/** * Actor Table * * DEFINE_ACTOR should be used for normal actors * - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part) * - Argument 1: Enum value for this actor * - Argument 2: Allocation type (normal, permanent or absolute) * - Argument 3: Actor name, as a string (used for debug prints) * 2S2H The following columns were added to the actor table: * - Argument 4: Human readable description of the actor * * DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR * * DEFINE_ACTOR_UNSET is needed to define empty entries from the original game */ /* 0x000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player", "Player") /* 0x001 */ DEFINE_ACTOR( En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test", "Crater Marks") /* 0x002 */ DEFINE_ACTOR( En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA", "Shop Items") /* 0x003 */ DEFINE_ACTOR( En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part", "Enemy body parts") /* 0x004 */ DEFINE_ACTOR( En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light", "Deku Shrine Flames") /* 0x005 */ DEFINE_ACTOR( En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door", "Wooden Door") /* 0x006 */ DEFINE_ACTOR( En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box", "Chest") /* 0x007 */ DEFINE_ACTOR( En_Pametfrog, ACTOR_EN_PAMETFROG, ALLOCTYPE_NORMAL, "En_Pametfrog", "Gekko (Miniboss)") /* 0x008 */ DEFINE_ACTOR( En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta", "Octorok") /* 0x009 */ DEFINE_ACTOR( En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom", "Bomb / Powder Keg") /* 0x00A */ DEFINE_ACTOR( En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas", "Wallmaster") /* 0x00B */ DEFINE_ACTOR( En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo", "Dodongo") /* 0x00C */ DEFINE_ACTOR( En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly", "Keese") /* 0x00D */ DEFINE_ACTOR( En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse", "Epona") /* 0x00E */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00", "Collectibles") /* 0x00F */ DEFINE_ACTOR( En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow", "Arrow / Deku Nut") /* 0x010 */ DEFINE_ACTOR( En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf", "Fairy") /* 0x011 */ DEFINE_ACTOR( En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw", "Cucco") /* 0x012 */ DEFINE_ACTOR( En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite", "Tektite") /* 0x013 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_13) /* 0x014 */ DEFINE_ACTOR( En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat", "Peehat") /* 0x015 */ DEFINE_ACTOR( En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte", "Butterfly") /* 0x016 */ DEFINE_ACTOR( En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect", "Non-burrowing bug") /* 0x017 */ DEFINE_ACTOR( En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish", "Fish") /* 0x018 */ DEFINE_ACTOR( En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl", "Loading Hall/Hole") /* 0x019 */ DEFINE_ACTOR( En_Dinofos, ACTOR_EN_DINOFOS, ALLOCTYPE_NORMAL, "En_Dinofos", "Dinolfos") /* 0x01A */ DEFINE_ACTOR( En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata", "Red Flag on Post") /* 0x01B */ DEFINE_ACTOR( En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1", "(Empty)") /* 0x01C */ DEFINE_ACTOR( En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer", "Cutscene Actor(?)") /* 0x01D */ DEFINE_ACTOR( En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble", "Shabom (OoT)") /* 0x01E */ DEFINE_ACTOR( Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter", "Studded Lifting Door/Ikana Castle Rolling Door") /* 0x01F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1F) /* 0x020 */ DEFINE_ACTOR( En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom", "Zora Boomerang") /* 0x021 */ DEFINE_ACTOR( En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2", "Elegy of Emptiness Shell") /* 0x022 */ DEFINE_ACTOR( En_Minifrog, ACTOR_EN_MINIFROG, ALLOCTYPE_NORMAL, "En_Minifrog", "Frog Choir Frog") /* 0x023 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_23) /* 0x024 */ DEFINE_ACTOR( En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St", "Large Skulltula") /* 0x025 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_25) /* 0x026 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj", "gameplay_keep item(?)") /* 0x027 */ DEFINE_ACTOR( Obj_Wturn, ACTOR_OBJ_WTURN, ALLOCTYPE_NORMAL, "Obj_Wturn", "Stone Tower Temple Inverter") /* 0x028 */ DEFINE_ACTOR( En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound", "Environmental noises") /* 0x029 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_29) /* 0x02A */ DEFINE_ACTOR( En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan", "Trading Post Shop") /* 0x02B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2B) /* 0x02C */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2C) /* 0x02D */ DEFINE_ACTOR( En_Famos, ACTOR_EN_FAMOS, ALLOCTYPE_NORMAL, "En_Famos", "Death Armos (Inv. Stone Tower)") /* 0x02E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_2E) /* 0x02F */ DEFINE_ACTOR( En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf", "Bomb Flower") /* 0x030 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_30) /* 0x031 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_31) /* 0x032 */ DEFINE_ACTOR( En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am", "Armos") /* 0x033 */ DEFINE_ACTOR( En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba", "Deku Baba") /* 0x034 */ DEFINE_ACTOR( En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1", "Deku Nut Effect") /* 0x035 */ DEFINE_ACTOR( En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder", "Spin Attack/Sword Beam") /* 0x036 */ DEFINE_ACTOR( Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall", "Great