#ifndef OBJECTS_OBJECT_ZOD_H #define OBJECTS_OBJECT_ZOD_H 1 #include "align_asset_macro.h" #define dgTijoPlayingVivaceAnim "__OTR__objects/object_zod/gTijoPlayingVivaceAnim" static const ALIGN_ASSET(2) char gTijoPlayingVivaceAnim[] = dgTijoPlayingVivaceAnim; #define dgTijoReadyToPlayAnim "__OTR__objects/object_zod/gTijoReadyToPlayAnim" static const ALIGN_ASSET(2) char gTijoReadyToPlayAnim[] = dgTijoReadyToPlayAnim; #define dgTijoArmsFoldedAnim "__OTR__objects/object_zod/gTijoArmsFoldedAnim" static const ALIGN_ASSET(2) char gTijoArmsFoldedAnim[] = dgTijoArmsFoldedAnim; #define dgTijoPlayingLentoAnim "__OTR__objects/object_zod/gTijoPlayingLentoAnim" static const ALIGN_ASSET(2) char gTijoPlayingLentoAnim[] = dgTijoPlayingLentoAnim; #define dgTijoLowerBodyChairDL "__OTR__objects/object_zod/gTijoLowerBodyChairDL" static const ALIGN_ASSET(2) char gTijoLowerBodyChairDL[] = dgTijoLowerBodyChairDL; #define dgTijoUpperBodyDL "__OTR__objects/object_zod/gTijoUpperBodyDL" static const ALIGN_ASSET(2) char gTijoUpperBodyDL[] = dgTijoUpperBodyDL; #define dgTijoRightArmDL "__OTR__objects/object_zod/gTijoRightArmDL" static const ALIGN_ASSET(2) char gTijoRightArmDL[] = dgTijoRightArmDL; #define dgTijoRightForearmDL "__OTR__objects/object_zod/gTijoRightForearmDL" static const ALIGN_ASSET(2) char gTijoRightForearmDL[] = dgTijoRightForearmDL; #define dgTijoRightHandDL "__OTR__objects/object_zod/gTijoRightHandDL" static const ALIGN_ASSET(2) char gTijoRightHandDL[] = dgTijoRightHandDL; #define dgTijoLeftArmDL "__OTR__objects/object_zod/gTijoLeftArmDL" static const ALIGN_ASSET(2) char gTijoLeftArmDL[] = dgTijoLeftArmDL; #define dgTijoLeftForearmDL "__OTR__objects/object_zod/gTijoLeftForearmDL" static const ALIGN_ASSET(2) char gTijoLeftForearmDL[] = dgTijoLeftForearmDL; #define dgTijoLeftHandDL "__OTR__objects/object_zod/gTijoLeftHandDL" static const ALIGN_ASSET(2) char gTijoLeftHandDL[] = dgTijoLeftHandDL; #define dgTijoHeadDL "__OTR__objects/object_zod/gTijoHeadDL" static const ALIGN_ASSET(2) char gTijoHeadDL[] = dgTijoHeadDL; #define dgTijoSkinTex "__OTR__objects/object_zod/gTijoSkinTex" static const ALIGN_ASSET(2) char gTijoSkinTex[] = dgTijoSkinTex; #define dgTijoChairTex "__OTR__objects/object_zod/gTijoChairTex" static const ALIGN_ASSET(2) char gTijoChairTex[] = dgTijoChairTex; #define dgTijoHandTex "__OTR__objects/object_zod/gTijoHandTex" static const ALIGN_ASSET(2) char gTijoHandTex[] = dgTijoHandTex; #define dgTijoNoseTex "__OTR__objects/object_zod/gTijoNoseTex" static const ALIGN_ASSET(2) char gTijoNoseTex[] = dgTijoNoseTex; #define dgTijoSkinSpotsTex "__OTR__objects/object_zod/gTijoSkinSpotsTex" static const ALIGN_ASSET(2) char gTijoSkinSpotsTex[] = dgTijoSkinSpotsTex; #define dgTijoEyesOpenTex "__OTR__objects/object_zod/gTijoEyesOpenTex" static const ALIGN_ASSET(2) char gTijoEyesOpenTex[] = dgTijoEyesOpenTex; #define dgTijoEyesHalfOpenTex "__OTR__objects/object_zod/gTijoEyesHalfOpenTex" static const ALIGN_ASSET(2) char gTijoEyesHalfOpenTex[] = dgTijoEyesHalfOpenTex; #define dgTijoEyesClosedTex "__OTR__objects/object_zod/gTijoEyesClosedTex" static const ALIGN_ASSET(2) char gTijoEyesClosedTex[] = dgTijoEyesClosedTex; #define dgTijoMouthClosedTex "__OTR__objects/object_zod/gTijoMouthClosedTex" static const ALIGN_ASSET(2) char gTijoMouthClosedTex[] = dgTijoMouthClosedTex; #define dgTijoMouthOpenTex "__OTR__objects/object_zod/gTijoMouthOpenTex" static const ALIGN_ASSET(2) char gTijoMouthOpenTex[] = dgTijoMouthOpenTex; #define dgTijoDrumFrameDL "__OTR__objects/object_zod/gTijoDrumFrameDL" static const ALIGN_ASSET(2) char gTijoDrumFrameDL[] = dgTijoDrumFrameDL; #define dgTijoRideCymbalDL "__OTR__objects/object_zod/gTijoRideCymbalDL" static const ALIGN_ASSET(2) char gTijoRideCymbalDL[] = dgTijoRideCymbalDL; #define dgTijoCrashCymbalDL "__OTR__objects/object_zod/gTijoCrashCymbalDL" static const ALIGN_ASSET(2) char gTijoCrashCymbalDL[] = dgTijoCrashCymbalDL; #define dgTijoHiHatDL "__OTR__objects/object_zod/gTijoHiHatDL" static const ALIGN_ASSET(2) char gTijoHiHatDL[] = dgTijoHiHatDL; #define dgTijoDrum1DL "__OTR__objects/object_zod/gTijoDrum1DL" static const ALIGN_ASSET(2) char gTijoDrum1DL[] = dgTijoDrum1DL; #define dgTijoDrum2DL "__OTR__objects/object_zod/gTijoDrum2DL" static const ALIGN_ASSET(2) char gTijoDrum2DL[] = dgTijoDrum2DL; #define dgTijoDrum3DL "__OTR__objects/object_zod/gTijoDrum3DL" static const ALIGN_ASSET(2) char gTijoDrum3DL[] = dgTijoDrum3DL; #define dgTijoDrum4DL "__OTR__objects/object_zod/gTijoDrum4DL" static const ALIGN_ASSET(2) char gTijoDrum4DL[] = dgTijoDrum4DL; #define dgTijoDrum5DL "__OTR__objects/object_zod/gTijoDrum5DL" static const ALIGN_ASSET(2) char gTijoDrum5DL[] = dgTijoDrum5DL; #define dgTijoBassDrumDL "__OTR__objects/object_zod/gTijoBassDrumDL" static const ALIGN_ASSET(2) char gTijoBassDrumDL[] = dgTijoBassDrumDL; #define dgTijoDrumFrameTex "__OTR__objects/object_zod/gTijoDrumFrameTex" static const ALIGN_ASSET(2) char gTijoDrumFrameTex[] = dgTijoDrumFrameTex; #define dgTijoCymbalHiHatTex "__OTR__objects/object_zod/gTijoCymbalHiHatTex" static const ALIGN_ASSET(2) char gTijoCymbalHiHatTex[] = dgTijoCymbalHiHatTex; #define dgTijoDrumsSkinTex "__OTR__objects/object_zod/gTijoDrumsSkinTex" static const ALIGN_ASSET(2) char gTijoDrumsSkinTex[] = dgTijoDrumsSkinTex; #define dgTijoDrumsEyesTex "__OTR__objects/object_zod/gTijoDrumsEyesTex" static const ALIGN_ASSET(2) char gTijoDrumsEyesTex[] = dgTijoDrumsEyesTex; #define dgTijoDrumsMouthTex "__OTR__objects/object_zod/gTijoDrumsMouthTex" static const ALIGN_ASSET(2) char gTijoDrumsMouthTex[] = dgTijoDrumsMouthTex; #define dgTijoDrumsHairTex "__OTR__objects/object_zod/gTijoDrumsHairTex" static const ALIGN_ASSET(2) char gTijoDrumsHairTex[] = dgTijoDrumsHairTex; #define dgTijoSkel "__OTR__objects/object_zod/gTijoSkel" static const ALIGN_ASSET(2) char gTijoSkel[] = dgTijoSkel; #define dgTijoPlayingAndantinoAnim "__OTR__objects/object_zod/gTijoPlayingAndantinoAnim" static const ALIGN_ASSET(2) char gTijoPlayingAndantinoAnim[] = dgTijoPlayingAndantinoAnim; typedef enum TijoLimb { /* 0x00 */ TIJO_LIMB_NONE, /* 0x01 */ TIJO_LIMB_BODY_CHAIR, /* 0x02 */ TIJO_LIMB_UPPER_BODY, /* 0x03 */ TIJO_LIMB_HEAD, /* 0x04 */ TIJO_LIMB_LEFT_ARM, /* 0x05 */ TIJO_LIMB_LEFT_FOREARM, /* 0x06 */ TIJO_LIMB_LEFT_HAND, /* 0x07 */ TIJO_LIMB_RIGHT_ARM, /* 0x08 */ TIJO_LIMB_RIGHT_FOREARM, /* 0x09 */ TIJO_LIMB_RIGHT_HAND, /* 0x0A */ TIJO_LIMB_MAX } TijoLimb; #endif // OBJECTS_OBJECT_ZOD_H