#ifndef OBJECTS_OBJECT_ZOS_H #define OBJECTS_OBJECT_ZOS_H 1 #include "align_asset_macro.h" #define dgEvanSlowPlayAnim "__OTR__objects/object_zos/gEvanSlowPlayAnim" static const ALIGN_ASSET(2) char gEvanSlowPlayAnim[] = dgEvanSlowPlayAnim; #define dgEvanInspiredAnim "__OTR__objects/object_zos/gEvanInspiredAnim" static const ALIGN_ASSET(2) char gEvanInspiredAnim[] = dgEvanInspiredAnim; #define dgEvanPlayRightAnim "__OTR__objects/object_zos/gEvanPlayRightAnim" static const ALIGN_ASSET(2) char gEvanPlayRightAnim[] = dgEvanPlayRightAnim; #define dgEvanPlayLeftAnim "__OTR__objects/object_zos/gEvanPlayLeftAnim" static const ALIGN_ASSET(2) char gEvanPlayLeftAnim[] = dgEvanPlayLeftAnim; #define dgEvanTalkFootTapAnim "__OTR__objects/object_zos/gEvanTalkFootTapAnim" static const ALIGN_ASSET(2) char gEvanTalkFootTapAnim[] = dgEvanTalkFootTapAnim; #define dgEvanTalkLookDownAnim "__OTR__objects/object_zos/gEvanTalkLookDownAnim" static const ALIGN_ASSET(2) char gEvanTalkLookDownAnim[] = dgEvanTalkLookDownAnim; #define dgEvanTalkArmsOutAnim "__OTR__objects/object_zos/gEvanTalkArmsOutAnim" static const ALIGN_ASSET(2) char gEvanTalkArmsOutAnim[] = dgEvanTalkArmsOutAnim; #define dgEvanTalkHandsOnHipsAnim "__OTR__objects/object_zos/gEvanTalkHandsOnHipsAnim" static const ALIGN_ASSET(2) char gEvanTalkHandsOnHipsAnim[] = dgEvanTalkHandsOnHipsAnim; #define dgEvanLeanOnKeyboardAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAnim" static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAnim[] = dgEvanLeanOnKeyboardAnim; #define dgEvanPelvisDL "__OTR__objects/object_zos/gEvanPelvisDL" static const ALIGN_ASSET(2) char gEvanPelvisDL[] = dgEvanPelvisDL; #define dgEvanTorsoDL "__OTR__objects/object_zos/gEvanTorsoDL" static const ALIGN_ASSET(2) char gEvanTorsoDL[] = dgEvanTorsoDL; #define dgEvanRightUpperArmDL "__OTR__objects/object_zos/gEvanRightUpperArmDL" static const ALIGN_ASSET(2) char gEvanRightUpperArmDL[] = dgEvanRightUpperArmDL; #define dgEvanRightForearmDL "__OTR__objects/object_zos/gEvanRightForearmDL" static const ALIGN_ASSET(2) char gEvanRightForearmDL[] = dgEvanRightForearmDL; #define dgEvanRightHandDL "__OTR__objects/object_zos/gEvanRightHandDL" static const ALIGN_ASSET(2) char gEvanRightHandDL[] = dgEvanRightHandDL; #define dgEvanLeftUpperArmDL "__OTR__objects/object_zos/gEvanLeftUpperArmDL" static const ALIGN_ASSET(2) char gEvanLeftUpperArmDL[] = dgEvanLeftUpperArmDL; #define dgEvanLeftForearmDL "__OTR__objects/object_zos/gEvanLeftForearmDL" static const ALIGN_ASSET(2) char gEvanLeftForearmDL[] = dgEvanLeftForearmDL; #define dgEvanLeftHandDL "__OTR__objects/object_zos/gEvanLeftHandDL" static const