Bay Temple Weather(?)") /* 0x037 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_37) /* 0x038 */ DEFINE_ACTOR( Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1", "Blue Warp portal/crystal / Majora's Mask boss warp platform") /* 0x039 */ DEFINE_ACTOR( Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai", "Torch") /* 0x03A */ DEFINE_ACTOR( Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart", "Heart Container") /* 0x03B */ DEFINE_ACTOR( En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts", "Mad Scrub") /* 0x03C */ DEFINE_ACTOR( En_Bbfall, ACTOR_EN_BBFALL, ALLOCTYPE_NORMAL, "En_Bbfall", "Red Bubble") /* 0x03D */ DEFINE_ACTOR( Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook", "Hookshot Tip") /* 0x03E */ DEFINE_ACTOR( En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb", "Blue Bubble") /* 0x03F */ DEFINE_ACTOR( Bg_Keikoku_Spr, ACTOR_BG_KEIKOKU_SPR, ALLOCTYPE_NORMAL, "Bg_Keikoku_Spr", "Termina Field Fountain Water") /* 0x040 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_40) /* 0x041 */ DEFINE_ACTOR( En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02", "Tree/Shrub") /* 0x042 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_42) /* 0x043 */ DEFINE_ACTOR( En_Death, ACTOR_EN_DEATH, ALLOCTYPE_NORMAL, "En_Death", "Gomess") /* 0x044 */ DEFINE_ACTOR( En_Minideath, ACTOR_EN_MINIDEATH, ALLOCTYPE_NORMAL, "En_Minideath", "Gomess's Bat") /* 0x045 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_45) /* 0x046 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_46) /* 0x047 */ DEFINE_ACTOR( En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm", "Beamos") /* 0x048 */ DEFINE_ACTOR( Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect", "Cutscene Effect") /* 0x049 */ DEFINE_ACTOR( Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo", "BG Effect (Lost Woods/Giant's Chamber/Moon)") /* 0x04A */ DEFINE_ACTOR( En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas", "Floormaster") /* 0x04B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_4B) /* 0x04C */ DEFINE_ACTOR( En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd", "Redead/Gibdo (can't talk to player)") /* 0x04D */ DEFINE_ACTOR( Bg_F40_Flift, ACTOR_BG_F40_FLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Flift", "Grey Square Stone Elevator (Stone Tower Temple)") /* 0x04E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_4E) /* 0x04F */ DEFINE_ACTOR( Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure", "Bug/Insect/Butterfly spawner") /* 0x050 */ DEFINE_ACTOR( En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw", "Skullwalltula") /* 0x051 */ DEFINE_ACTOR( Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo", "Snow/Rain (SK backstory)/Bubble (Pinnacle Rock)") /* 0x052 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_52) /* 0x053 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_53) /* 0x054 */ DEFINE_ACTOR( En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child", "Child Epona (OoT) (Broken)") /* 0x055 */ DEFINE_ACTOR( Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana", "Grotto Hold Entrance") /* 0x056 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_56) /* 0x057 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_57) /* 0x058 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_58) /* 0x059 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_59) /* 0x05A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5A) /* 0x05B */ DEFINE_ACTOR( En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1", "Spawner (Dragonfly/Skullfish/Wallmaster)") /* 0x05C */ DEFINE_ACTOR( Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt", "Light from Treasure Chest") /* 0x05D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5D) /* 0x05E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_5E) /* 0x05F */ DEFINE_ACTOR( En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2", "Majora's Mask Balloon (Astral Observatory)") /* 0x060 */ DEFINE_ACTOR( En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock", "(Empty)") /* 0x061 */ DEFINE_ACTOR( Bg_Ctower_Rot, ACTOR_BG_CTOWER_ROT, ALLOCTYPE_NORMAL, "Bg_Ctower_Rot", "Twisting Path w/Stone Doors to Clock Tower") /* 0x062 */ DEFINE_ACTOR( Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray", "Reflectable light ray (OoT) (Broken)") /* 0x063 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_63) /* 0x064 */ DEFINE_ACTOR( En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb", "Shellblade") /* 0x065 */ DEFINE_ACTOR( En_Bigslime, ACTOR_EN_BIGSLIME, ALLOCTYPE_NORMAL, "En_Bigslime", "Fused Jellies & Gekko") /* 0x066 */ DEFINE_ACTOR( En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba", "Wilted Dekubaba/Mini Baba") /* 0x067 */ DEFINE_ACTOR( En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In", "Gorman Brother") /* 0x068 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_68) /* 0x069 */ DEFINE_ACTOR( En_Ru, ACTOR_EN_RU, ALLOCTYPE_NORMAL, "En_Ru", "Adult Ruto (OoT)") /* 0x06A */ DEFINE_ACTOR( En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_PERMANENT, "En_Bom_Chu", "Bombchu") /* 0x06B */ DEFINE_ACTOR( En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check", "Gorman Race Track Dirt Patch") /* 0x06C */ DEFINE_ACTOR( En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr", "Like Like") /* 0x06D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6D) /* 0x06E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6E) /* 0x06F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_6F) /* 0x070 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_70) /* 0x071 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_71) /* 0x072 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_72) /* 0x073 */ DEFINE_ACTOR( En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr", "(Unknown) - EnFr") /* 0x074 