gYbEndDisplayList4108DL" static const ALIGN_ASSET(2) char gYbEndDisplayList4108DL[] = dgYbEndDisplayList4108DL; #define dgYbUpperTorsoDL "__OTR__objects/object_yb/gYbUpperTorsoDL" static const ALIGN_ASSET(2) char gYbUpperTorsoDL[] = dgYbUpperTorsoDL; #define dgYbHeadDL "__OTR__objects/object_yb/gYbHeadDL" static const ALIGN_ASSET(2) char gYbHeadDL[] = dgYbHeadDL; #define dgYbPonyTailDL "__OTR__objects/object_yb/gYbPonyTailDL" static const ALIGN_ASSET(2) char gYbPonyTailDL[] = dgYbPonyTailDL; #define dgYbEndDisplayList4970DL "__OTR__objects/object_yb/gYbEndDisplayList4970DL" static const ALIGN_ASSET(2) char gYbEndDisplayList4970DL[] = dgYbEndDisplayList4970DL; #define dgYbRightUpperArmDL "__OTR__objects/object_yb/gYbRightUpperArmDL" static const ALIGN_ASSET(2) char gYbRightUpperArmDL[] = dgYbRightUpperArmDL; #define dgYbRightForearmDL "__OTR__objects/object_yb/gYbRightForearmDL" static const ALIGN_ASSET(2) char gYbRightForearmDL[] = dgYbRightForearmDL; #define dgYbRightHandDL "__OTR__objects/object_yb/gYbRightHandDL" static const ALIGN_ASSET(2) char gYbRightHandDL[] = dgYbRightHandDL; #define dgYbLeftUpperArmDL "__OTR__objects/object_yb/gYbLeftUpperArmDL" static const ALIGN_ASSET(2) char gYbLeftUpperArmDL[] = dgYbLeftUpperArmDL; #define dgYbLeftForearmDL "__OTR__objects/object_yb/gYbLeftForearmDL" static const ALIGN_ASSET(2) char gYbLeftForearmDL[] = dgYbLeftForearmDL; #define dgYbLeftHandDL "__OTR__objects/object_yb/gYbLeftHandDL" static const ALIGN_ASSET(2) char gYbLeftHandDL[] = dgYbLeftHandDL; #define dgYbTLUT "__OTR__objects/object_yb/gYbTLUT" static const ALIGN_ASSET(2) char gYbTLUT[] = dgYbTLUT; #define dgYbForeheadBlotchTex "__OTR__objects/object_yb/gYbForeheadBlotchTex" static const ALIGN_ASSET(2) char gYbForeheadBlotchTex[] = dgYbForeheadBlotchTex; #define dgYbPonytailTex "__OTR__objects/object_yb/gYbPonytailTex" static const ALIGN_ASSET(2) char gYbPonytailTex[] = dgYbPonytailTex; #define dgYbFingersTex "__OTR__objects/object_yb/gYbFingersTex" static const ALIGN_ASSET(2) char gYbFingersTex[] = dgYbFingersTex; #define dgYbToesTex "__OTR__objects/object_yb/gYbToesTex" static const ALIGN_ASSET(2) char gYbToesTex[] = dgYbToesTex; #define dgYbHairlineTex "__OTR__objects/object_yb/gYbHairlineTex" static const ALIGN_ASSET(2) char gYbHairlineTex[] = dgYbHairlineTex; #define dgYbBellybuttonTex "__OTR__objects/object_yb/gYbBellybuttonTex" static const ALIGN_ASSET(2) char gYbBellybuttonTex[] = dgYbBellybuttonTex; #define dgYbNoseTex "__OTR__objects/object_yb/gYbNoseTex" static const ALIGN_ASSET(2) char gYbNoseTex[] = dgYbNoseTex; #define dgYbEyeTex "__OTR__objects/object_yb/gYbEyeTex" static const ALIGN_ASSET(2) char gYbEyeTex[] = dgYbEyeTex; #define dgYbPantsTex "__OTR__objects/object_yb/gYbPantsTex" static const ALIGN_ASSET(2) char gYbPantsTex[] = dgYbPantsTex; #define dgYbSkel "__OTR__objects/object_yb/gYbSkel" static const ALIGN_ASSET(2) char gYbSkel[] = dgYbSkel; typedef enum ObjectYbLimb { /* 0x00 */ YB_LIMB_NONE, /* 0x01 */ YB_LIMB_MAIN_ROOT, /* 0x02 */ YB_LIMB_PANTS, /* 0x03 */ YB_LIMB_LEGS_ROOT, /* 0x04 */ YB_LIMB_RIGHT_THIGH, /* 0x05 */ YB_LIMB_RIGHT_SHIN, /* 0x06 */ YB_LIMB_RIGHT_FOOT, /* 0x07 */ YB_LIMB_LEFT_THIGH, /* 0x08 */ YB_LIMB_LEFT_SHIN, /* 0x09 */ YB_LIMB_LEFT_FOOT, /* 0x0A */ YB_LIMB_CHEST_ROOT, /* 0x0B */ YB_LIMB_HEAD, /* 0x0C */ YB_LIMB_PONYTAIL, /* 0x0D */ YB_LIMB_EMPTY_5E88, /* 0x0E */ YB_LIMB_LEFT_UPPER_ARM, /* 0x0F */ YB_LIMB_LEFT_FOREARM, /* 0x10 */ YB_LIMB_LEFT_HAND, /* 0x11 */ YB_LIMB_RIGHT_UPPER_ARM, /* 0x12 */ YB_LIMB_RIGHT_FOREARM, /* 0x13 */ YB_LIMB_RIGHT_HAND, /* 0x14 */ YB_LIMB_EMPTY_5EDC, /* 0x15 */ YB_LIMB_TORSO, /* 0x16 */ YB_LIMB_MAX } ObjectYbLimb; #endif // OBJECTS_OBJECT_YB_H