ALIGN_ASSET(2) char gEvanLeftHandDL[] = dgEvanLeftHandDL; #define dgEvanHeadDL "__OTR__objects/object_zos/gEvanHeadDL" static const ALIGN_ASSET(2) char gEvanHeadDL[] = dgEvanHeadDL; #define dgEvanUpperHeadFinDL "__OTR__objects/object_zos/gEvanUpperHeadFinDL" static const ALIGN_ASSET(2) char gEvanUpperHeadFinDL[] = dgEvanUpperHeadFinDL; #define dgEvanLowerHeadFinDL "__OTR__objects/object_zos/gEvanLowerHeadFinDL" static const ALIGN_ASSET(2) char gEvanLowerHeadFinDL[] = dgEvanLowerHeadFinDL; #define dgEvanRightThighDL "__OTR__objects/object_zos/gEvanRightThighDL" static const ALIGN_ASSET(2) char gEvanRightThighDL[] = dgEvanRightThighDL; #define dgEvanRightShinDL "__OTR__objects/object_zos/gEvanRightShinDL" static const ALIGN_ASSET(2) char gEvanRightShinDL[] = dgEvanRightShinDL; #define dgEvanRightFootDL "__OTR__objects/object_zos/gEvanRightFootDL" static const ALIGN_ASSET(2) char gEvanRightFootDL[] = dgEvanRightFootDL; #define dgEvanLeftThighDL "__OTR__objects/object_zos/gEvanLeftThighDL" static const ALIGN_ASSET(2) char gEvanLeftThighDL[] = dgEvanLeftThighDL; #define dgEvanLeftShinDL "__OTR__objects/object_zos/gEvanLeftShinDL" static const ALIGN_ASSET(2) char gEvanLeftShinDL[] = dgEvanLeftShinDL; #define dgEvanLeftFootDL "__OTR__objects/object_zos/gEvanLeftFootDL" static const ALIGN_ASSET(2) char gEvanLeftFootDL[] = dgEvanLeftFootDL; #define dgEvanFingersTLUT "__OTR__objects/object_zos/gEvanFingersTLUT" static const ALIGN_ASSET(2) char gEvanFingersTLUT[] = dgEvanFingersTLUT; #define dgEvanSpottedSkinTex "__OTR__objects/object_zos/gEvanSpottedSkinTex" static const ALIGN_ASSET(2) char gEvanSpottedSkinTex[] = dgEvanSpottedSkinTex; #define dgEvanFingersTex "__OTR__objects/object_zos/gEvanFingersTex" static const ALIGN_ASSET(2) char gEvanFingersTex[] = dgEvanFingersTex; #define dgEvanMouthEdgeTex "__OTR__objects/object_zos/gEvanMouthEdgeTex" static const ALIGN_ASSET(2) char gEvanMouthEdgeTex[] = dgEvanMouthEdgeTex; #define dgEvanMouthAndFinsTex "__OTR__objects/object_zos/gEvanMouthAndFinsTex" static const ALIGN_ASSET(2) char gEvanMouthAndFinsTex[] = dgEvanMouthAndFinsTex; #define dgEvanSkinTex "__OTR__objects/object_zos/gEvanSkinTex" static const ALIGN_ASSET(2) char gEvanSkinTex[] = dgEvanSkinTex; #define dgEvanHeadphoneClamTex "__OTR__objects/object_zos/gEvanHeadphoneClamTex" static const ALIGN_ASSET(2) char gEvanHeadphoneClamTex[] = dgEvanHeadphoneClamTex; #define dgEvanHeadphoneBoneTex "__OTR__objects/object_zos/gEvanHeadphoneBoneTex" static const ALIGN_ASSET(2) char gEvanHeadphoneBoneTex[] = dgEvanHeadphoneBoneTex; #define dgEvanArmbandTex "__OTR__objects/object_zos/gEvanArmbandTex" static const