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_74) /* 0x075 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_75) /* 0x076 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_76) /* 0x077 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_77) /* 0x078 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_78) /* 0x079 */ DEFINE_ACTOR( En_Fishing, ACTOR_EN_FISHING, ALLOCTYPE_NORMAL, "En_Fishing", "Fishing Pond Elements") /* 0x07A */ DEFINE_ACTOR( Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki", "Pushable Block") /* 0x07B */ DEFINE_ACTOR( Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust", "Dust Effect") /* 0x07C */ DEFINE_ACTOR( Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump", "Horse Jumping Fence") /* 0x07D */ DEFINE_ACTOR( Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire", "Fire Arrow") /* 0x07E */ DEFINE_ACTOR( Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice", "Ice Arrow") /* 0x07F */ DEFINE_ACTOR( Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light", "Light Arrow") /* 0x080 */ DEFINE_ACTOR( Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera", "Leftover Collectible Items (OoT)") /* 0x081 */ DEFINE_ACTOR( Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako", "Small grabbable crate") /* 0x082 */ DEFINE_ACTOR( Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo", "Pot") /* 0x083 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_83) /* 0x084 */ DEFINE_ACTOR( En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik", "Iron Knuckle") /* 0x085 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_85) /* 0x086 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_86) /* 0x087 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_87) /* 0x088 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_88) /* 0x089 */ DEFINE_ACTOR( Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd", "(Unknown) - DemoShd") /* 0x08A */ DEFINE_ACTOR( En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns", "King's Chamber Deku Guard (Deku Palace)") /* 0x08B */ DEFINE_ACTOR( Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg", "Tatl Hint (proximity C-Up?)") /* 0x08C */ DEFINE_ACTOR( En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap", "Fire-shooting Eye Switch") /* 0x08D */ DEFINE_ACTOR( En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap", "Flying Pot Trap") /* 0x08E */ DEFINE_ACTOR( Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly", "Large Ice Block (meltable)") /* 0x08F */ DEFINE_ACTOR( En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz", "Freezard") /* 0x090 */ DEFINE_ACTOR( En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa", "Grass") /* 0x091 */ DEFINE_ACTOR( Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean", "Floating Bean Plant/Soft Soil") /* 0x092 */ DEFINE_ACTOR( Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa", "Bombable Boulder") /* 0x093 */ DEFINE_ACTOR( Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch", "Floor/Eye Switch") /* 0x094 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_94) /* 0x095 */ DEFINE_ACTOR( Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift", "Brown Elevator (Dampe's Grave)") /* 0x096 */ DEFINE_ACTOR( Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock", "Hookshot Block") /* 0x097 */ DEFINE_ACTOR( En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag", "Ocarina Music Staff Spot") /* 0x098 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_98) /* 0x099 */ DEFINE_ACTOR( En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa", "Rolling Boulder") /* 0x09A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_9A) /* 0x09B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_9B) /* 0x09C */ DEFINE_ACTOR( En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku", "Carpenter") /* 0x09D */ DEFINE_ACTOR( En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc", "Cucco chick") /* 0x09E */ DEFINE_ACTOR( Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox", "In-chest Item Draw (unused)") /* 0x09F */ DEFINE_ACTOR( En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1", "White-clad Gerudo Pirate") /* 0x0A0 */ DEFINE_ACTOR( Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop", "Push Block trigger (Snowhead)") /* 0x0A1 */ DEFINE_ACTOR( En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda", "Dynamic Player Shadow") /* 0x0A2 */ DEFINE_ACTOR( En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag", "Various Effects") /* 0x0A3 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_A3) /* 0x0A4 */ DEFINE_ACTOR( En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm", "Gorman") /* 0x0A5 */ DEFINE_ACTOR( En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms", "Bean Seller") /* 0x0A6 */ DEFINE_ACTOR( En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs", "Grog") /* 0x0A7 */ DEFINE_ACTOR( Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate", "Swamp Tour Boat") /* 0x0A8 */ DEFINE_ACTOR( En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban", "Square Signpost") /* 0x0A9 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_A9) /* 0x0AA */ DEFINE_ACTOR( En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw", "Attacking Cucco") /* 0x0AB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AB) /* 0x0AC */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AC) /* 0x0AD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_AD) /* 0x0AE */ DEFINE_ACTOR( En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk", "Marine Researcher") /* 0x0AF */ DEFINE_ACTOR( En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl", "Kaepora Gaebora") /* 0x0B0 */ DEFINE_ACTOR( En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi", "Liftable Rocks/Silver Boulders") /* 0x0B1 */ DEFINE_ACTOR( Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana", "Orange Graveyard Flower") /* 0x0B2 */ DEFINE_ACTOR( Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch", "Sun Switch / STT Flip switch") /* 0x0B3 */ DEFINE_ACTOR( Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2", "Rock Circle Spawner") /* 0x0B4 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B4) /* 0x0B5 */ DEFINE_ACTOR( En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu", "Honey & Darling") /* 0x0B6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B6) /* 0x0B7 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_B7) /* 0x0B8 */ DEFINE_ACTOR( En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream", "Water Vortex (OoT)") /* 0x0B9 */ DEFINE_ACTOR( En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm", "Rock Sirloin") /* 0x0BA */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BA) /* 0x0BB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BB) /* 0x0BC */ DEFINE_ACTOR( En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag", "Local Weather Changes") /* 0x0BD */ DEFINE_ACTOR( En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani", "Man in Tree in South Termina Field") /* 0x0BE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_BE) /* 0x0BF */ DEFINE_ACTOR( En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js", "Moon Child") /* 0x0C0 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C0) /* 0x0C1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C1) /* 0x0C2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C2) /* 0x0C3 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C3) /* 0x0C4 */ DEFINE_ACTOR( En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect", "Song of Storms Storm") /* 0x0C5 */ DEFINE_ACTOR( En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag", "Title Logo") /* 0x0C6 */ DEFINE_ACTOR( Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2", "Tatl Hint (Z-Target C-Up?)") /* 0x0C7 */ DEFINE_ACTOR( Bg_F40_Swlift, ACTOR_BG_F40_SWLIFT, ALLOCTYPE_NORMAL, "Bg_F40_Swlift", "Stone Tower vertically oscillating platform (unused)") /* 0x0C8 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C8) /* 0x0C9 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_C9) /* 0x0CA */ DEFINE_ACTOR( En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi", "Pierre the Scarecrow") /* 0x0CB */ DEFINE_ACTOR( Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki", "Pushable Block Switch Flag Handler") /* 0x0CC */ DEFINE_ACTOR( Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot", "Sun's Song Ocarina Effect") /* 0x0CD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_CD) /* 0x0CE */ DEFINE_ACTOR( En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch", "Grotto chest spawner") /* 0x0CF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_CF) /* 0x0D0 */ DEFINE_ACTOR( Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun", "Sun hitbox (OoT)/Fairy Spawner(?)") /* 0x0D1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D1) /* 0x0D2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D2) /* 0x0D3 */ DEFINE_ACTOR( Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer", "Room Timer") /* 0x0D4 */ DEFINE_ACTOR( En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh", "Cursed Man (Swamp Spider House)") /* 0x0D5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_D5) /* 0x0D6 */ DEFINE_ACTOR( Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe", "Song of Time Ocarina Effect") /* 0x0D7 */ DEFINE_ACTOR( Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm", "Song of Storms Ocarina Effect") /* 0x0D8 */ DEFINE_ACTOR( Obj_Demo, ACTOR_OBJ_DEMO, ALLOCTYPE_NORMAL, "Obj_Demo", "Proximity-based cutscene trigger") /* 0x0D9 */ DEFINE_ACTOR( En_Minislime, ACTOR_EN_MINISLIME, ALLOCTYPE_NORMAL, "En_Minislime", "Mini Jelly Droplet") /* 0x0DA */ DEFINE_ACTOR( En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball", "Deku Nut projectile") /* 0x0DB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DB) /* 0x0DC */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DC) /* 0x0DD */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DD) /* 0x0DE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_DE) /* 0x0DF */ DEFINE_ACTOR( Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2", "Epona's Song Ocarina Effect") /* 0x0E0 */ DEFINE_ACTOR( Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3", "Saria's Song Ocarina Effect (OoT)") /* 0x0E1 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_E1) /* 0x0E2 */ DEFINE_ACTOR( En_Dg, ACTOR_EN_DG, ALLOCTYPE_NORMAL, "En_Dg", "Dog") /* 0x0E3 */ DEFINE_ACTOR( En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si", "Gold Skulltula Token") /* 0x0E4 */ DEFINE_ACTOR( Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb", "Beehive") /* 0x0E5 */ DEFINE_ACTOR( Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2", "Large Wooden Crate") /* 0x0E6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_E6) /* 0x0E7 */ DEFINE_ACTOR( En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2", "Targetable Nothing") /* 0x0E8 */ DEFINE_ACTOR( Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3", "Group Rupee spawner") /* 0x0E9 */ DEFINE_ACTOR( En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg", "Target Game (Honey & Darling)") /* 0x0EA */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EA) /* 0x0EB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EB) /* 0x0EC */ DEFINE_ACTOR( En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf", "Wolfos/White Wolfos") /* 0x0ED */ DEFINE_ACTOR( En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb", "Stalchild") /* 0x0EE */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_EE) /* 0x0EF */ DEFINE_ACTOR( En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs", "Gossip Stone") /* 0x0F0 */ DEFINE_ACTOR( Obj_Sound, ACTOR_OBJ_SOUND, ALLOCTYPE_NORMAL, "Obj_Sound", "Invisible Sound Emitter") /* 0x0F1 */ DEFINE_ACTOR( En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow", "Guay") /* 