#ifndef OBJECTS_OBJECT_ZM_H #define OBJECTS_OBJECT_ZM_H 1 #include "align_asset_macro.h" #define dobject_zm_Anim_000C80 "__OTR__objects/object_zm/object_zm_Anim_000C80" static const ALIGN_ASSET(2) char object_zm_Anim_000C80[] = dobject_zm_Anim_000C80; #define dobject_zm_Anim_001324 "__OTR__objects/object_zm/object_zm_Anim_001324" static const ALIGN_ASSET(2) char object_zm_Anim_001324[] = dobject_zm_Anim_001324; #define dobject_zm_Anim_0016A4 "__OTR__objects/object_zm/object_zm_Anim_0016A4" static const ALIGN_ASSET(2) char object_zm_Anim_0016A4[] = dobject_zm_Anim_0016A4; #define dobject_zm_Anim_001DF0 "__OTR__objects/object_zm/object_zm_Anim_001DF0" static const ALIGN_ASSET(2) char object_zm_Anim_001DF0[] = dobject_zm_Anim_001DF0; #define dobject_zm_Anim_0022C8 "__OTR__objects/object_zm/object_zm_Anim_0022C8" static const ALIGN_ASSET(2) char object_zm_Anim_0022C8[] = dobject_zm_Anim_0022C8; #define dobject_zm_Anim_0028B8 "__OTR__objects/object_zm/object_zm_Anim_0028B8" static const ALIGN_ASSET(2) char object_zm_Anim_0028B8[] = dobject_zm_Anim_0028B8; #define dobject_zm_Anim_002F20 "__OTR__objects/object_zm/object_zm_Anim_002F20" static const ALIGN_ASSET(2) char object_zm_Anim_002F20[] = dobject_zm_Anim_002F20; #define dobject_zm_Anim_003AA8 "__OTR__objects/object_zm/object_zm_Anim_003AA8" static const ALIGN_ASSET(2) char object_zm_Anim_003AA8[] = dobject_zm_Anim_003AA8; #define dobject_zm_DL_0063A0 "__OTR__objects/object_zm/object_zm_DL_0063A0" static const ALIGN_ASSET(2) char object_zm_DL_0063A0[] = dobject_zm_DL_0063A0; #define dobject_zm_DL_0066D0 "__OTR__objects/object_zm/object_zm_DL_0066D0" static const ALIGN_ASSET(2) char object_zm_DL_0066D0[] = dobject_zm_DL_0066D0; #define dobject_zm_DL_006898 "__OTR__objects/object_zm/object_zm_DL_006898" static const ALIGN_ASSET(2) char object_zm_DL_006898[] = dobject_zm_DL_006898; #define dobject_zm_DL_0069D8 "__OTR__objects/object_zm/object_zm_DL_0069D8" static const ALIGN_ASSET(2) char object_zm_DL_0069D8[] = dobject_zm_DL_0069D8; #define dobject_zm_DL_006C38 "__OTR__objects/object_zm/object_zm_DL_006C38" static const ALIGN_ASSET(2) char object_zm_DL_006C38[] = dobject_zm_DL_006C38; #define dobject_zm_DL_006E00 "__OTR__objects/object_zm/object_zm_DL_006E00" static const ALIGN_ASSET(2) char object_zm_DL_006E00[] = dobject_zm_DL_006E00; #define dobject_zm_DL_006F40 "__OTR__objects/object_zm/object_zm_DL_006F40" static const ALIGN_ASSET(2) char object_zm_DL_006F40[] = dobject_zm_DL_006F40; #define dobject_zm_DL_007178 "__OTR__objects/object_zm/object_zm_DL_007178" static const ALIGN_ASSET(2) char object_zm_DL_007178[] = dobject_zm_DL_007178; #define dobject_zm_DL_0076F8 "__OTR__objects/object_zm/object_zm_DL_0076F8" static const ALIGN_ASSET(2) char object_zm_DL_0076F8[] = dobject_zm_DL_0076F8; #define dobject_zm_DL_0078A0 "__OTR__objects/object_zm/object_zm_DL_0078A0" static const ALIGN_ASSET(2) char object_zm_DL_0078A0[] = dobject_zm_DL_0078A0; #define dobject_zm_DL_007A18 "__OTR__objects/object_zm/object_zm_DL_007A18" static const ALIGN_ASSET(2) char object_zm_DL_007A18[] = dobject_zm_DL_007A18; #define dobject_zm_DL_007B18 "__OTR__objects/object_zm/object_zm_DL_007B18" static const ALIGN_ASSET(2) char object_zm_DL_007B18[] = dobject_zm_DL_007B18; #define dobject_zm_DL_007C38 "__OTR__objects/object_zm/object_zm_DL_007C38" static const ALIGN_ASSET(2) char object_zm_DL_007C38[] = dobject_zm_DL_007C38; #define dobject_zm_DL_007D60 "__OTR__objects/object_zm/object_zm_DL_007D60" static const ALIGN_ASSET(2) char object_zm_DL_007D60[] = dobject_zm_DL_007D60; #define dobject_zm_DL_007E60 "__OTR__objects/object_zm/object_zm_DL_007E60" static const ALIGN_ASSET(2) char object_zm_DL_007E60[] = dobject_zm_DL_007E60; #define dobject_zm_DL_007F80 "__OTR__objects/object_zm/object_zm_DL_007F80" static const ALIGN_ASSET(2) char object_zm_DL_007F80[] = dobject_zm_DL_007F80; #define dobject_zm_TLUT_0080A8 "__OTR__objects/object_zm/object_zm_TLUT_0080A8" static const ALIGN_ASSET(2) char object_zm_TLUT_0080A8[] = dobject_zm_TLUT_0080A8; #define dobject_zm_Tex_0082A8 "__OTR__objects/object_zm/object_zm_Tex_0082A8" static const ALIGN_ASSET(2) char object_zm_Tex_0082A8[] = dobject_zm_Tex_0082A8; #define dobject_zm_Tex_0082E8 "__OTR__objects/object_zm/object_zm_Tex_0082E8" static const ALIGN_ASSET(2) char object_zm_Tex_0082E8[] = dobject_zm_Tex_0082E8; #define dobject_zm_Tex_0086E8 "__OTR__objects/object_zm/object_zm_Tex_0086E8" static const ALIGN_ASSET(2) char object_zm_Tex_0086E8[] = dobject_zm_Tex_0086E8; #define dgTotoEyesOpenTex "__OTR__objects/object_zm/gTotoEyesOpenTex" static const ALIGN_ASSET(2) char gTotoEyesOpenTex[] = dgTotoEyesOpenTex; #define dobject_zm_Tex_008EE8 "__OTR__objects/object_zm/object_zm_Tex_008EE8" static const ALIGN_ASSET(2) char object_zm_Tex_008EE8[] = dobject_zm_Tex_008EE8; #define dobject_zm_Tex_008FE8 "__OTR__objects/object_zm/object_zm_Tex_008FE8" static const ALIGN_ASSET(2) char object_zm_Tex_008FE8[] = dobject_zm_Tex_008FE8; #define dobject_zm_Tex_0097E8 "__OTR__objects/object_zm/object_zm_Tex_0097E8" static const ALIGN_ASSET(2) char object_zm_Tex_0097E8[] = dobject_zm_Tex_0097E8; #define dobject_zm_Tex_009868 "__OTR__objects/object_zm/object_zm_Tex_009868" static const ALIGN_ASSET(2) char object_zm_Tex_009868[] = dobject_zm_Tex_009868; #define dobject_zm_Tex_009968 "__OTR__objects/object_zm/object_zm_Tex_009968" static const ALIGN_ASSET(2) char object_zm_Tex_009968[] = dobject_zm_Tex_009968; #define dobject_zm_Tex_009A68 "__OTR__objects/object_zm/object_zm_Tex_009A68" static const ALIGN_ASSET(2) char object_zm_Tex_009A68[] = dobject_zm_Tex_009A68; #define dobject_zm_Tex_009C68 "__OTR__objects/object_zm/object_zm_Tex_009C68" static const ALIGN_ASSET(2) char object_zm_Tex_009C68[] = dobject_zm_Tex_009C68; #define dgTotoEyesHalfTex "__OTR__objects/object_zm/gTotoEyesHalfTex" static const ALIGN_ASSET(2) char gTotoEyesHalfTex[] = dgTotoEyesHalfTex; #define dgTotoEyesClosedTex "__OTR__objects/object_zm/gTotoEyesClosedTex" static const ALIGN_ASSET(2) char gTotoEyesClosedTex[] = dgTotoEyesClosedTex; #define dobject_zm_Skel_00A978 "__OTR__objects/object_zm/object_zm_Skel_00A978" static const ALIGN_ASSET(2) char object_zm_Skel_00A978[] = dobject_zm_Skel_00A978; #define dobject_zm_Anim_00B3E0 "__OTR__objects/object_zm/object_zm_Anim_00B3E0" static const ALIGN_ASSET(2) char object_zm_Anim_00B3E0[] = dobject_zm_Anim_00B3E0; #define dobject_zm_Anim_00B894 "__OTR__objects/object_zm/object_zm_Anim_00B894" static const ALIGN_ASSET(2) char object_zm_Anim_00B894[] = dobject_zm_Anim_00B894; #define dobject_zm_Anim_00BC08 "__OTR__objects/object_zm/object_zm_Anim_00BC08" static const ALIGN_ASSET(2) char object_zm_Anim_00BC08[] = dobject_zm_Anim_00BC08; #define dobject_zm_Anim_00C880 "__OTR__objects/object_zm/object_zm_Anim_00C880" static const ALIGN_ASSET(2) char object_zm_Anim_00C880[] = dobject_zm_Anim_00C880; typedef enum ObjectZmLimb { /* 0x00 */ OBJECT_ZM_LIMB_NONE, /* 0x01 */ OBJECT_ZM_LIMB_01, /* 0x02 */ OBJECT_ZM_LIMB_02, /* 0x03 */ OBJECT_ZM_LIMB_03, /* 0x04 */ OBJECT_ZM_LIMB_04, /* 0x05 */ OBJECT_ZM_LIMB_05, /* 0x06 */ OBJECT_ZM_LIMB_06, /* 0x07 */ OBJECT_ZM_LIMB_07, /* 0x08 */ OBJECT_ZM_LIMB_08, /* 0x09 */ OBJECT_ZM_LIMB_09, /* 0x0A */ OBJECT_ZM_LIMB_0A, /* 0x0B */ OBJECT_ZM_LIMB_0B, /* 0x0C */ OBJECT_ZM_LIMB_0C, /* 0x0D */ OBJECT_ZM_LIMB_0D, /* 0x0E */ OBJECT_ZM_LIMB_0E, /* 0x0F */ OBJECT_ZM_LIMB_0F, /* 0x10 */ OBJECT_ZM_LIMB_10, /* 0x11 */ OBJECT_ZM_LIMB_11, /* 0x12 */ OBJECT_ZM_LIMB_MAX } ObjectZmLimb; #endif // OBJECTS_OBJECT_ZM_H