ALIGN_ASSET(2) char gEvanArmbandTex[] = dgEvanArmbandTex; #define dgEvanEyeOpenTex "__OTR__objects/object_zos/gEvanEyeOpenTex" static const ALIGN_ASSET(2) char gEvanEyeOpenTex[] = dgEvanEyeOpenTex; #define dgEvanEyeHalfTex "__OTR__objects/object_zos/gEvanEyeHalfTex" static const ALIGN_ASSET(2) char gEvanEyeHalfTex[] = dgEvanEyeHalfTex; #define dgEvanEyeClosedTex "__OTR__objects/object_zos/gEvanEyeClosedTex" static const ALIGN_ASSET(2) char gEvanEyeClosedTex[] = dgEvanEyeClosedTex; #define dgEvanKeyboardDL "__OTR__objects/object_zos/gEvanKeyboardDL" static const ALIGN_ASSET(2) char gEvanKeyboardDL[] = dgEvanKeyboardDL; #define dgEvanUnknownWhiteTriangleDL "__OTR__objects/object_zos/gEvanUnknownWhiteTriangleDL" static const ALIGN_ASSET(2) char gEvanUnknownWhiteTriangleDL[] = dgEvanUnknownWhiteTriangleDL; #define dgEvanKeyboardRibKeysTex "__OTR__objects/object_zos/gEvanKeyboardRibKeysTex" static const ALIGN_ASSET(2) char gEvanKeyboardRibKeysTex[] = dgEvanKeyboardRibKeysTex; #define dgEvanKeyboardSkullTex "__OTR__objects/object_zos/gEvanKeyboardSkullTex" static const ALIGN_ASSET(2) char gEvanKeyboardSkullTex[] = dgEvanKeyboardSkullTex; #define dgEvanKeyboardBoneTex "__OTR__objects/object_zos/gEvanKeyboardBoneTex" static const ALIGN_ASSET(2) char gEvanKeyboardBoneTex[] = dgEvanKeyboardBoneTex; #define dgEvanKeyboardOtherKeysTex "__OTR__objects/object_zos/gEvanKeyboardOtherKeysTex" static const ALIGN_ASSET(2) char gEvanKeyboardOtherKeysTex[] = dgEvanKeyboardOtherKeysTex; #define dgEvanSkel "__OTR__objects/object_zos/gEvanSkel" static const ALIGN_ASSET(2) char gEvanSkel[] = dgEvanSkel; #define dgEvanLeanOnKeyboardAndSighAnim "__OTR__objects/object_zos/gEvanLeanOnKeyboardAndSighAnim" static const ALIGN_ASSET(2) char gEvanLeanOnKeyboardAndSighAnim[] = dgEvanLeanOnKeyboardAndSighAnim; #define dgEvanHandsOnHipsAnim "__OTR__objects/object_zos/gEvanHandsOnHipsAnim" static const ALIGN_ASSET(2) char gEvanHandsOnHipsAnim[] = dgEvanHandsOnHipsAnim; typedef enum EvanLimb { /* 0x00 */ EVAN_LIMB_NONE, /* 0x01 */ EVAN_LIMB_PELVIS, /* 0x02 */ EVAN_LIMB_LEFT_THIGH, /* 0x03 */ EVAN_LIMB_LEFT_SHIN, /* 0x04 */ EVAN_LIMB_LEFT_FOOT, /* 0x05 */ EVAN_LIMB_RIGHT_THIGH, /* 0x06 */ EVAN_LIMB_RIGHT_SHIN, /* 0x07 */ EVAN_LIMB_RIGHT_FOOT, /* 0x08 */ EVAN_LIMB_TORSO, /* 0x09 */ EVAN_LIMB_HEAD, /* 0x0A */ EVAN_LIMB_UPPER_HEAD_FIN, /* 0x0B */ EVAN_LIMB_LOWER_HEAD_FIN, /* 0x0C */ EVAN_LIMB_LEFT_UPPER_ARM, /* 0x0D */ EVAN_LIMB_LEFT_FOREARM, /* 0x0E */ EVAN_LIMB_LEFT_HAND, /* 0x0F */ EVAN_LIMB_RIGHT_UPPER_ARM, /* 0x10 */ EVAN_LIMB_RIGHT_FOREARM, /* 0x11 */ EVAN_LIMB_RIGHT_HAND, /* 0x12 */ EVAN_LIMB_MAX } EvanLimb; #endif // OBJECTS_OBJECT_ZOS_H