0x0F2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F2) /* 0x0F3 */ DEFINE_ACTOR( En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow", "Cow") /* 0x0F4 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F4) /* 0x0F5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F5) /* 0x0F6 */ DEFINE_ACTOR( Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4", "Scarecrow's Song Ocarina Effect") /* 0x0F7 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_F7) /* 0x0F8 */ DEFINE_ACTOR( En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo", "Zora (Unused)") /* 0x0F9 */ DEFINE_ACTOR( Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta", "Soft Soil w/Skulltula (Swamp Spider House)") /* 0x0FA */ DEFINE_ACTOR( En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3", "Aviel (Gerudo Pirate Leader)") /* 0x0FB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_FB) /* 0x0FC */ DEFINE_ACTOR( Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi", "Bronze Boulder") /* 0x0FD */ DEFINE_ACTOR( En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4", "Glitched Skull Kid T-pose") /* 0x0FE */ DEFINE_ACTOR( En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2", "Postman's Letter to Himself") /* 0x0FF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_FF) /* 0x100 */ DEFINE_ACTOR( Door_Spiral, ACTOR_DOOR_SPIRAL, ALLOCTYPE_PERMANENT, "Door_Spiral", "Staircase") /* 0x101 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_101) /* 0x102 */ DEFINE_ACTOR( Obj_Pzlblock, ACTOR_OBJ_PZLBLOCK, ALLOCTYPE_NORMAL, "Obj_Pzlblock", "Puzzle Block") /* 0x103 */ DEFINE_ACTOR( Obj_Toge, ACTOR_OBJ_TOGE, ALLOCTYPE_NORMAL, "Obj_Toge", "Blade Trap") /* 0x104 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_104) /* 0x105 */ DEFINE_ACTOR( Obj_Armos, ACTOR_OBJ_ARMOS, ALLOCTYPE_NORMAL, "Obj_Armos", "Non-Hostile Armos") /* 0x106 */ DEFINE_ACTOR( Obj_Boyo, ACTOR_OBJ_BOYO, ALLOCTYPE_NORMAL, "Obj_Boyo", "(Unknown)") /* 0x107 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_107) /* 0x108 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_108) /* 0x109 */ DEFINE_ACTOR( En_Grasshopper, ACTOR_EN_GRASSHOPPER, ALLOCTYPE_NORMAL, "En_Grasshopper", "Dragonfly") /* 0x10A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10A) /* 0x10B */ DEFINE_ACTOR( Obj_Grass, ACTOR_OBJ_GRASS, ALLOCTYPE_NORMAL, "Obj_Grass", "Optimized Manager for ObjGrassUnit grasses") /* 0x10C */ DEFINE_ACTOR( Obj_Grass_Carry, ACTOR_OBJ_GRASS_CARRY, ALLOCTYPE_NORMAL, "Obj_Grass_Carry", "Carried grass from ObjGrassUnit") /* 0x10D */ DEFINE_ACTOR( Obj_Grass_Unit, ACTOR_OBJ_GRASS_UNIT, ALLOCTYPE_NORMAL, "Obj_Grass_Unit", "Grass pattern initializer") /* 0x10E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10E) /* 0x10F */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_10F) /* 0x110 */ DEFINE_ACTOR( Bg_Fire_Wall, ACTOR_BG_FIRE_WALL, ALLOCTYPE_NORMAL, "Bg_Fire_Wall", "Wall of Fire from BgSpoutFire") /* 0x111 */ DEFINE_ACTOR( En_Bu, ACTOR_EN_BU, ALLOCTYPE_NORMAL, "En_Bu", "Dummied out Enemy") /* 0x112 */ DEFINE_ACTOR( En_Encount3, ACTOR_EN_ENCOUNT3, ALLOCTYPE_NORMAL, "En_Encount3", "Garo Spawner") /* 0x113 */ DEFINE_ACTOR( En_Jso, ACTOR_EN_JSO, ALLOCTYPE_NORMAL, "En_Jso", "Garo") /* 0x114 */ DEFINE_ACTOR( Obj_Chikuwa, ACTOR_OBJ_CHIKUWA, ALLOCTYPE_NORMAL, "Obj_Chikuwa", "Falling row of blocks (unused)") /* 0x115 */ DEFINE_ACTOR( En_Knight, ACTOR_EN_KNIGHT, ALLOCTYPE_NORMAL, "En_Knight", "Igos du Ikana/IdI Lackey") /* 0x116 */ DEFINE_ACTOR( En_Warp_tag, ACTOR_EN_WARP_TAG, ALLOCTYPE_NORMAL, "En_Warp_tag", "Warp to Moon Trial Entrance") /* 0x117 */ DEFINE_ACTOR( En_Aob_01, ACTOR_EN_AOB_01, ALLOCTYPE_NORMAL, "En_Aob_01", "Mamamu Yan") /* 0x118 */ DEFINE_ACTOR( En_Boj_01, ACTOR_EN_BOJ_01, ALLOCTYPE_NORMAL, "En_Boj_01", "(Empty)") /* 0x119 */ DEFINE_ACTOR( En_Boj_02, ACTOR_EN_BOJ_02, ALLOCTYPE_NORMAL, "En_Boj_02", "(Empty)") /* 0x11A */ DEFINE_ACTOR( En_Boj_03, ACTOR_EN_BOJ_03, ALLOCTYPE_NORMAL, "En_Boj_03", "(Empty)") /* 0x11B */ DEFINE_ACTOR( En_Encount4, ACTOR_EN_ENCOUNT4, ALLOCTYPE_NORMAL, "En_Encount4", "Stalchild/Fire Wall spawner (Keeta Chase)") /* 0x11C */ DEFINE_ACTOR( En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man", "Bomber Line") /* 0x11D */ DEFINE_ACTOR( En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man", "Shooting Gallery Guy") /* 0x11E */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_11E) /* 0x11F */ DEFINE_ACTOR( Bg_Icicle, ACTOR_BG_ICICLE, ALLOCTYPE_NORMAL, "Bg_Icicle", "Icicle") /* 0x120 */ DEFINE_ACTOR( En_Syateki_Crow, ACTOR_EN_SYATEKI_CROW, ALLOCTYPE_NORMAL, "En_Syateki_Crow", "Shooting Gallery Guay") /* 0x121 */ DEFINE_ACTOR( En_Boj_04, ACTOR_EN_BOJ_04, ALLOCTYPE_NORMAL, "En_Boj_04", "(Empty)") /* 0x122 */ DEFINE_ACTOR( En_Cne_01, ACTOR_EN_CNE_01, ALLOCTYPE_NORMAL, "En_Cne_01", "Market NPC (Unused)") /* 0x123 */ DEFINE_ACTOR( En_Bba_01, ACTOR_EN_BBA_01, ALLOCTYPE_NORMAL, "En_Bba_01", "Bomb Shop Lady NPC (Unused)") /* 0x124 */ DEFINE_ACTOR( En_Bji_01, ACTOR_EN_BJI_01, ALLOCTYPE_NORMAL, "En_Bji_01", "Professor Shikashi (Astral Observatory)") /* 0x125 */ DEFINE_ACTOR( Bg_Spdweb, ACTOR_BG_SPDWEB, ALLOCTYPE_NORMAL, "Bg_Spdweb", "Spider web") /* 0x126 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_126) /* 0x127 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_127) /* 0x128 */ DEFINE_ACTOR( En_Mt_tag, ACTOR_EN_MT_TAG, ALLOCTYPE_NORMAL, "En_Mt_tag", "Goron Race Controls") /* 0x129 */ DEFINE_ACTOR( Boss_01, ACTOR_BOSS_01, ALLOCTYPE_NORMAL, "Boss_01", "Odolwa/Odolwa Bug/Odolwa Afterimage") /* 0x12A */ DEFINE_ACTOR( Boss_02, ACTOR_BOSS_02, ALLOCTYPE_NORMAL, "Boss_02", "Twinmold") /* 0x12B */ DEFINE_ACTOR( Boss_03, ACTOR_BOSS_03, ALLOCTYPE_NORMAL, "Boss_03", "Gyorg") /* 0x12C */ DEFINE_ACTOR( Boss_04, ACTOR_BOSS_04, ALLOCTYPE_NORMAL, "Boss_04", "Wart") /* 0x12D */ DEFINE_ACTOR( Boss_05, ACTOR_BOSS_05, ALLOCTYPE_NORMAL, "Boss_05", "Bio Deku Baba") /* 0x12E */ DEFINE_ACTOR( Boss_06, ACTOR_BOSS_06, ALLOCTYPE_NORMAL, "Boss_06", "Igos du Ikana window") /* 0x12F */ DEFINE_ACTOR( Boss_07, ACTOR_BOSS_07, ALLOCTYPE_NORMAL, "Boss_07", "Majora") /* 0x130 */ DEFINE_ACTOR( Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo", "Great Fairy") /* 0x131 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_131) /* 0x132 */ DEFINE_ACTOR( En_Boj_05, ACTOR_EN_BOJ_05, ALLOCTYPE_NORMAL, "En_Boj_05", "(Empty)") /* 0x133 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_133) /* 0x134 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_134) /* 0x135 */ DEFINE_ACTOR( En_Sob1, ACTOR_EN_SOB1, ALLOCTYPE_NORMAL, "En_Sob1", "Shop (Zora/Goron/Bomb)") /* 0x136 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_136) /* 0x137 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_137) /* 0x138 */ DEFINE_ACTOR( En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go", "Goron") /* 0x139 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_139) /* 0x13A */ DEFINE_ACTOR( En_Raf, ACTOR_EN_RAF, ALLOCTYPE_NORMAL, "En_Raf", "Carnivorous Lily Pad") /* 0x13B */ DEFINE_ACTOR( Obj_Funen, ACTOR_OBJ_FUNEN, ALLOCTYPE_NORMAL, "Obj_Funen", "Stone Tower Smoke") /* 0x13C */ DEFINE_ACTOR( Obj_Raillift, ACTOR_OBJ_RAILLIFT, ALLOCTYPE_NORMAL, "Obj_Raillift", "Moving Deku Flower Platform") /* 0x13D */ DEFINE_ACTOR( Bg_Numa_Hana, ACTOR_BG_NUMA_HANA, ALLOCTYPE_NORMAL, "Bg_Numa_Hana", "Big Wooden Flower (Woodfall Temple)") /* 0x13E */ DEFINE_ACTOR( Obj_Flowerpot, ACTOR_OBJ_FLOWERPOT, ALLOCTYPE_NORMAL, "Obj_Flowerpot", "Breakable Pot with Grass") /* 0x13F */ DEFINE_ACTOR( Obj_Spinyroll, ACTOR_OBJ_SPINYROLL, ALLOCTYPE_NORMAL, "Obj_Spinyroll", "Horizontal Spike-Covered Log") /* 0x140 */ DEFINE_ACTOR( Dm_Hina, ACTOR_DM_HINA, ALLOCTYPE_NORMAL, "Dm_Hina", "Boss Mask cutscene object") /* 0x141 */ DEFINE_ACTOR( En_Syateki_Wf, ACTOR_EN_SYATEKI_WF, ALLOCTYPE_NORMAL, "En_Syateki_Wf", "Shooting Gallery Wolfos") /* 0x142 */ DEFINE_ACTOR( Obj_Skateblock, ACTOR_OBJ_SKATEBLOCK, ALLOCTYPE_NORMAL, "Obj_Skateblock", "Ice-Sliding Pushable Block") /* 0x143 */ DEFINE_ACTOR( Obj_Iceblock, ACTOR_OBJ_ICEBLOCK, ALLOCTYPE_NORMAL, "Obj_Iceblock", "Ice Block Surrounding Frozen Enemy") /* 0x144 */ DEFINE_ACTOR( En_Bigpamet, ACTOR_EN_BIGPAMET, ALLOCTYPE_NORMAL, "En_Bigpamet", "Snapper") /* 0x145 */ DEFINE_ACTOR( En_Syateki_Dekunuts, ACTOR_EN_SYATEKI_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Syateki_Dekunuts", "Shooting Gallery Scrub") /* 0x146 */ DEFINE_ACTOR( Elf_Msg3, ACTOR_ELF_MSG3, ALLOCTYPE_NORMAL, "Elf_Msg3", "Tatl Message (Proximity?)") /* 0x147 */ DEFINE_ACTOR( En_Fg, ACTOR_EN_FG, ALLOCTYPE_NORMAL, "En_Fg", "Enemy Frog (beta)") /* 0x148 */ DEFINE_ACTOR( Dm_Ravine, ACTOR_DM_RAVINE, ALLOCTYPE_NORMAL, "Dm_Ravine", "Tree Trunk (Lost Woods cutscene)") /* 0x149 */ DEFINE_ACTOR( Dm_Sa, ACTOR_DM_SA, ALLOCTYPE_NORMAL, "Dm_Sa", "Glitched Skull Kid T-Pose (cutscene)") /* 0x14A */ DEFINE_ACTOR( En_Slime, ACTOR_EN_SLIME, ALLOCTYPE_NORMAL, "En_Slime", "Chuchu") /* 0x14B */ DEFINE_ACTOR( En_Pr, ACTOR_EN_PR, ALLOCTYPE_NORMAL, "En_Pr", "Desbreko") /* 0x14C */ DEFINE_ACTOR( Obj_Toudai, ACTOR_OBJ_TOUDAI, ALLOCTYPE_NORMAL, "Obj_Toudai", "Clock Tower spotlight (unused)") /* 0x14D */ DEFINE_ACTOR( Obj_Entotu, ACTOR_OBJ_ENTOTU, ALLOCTYPE_NORMAL, "Obj_Entotu", "Clock Town smoking chimney") /* 0x14E */ DEFINE_ACTOR( Obj_Bell, ACTOR_OBJ_BELL, ALLOCTYPE_NORMAL, "Obj_Bell", "Stock Pot Inn bell") /* 0x14F */ DEFINE_ACTOR( En_Syateki_Okuta, ACTOR_EN_SYATEKI_OKUTA, ALLOCTYPE_NORMAL, "En_Syateki_Okuta", "Shooting Gallery Octorok") /* 0x150 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_150) /* 0x151 */ DEFINE_ACTOR( Obj_Shutter, ACTOR_OBJ_SHUTTER, ALLOCTYPE_NORMAL, "Obj_Shutter", "West Clock Town bank closing shutter") /* 0x152 */ DEFINE_ACTOR( Dm_Zl, ACTOR_DM_ZL, ALLOCTYPE_NORMAL, "Dm_Zl", "Child Zelda") /* 0x153 */ DEFINE_ACTOR( En_Elfgrp, ACTOR_EN_ELFGRP, ALLOCTYPE_NORMAL, "En_Elfgrp", "Stray Fairy group manager") /* 0x154 */ DEFINE_ACTOR( Dm_Tsg, ACTOR_DM_TSG, ALLOCTYPE_NORMAL, "Dm_Tsg", "Mask effect handler (when Link falls in intro)") /* 0x155 */ DEFINE_ACTOR( En_Baguo, ACTOR_EN_BAGUO, ALLOCTYPE_NORMAL, "En_Baguo", "Nejiron") /* 0x156 */ DEFINE_ACTOR( Obj_Vspinyroll, ACTOR_OBJ_VSPINYROLL, ALLOCTYPE_NORMAL, "Obj_Vspinyroll", "Vertical spike rollers") /* 0x157 */ DEFINE_ACTOR( Obj_Smork, ACTOR_OBJ_SMORK, ALLOCTYPE_NORMAL, "Obj_Smork", "Romani Ranch Chimney Smoke") /* 0x158 */ DEFINE_ACTOR( En_Test2, ACTOR_EN_TEST2, ALLOCTYPE_NORMAL, "En_Test2", "Lens of Truth-affected object") /* 0x159 */ DEFINE_ACTOR( En_Test3, ACTOR_EN_TEST3, ALLOCTYPE_NORMAL, "En_Test3", "Kafei") /* 0x15A */ DEFINE_ACTOR( En_Test4, ACTOR_EN_TEST4, ALLOCTYPE_NORMAL, "En_Test4", "Three-day events") /* 0x15B */ DEFINE_ACTOR( En_Bat, ACTOR_EN_BAT, ALLOCTYPE_NORMAL, "En_Bat", "Bad Bat") /* 0x15C */ DEFINE_ACTOR( En_Sekihi, ACTOR_EN_SEKIHI, ALLOCTYPE_NORMAL, "En_Sekihi", "Mikau's Grave/Song Pedestal") /* 0x15D */ DEFINE_ACTOR( En_Wiz, ACTOR_EN_WIZ, ALLOCTYPE_NORMAL, "En_Wiz", "Wizrobe") /* 0x15E */ DEFINE_ACTOR( En_Wiz_Brock, ACTOR_EN_WIZ_BROCK, ALLOCTYPE_NORMAL, "En_Wiz_Brock", "Wizrobe Warp Platform") /* 0x15F */ DEFINE_ACTOR( En_Wiz_Fire, ACTOR_EN_WIZ_FIRE, ALLOCTYPE_NORMAL, "En_Wiz_Fire", "Wizrobe Fire/Ice Attack") /* 0x160 */ DEFINE_ACTOR( Eff_Change, ACTOR_EFF_CHANGE, ALLOCTYPE_NORMAL, "Eff_Change", "EoE Beam of Light") /* 0x161 */ DEFINE_ACTOR( Dm_Statue, ACTOR_DM_STATUE, ALLOCTYPE_NORMAL, "Dm_Statue", "Pillar of Water (Giant's Chamber)") /* 0x162 */ DEFINE_ACTOR( Obj_Fireshield, ACTOR_OBJ_FIRESHIELD, ALLOCTYPE_NORMAL, "Obj_Fireshield", "Ring of Fire") /* 0x163 */ DEFINE_ACTOR( Bg_Ladder, ACTOR_BG_LADDER, ALLOCTYPE_NORMAL, "Bg_Ladder", "Wooden Ladder") /* 0x164 */ DEFINE_ACTOR( En_Mkk, ACTOR_EN_MKK, ALLOCTYPE_NORMAL, "En_Mkk", "Black/White Boe") /* 0x165 */ DEFINE_ACTOR( Demo_Getitem, ACTOR_DEMO_GETITEM, ALLOCTYPE_NORMAL, "Demo_Getitem", "Cutscene Object for Great Fairy Mask/Sword") /* 0x166 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_166) /* 0x167 */ DEFINE_ACTOR( En_Dnb, ACTOR_EN_DNB, ALLOCTYPE_NORMAL, "En_Dnb", "Exploding Snow Mountain? (unused)") /* 0x168 */ DEFINE_ACTOR( En_Dnh, ACTOR_EN_DNH, ALLOCTYPE_NORMAL, "En_Dnh", "Koume (Boat House)") /* 0x169 */ DEFINE_ACTOR( En_Dnk, ACTOR_EN_DNK, ALLOCTYPE_NORMAL, "En_Dnk", "Hallucinatory Mad Scrub") /* 0x16A */ DEFINE_ACTOR( En_Dnq, ACTOR_EN_DNQ, ALLOCTYPE_NORMAL, "En_Dnq", "Deku King") /* 0x16B */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_16B) /* 0x16C */ DEFINE_ACTOR( Bg_Keikoku_Saku, ACTOR_BG_KEIKOKU_SAKU, ALLOCTYPE_NORMAL, "Bg_Keikoku_Saku", "Spiked Fence (Termina Field)") /* 0x16D */ DEFINE_ACTOR( Obj_Hugebombiwa, ACTOR_OBJ_HUGEBOMBIWA, ALLOCTYPE_NORMAL, "Obj_Hugebombiwa", "Milk Road/Goron Racetrack Boulder") /* 0x16E */ DEFINE_ACTOR( En_Firefly2, ACTOR_EN_FIREFLY2, ALLOCTYPE_NORMAL, "En_Firefly2", "(Empty)") /* 0x16F */ DEFINE_ACTOR( En_Rat, ACTOR_EN_RAT, ALLOCTYPE_NORMAL, "En_Rat", "Real Bombchu") /* 0x170 */ DEFINE_ACTOR( En_Water_Effect, ACTOR_EN_WATER_EFFECT, ALLOCTYPE_NORMAL, "En_Water_Effect", "Water/Rock Drop Spawner/Gyorg splashing effect") /* 0x171 */ DEFINE_ACTOR( En_Kusa2, ACTOR_EN_KUSA2, ALLOCTYPE_NORMAL, "En_Kusa2", "Keaton Grass") /* 0x172 */ DEFINE_ACTOR( Bg_Spout_Fire, ACTOR_BG_SPOUT_FIRE, ALLOCTYPE_NORMAL, "Bg_Spout_Fire", "Proximity-activated Fire Wall Spawner") /* 0x173 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_173) /* 0x174 */ DEFINE_ACTOR( Bg_Dblue_Movebg, ACTOR_BG_DBLUE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Dblue_Movebg", "Great Bay Moving parts") /* 0x175 */ DEFINE_ACTOR( En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra", "Great Fairy Beam") /* 0x176 */ DEFINE_ACTOR( En_Bal, ACTOR_EN_BAL, ALLOCTYPE_NORMAL, "En_Bal", "Tingle (w/Balloon)") /* 0x177 */ DEFINE_ACTOR( En_Ginko_Man, ACTOR_EN_GINKO_MAN, ALLOCTYPE_NORMAL, "En_Ginko_Man", "Bank Teller") /* 0x178 */ DEFINE_ACTOR( En_Warp_Uzu, ACTOR_EN_WARP_UZU, ALLOCTYPE_NORMAL, "En_Warp_Uzu", "Pirates' Fortress Telescope") /* 0x179 */ DEFINE_ACTOR( Obj_Driftice, ACTOR_OBJ_DRIFTICE, ALLOCTYPE_NORMAL, "Obj_Driftice", "Floating Ice Platform (Mountain Village)") /* 0x17A */ DEFINE_ACTOR( En_Look_Nuts, ACTOR_EN_LOOK_NUTS, ALLOCTYPE_NORMAL, "En_Look_Nuts", "Patrolling Deku Guard") /* 0x17B */ DEFINE_ACTOR( En_Mushi2, ACTOR_EN_MUSHI2, ALLOCTYPE_NORMAL, "En_Mushi2", "Bugs from Bottle") /* 0x17C */ DEFINE_ACTOR( En_Fall, ACTOR_EN_FALL, ALLOCTYPE_NORMAL, "En_Fall", "Moon/Moon effect/Moon Tear") /* 0x17D */ DEFINE_ACTOR( En_Mm3, ACTOR_EN_MM3, ALLOCTYPE_NORMAL, "En_Mm3", "Counting Game Postman") /* 0x17E */ DEFINE_ACTOR( Bg_Crace_Movebg, ACTOR_BG_CRACE_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Crace_Movebg", "Sliding Doors (Deku Shrine)") /* 0x17F */ DEFINE_ACTOR( En_Dno, ACTOR_EN_DNO, ALLOCTYPE_NORMAL, "En_Dno", "Deku Butler") /* 0x180 */ DEFINE_ACTOR( En_Pr2, ACTOR_EN_PR2, ALLOCTYPE_NORMAL, "En_Pr2", "Skullfish") /* 0x181 */ DEFINE_ACTOR( En_Prz, ACTOR_EN_PRZ, ALLOCTYPE_NORMAL, "En_Prz", "Defeated Skullfish") /* 0x182 */ DEFINE_ACTOR( En_Jso2, ACTOR_EN_JSO2, ALLOCTYPE_NORMAL, "En_Jso2", "Garo Master") /* 0x183 */ DEFINE_ACTOR( Obj_Etcetera, ACTOR_OBJ_ETCETERA, ALLOCTYPE_NORMAL, "Obj_Etcetera", "Deku Flower") /* 0x184 */ DEFINE_ACTOR( En_Egol, ACTOR_EN_EGOL, ALLOCTYPE_NORMAL, "En_Egol", "Eyegore") /* 0x185 */ DEFINE_ACTOR( Obj_Mine, ACTOR_OBJ_MINE, ALLOCTYPE_NORMAL, "Obj_Mine", "Spike metal mine") /* 0x186 */ DEFINE_ACTOR( Obj_Purify, ACTOR_OBJ_PURIFY, ALLOCTYPE_NORMAL, "Obj_Purify", "Poisoned/Purified Water Element") /* 0x187 */ DEFINE_ACTOR( En_Tru, ACTOR_EN_TRU, ALLOCTYPE_NORMAL, "En_Tru", "Koume (Woods of Mystery)") /* 0x188 */ DEFINE_ACTOR( En_Trt, ACTOR_EN_TRT, ALLOCTYPE_NORMAL, "En_Trt", "Kotake") /* 0x189 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_189) /* 0x18A */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_18A) /* 0x18B */ DEFINE_ACTOR( En_Test5, ACTOR_EN_TEST5, ALLOCTYPE_NORMAL, "En_Test5", "Spring Water modifier") /* 0x18C */ DEFINE_ACTOR( En_Test6, ACTOR_EN_TEST6, ALLOCTYPE_NORMAL, "En_Test6", "Song of Time Effect") /* 0x18D */ DEFINE_ACTOR( En_Az, ACTOR_EN_AZ, ALLOCTYPE_NORMAL, "En_Az", "Beaver Bro") /* 0x18E */ DEFINE_ACTOR( En_Estone, ACTOR_EN_ESTONE, ALLOCTYPE_NORMAL, "En_Estone", "Rubble (Eyegore)") /* 0x18F */ DEFINE_ACTOR( Bg_Hakugin_Post, ACTOR_BG_HAKUGIN_POST, ALLOCTYPE_NORMAL, "Bg_Hakugin_Post", "Central Pillar (Snowhead Temple)") /* 0x190 */ DEFINE_ACTOR( Dm_Opstage, ACTOR_DM_OPSTAGE, ALLOCTYPE_NORMAL, "Dm_Opstage", "Lost Woods Cutscene Trees/Floor") /* 0x191 */ DEFINE_ACTOR( Dm_Stk, ACTOR_DM_STK, ALLOCTYPE_NORMAL, "Dm_Stk", "Skull Kid (Cutscene)/Majora's Mask (Cutscene)") /* 0x192 */ DEFINE_ACTOR( Dm_Char00, ACTOR_DM_CHAR00, ALLOCTYPE_NORMAL, "Dm_Char00", "Tatl/Tael (Cutscene)") /* 0x193 */ DEFINE_ACTOR( Dm_Char01, ACTOR_DM_CHAR01, ALLOCTYPE_NORMAL, "Dm_Char01", "Woodfall scene object") /* 0x194 */ DEFINE_ACTOR( Dm_Char02, ACTOR_DM_CHAR02, ALLOCTYPE_NORMAL, "Dm_Char02", "Ocarina of Time (Clock Tower rooftop cutscenes)") /* 0x195 */ DEFINE_ACTOR( Dm_Char03, ACTOR_DM_CHAR03, ALLOCTYPE_NORMAL, "Dm_Char03", "Deku Mask (Cutscene)") /* 0x196 */ DEFINE_ACTOR( Dm_Char04, ACTOR_DM_CHAR04, ALLOCTYPE_NORMAL, "Dm_Char04", "Tatl/Tael (unused)") /* 0x197 */ DEFINE_ACTOR( Dm_Char05, ACTOR_DM_CHAR05, ALLOCTYPE_NORMAL, "Dm_Char05", "Cutscene Mask object") /* 0x198 */ DEFINE_ACTOR( Dm_Char06, ACTOR_DM_CHAR06, ALLOCTYPE_NORMAL, "Dm_Char06", "Mountain Village Snowy landscape fadeout") /* 0x199 */ DEFINE_ACTOR( Dm_Char07, ACTOR_DM_CHAR07, ALLOCTYPE_NORMAL, "Dm_Char07", "Milk Bar Object") /* 0x19A */ DEFINE_ACTOR( Dm_Char08, ACTOR_DM_CHAR08, ALLOCTYPE_NORMAL, "Dm_Char08", "Large Great Bay Turtle") /* 0x19B */ DEFINE_ACTOR( Dm_Char09, ACTOR_DM_CHAR09, ALLOCTYPE_NORMAL, "Dm_Char09", "Pirates' Fortress CS character") /* 0x19C */ DEFINE_ACTOR( Obj_Tokeidai, ACTOR_OBJ_TOKEIDAI, ALLOCTYPE_NORMAL, "Obj_Tokeidai", "Clock Tower Component") /* 0x19D */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_19D) /* 0x19E */ DEFINE_ACTOR( En_Mnk, ACTOR_EN_MNK, ALLOCTYPE_NORMAL, "En_Mnk", "Monkey") /* 0x19F */ DEFINE_ACTOR( En_Egblock, ACTOR_EN_EGBLOCK, ALLOCTYPE_NORMAL, "En_Egblock", "Pillar (weak to Eyegore, unused)") /* 0x1A0 */ DEFINE_ACTOR( En_Guard_Nuts, ACTOR_EN_GUARD_NUTS, ALLOCTYPE_NORMAL, "En_Guard_Nuts", "Deku Palace Entrace guard") /* 0x1A1 */ DEFINE_ACTOR( Bg_Hakugin_Bombwall, ACTOR_BG_HAKUGIN_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Hakugin_Bombwall", "Bombable Wall (Snowhead Temple)") /* 0x1A2 */ DEFINE_ACTOR( Obj_Tokei_Tobira, ACTOR_OBJ_TOKEI_TOBIRA, ALLOCTYPE_NORMAL, "Obj_Tokei_Tobira", "Clock Tower Swinging Doors") /* 0x1A3 */ DEFINE_ACTOR( Bg_Hakugin_Elvpole, ACTOR_BG_HAKUGIN_ELVPOLE, ALLOCTYPE_NORMAL, "Bg_Hakugin_Elvpole", "Raisable pillar (Snowhead Temple)") /* 0x1A4 */ DEFINE_ACTOR( En_Ma4, ACTOR_EN_MA4, ALLOCTYPE_NORMAL, "En_Ma4", "Romani") /* 0x1A5 */ DEFINE_ACTOR( En_Twig, ACTOR_EN_TWIG, ALLOCTYPE_NORMAL, "En_Twig", "Beaver Race Ring") /* 0x1A6 */ DEFINE_ACTOR( En_Po_Fusen, ACTOR_EN_PO_FUSEN, ALLOCTYPE_NORMAL, "En_Po_Fusen", "Poe Balloon (Romani Ranch)") /* 0x1A7 */ DEFINE_ACTOR( En_Door_Etc, ACTOR_EN_DOOR_ETC, ALLOCTYPE_NORMAL, "En_Door_Etc", "Wooden Door (copy)") /* 0x1A8 */ DEFINE_ACTOR( En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta", "Big Octo") /* 0x1A9 */ DEFINE_ACTOR( Bg_Icefloe, ACTOR_BG_ICEFLOE, ALLOCTYPE_NORMAL, "Bg_Icefloe", "Ice Platform from Ice Arrow") /* 0x1AA */ DEFINE_ACTOR( Obj_Ocarinalift, ACTOR_OBJ_OCARINALIFT, ALLOCTYPE_NORMAL, "Obj_Ocarinalift", "Triforce Elevator?") /* 0x1AB */ DEFINE_ACTOR( En_Time_Tag, ACTOR_EN_TIME_TAG, ALLOCTYPE_NORMAL, "En_Time_Tag", "Event Trigger") /* 0x1AC */ DEFINE_ACTOR( Bg_Open_Shutter, ACTOR_BG_OPEN_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Open_Shutter", "Sliding doors") /* 0x1AD */ DEFINE_ACTOR( Bg_Open_Spot, ACTOR_BG_OPEN_SPOT, ALLOCTYPE_NORMAL, "Bg_Open_Spot", "Spotlight (Human -> Deku cutscene)") /* 0x1AE */ DEFINE_ACTOR( Bg_Fu_Kaiten, ACTOR_BG_FU_KAITEN, ALLOCTYPE_NORMAL, "Bg_Fu_Kaiten", "Rotating Platform (Honey & Darling)") /* 0x1AF */ DEFINE_ACTOR( Obj_Aqua, ACTOR_OBJ_AQUA, ALLOCTYPE_NORMAL, "Obj_Aqua", "Bottle Water") /* 0x1B0 */ DEFINE_ACTOR( En_Elforg, ACTOR_EN_ELFORG, ALLOCTYPE_NORMAL, "En_Elforg", "Stray Fairy") /* 0x1B1 */ DEFINE_ACTOR( En_Elfbub, ACTOR_EN_ELFBUB, ALLOCTYPE_NORMAL, "En_Elfbub", "Stray Fairy (bubble)") /* 0x1B2 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1B2) /* 0x1B3 */ DEFINE_ACTOR( En_Fu_Mato, ACTOR_EN_FU_MATO, ALLOCTYPE_NORMAL, "En_Fu_Mato", "Target (Honey & Darling)") /* 0x1B4 */ DEFINE_ACTOR( En_Fu_Kago, ACTOR_EN_FU_KAGO, ALLOCTYPE_NORMAL, "En_Fu_Kago", "Bomb Basket (Honey & Darling)") /* 0x1B5 */ DEFINE_ACTOR( En_Osn, ACTOR_EN_OSN, ALLOCTYPE_NORMAL, "En_Osn", "Happy Mask Salesman") /* 0x1B6 */ DEFINE_ACTOR( Bg_Ctower_Gear, ACTOR_BG_CTOWER_GEAR, ALLOCTYPE_NORMAL, "Bg_Ctower_Gear", "Inside Clock Tower Cog/Organ") /* 0x1B7 */ DEFINE_ACTOR( En_Trt2, ACTOR_EN_TRT2, ALLOCTYPE_NORMAL, "En_Trt2", "Kotake (Southern Swamp/Woods of Mystery)") /* 0x1B8 */ DEFINE_ACTOR( Obj_Tokei_Step, ACTOR_OBJ_TOKEI_STEP, ALLOCTYPE_NORMAL, "Obj_Tokei_Step", "Door (to top of Clock Tower)") /* 0x1B9 */ DEFINE_ACTOR( Bg_Lotus, ACTOR_BG_LOTUS, ALLOCTYPE_NORMAL, "Bg_Lotus", "Lily Pad") /* 0x1BA */ DEFINE_ACTOR( En_Kame, ACTOR_EN_KAME, ALLOCTYPE_NORMAL, "En_Kame", "Snapper") /* 0x1BB */ DEFINE_ACTOR( Obj_Takaraya_Wall, ACTOR_OBJ_TAKARAYA_WALL, ALLOCTYPE_NORMAL, "Obj_Takaraya_Wall", "Treasure Chest Shop board manager") /* 0x1BC */ DEFINE_ACTOR( Bg_Fu_Mizu, ACTOR_BG_FU_MIZU, ALLOCTYPE_NORMAL, "Bg_Fu_Mizu", "Water (Honey & Darling)") /* 0x1BD */ DEFINE_ACTOR( En_Sellnuts, ACTOR_EN_SELLNUTS, ALLOCTYPE_NORMAL, "En_Sellnuts", "Business Scrub (carrying bags)") /* 0x1BE */ DEFINE_ACTOR( Bg_Dkjail_Ivy, ACTOR_BG_DKJAIL_IVY, ALLOCTYPE_NORMAL, "Bg_Dkjail_Ivy", "Cuttable Ivy") /* 0x1BF */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1BF) /* 0x1C0 */ DEFINE_ACTOR( Obj_Visiblock, ACTOR_OBJ_VISIBLOCK, ALLOCTYPE_NORMAL, "Obj_Visiblock", "Lens of Truth Platform") /* 0x1C1 */ DEFINE_ACTOR( En_Takaraya, ACTOR_EN_TAKARAYA, ALLOCTYPE_NORMAL, "En_Takaraya", "Treasure Chest Shop Girl") /* 0x1C2 */ DEFINE_ACTOR( En_Tsn, ACTOR_EN_TSN, ALLOCTYPE_NORMAL, "En_Tsn", "Great Bay Fisherman") /* 0x1C3 */ DEFINE_ACTOR( En_Ds2n, ACTOR_EN_DS2N, ALLOCTYPE_NORMAL, "En_Ds2n", "Potion Shop Owner (OoT)") /* 0x1C4 */ DEFINE_ACTOR( En_Fsn, ACTOR_EN_FSN, ALLOCTYPE_NORMAL, "En_Fsn", "Curiosity Shop Man") /* 0x1C5 */ DEFINE_ACTOR( En_Shn, ACTOR_EN_SHN, ALLOCTYPE_NORMAL, "En_Shn", "Swamp Tourist Center Guide") /* 0x1C6 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1C6) /* 0x1C7 */ DEFINE_ACTOR( En_Stop_heishi, ACTOR_EN_STOP_HEISHI, ALLOCTYPE_NORMAL, "En_Stop_heishi", "Gate-Blocking Soldier") /* 0x1C8 */ DEFINE_ACTOR( Obj_Bigicicle, ACTOR_OBJ_BIGICICLE, ALLOCTYPE_NORMAL, "Obj_Bigicicle", "Large Icicle") /* 0x1C9 */ DEFINE_ACTOR( En_Lift_Nuts, ACTOR_EN_LIFT_NUTS, ALLOCTYPE_NORMAL, "En_Lift_Nuts", "Deku Scrub Playground Employee") /* 0x1CA */ DEFINE_ACTOR( En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk", "Dampe") /* 0x1CB */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1CB) /* 0x1CC */ DEFINE_ACTOR( Bg_Market_Step, ACTOR_BG_MARKET_STEP, ALLOCTYPE_NORMAL, "Bg_Market_Step", "Scenery (West Clocktown)") /* 0x1CD */ DEFINE_ACTOR( Obj_Lupygamelift, ACTOR_OBJ_LUPYGAMELIFT, ALLOCTYPE_NORMAL, "Obj_Lupygamelift", "Rupee Elevator (Deku Scrub Elevator)") /* 0x1CE */ DEFINE_ACTOR( En_Test7, ACTOR_EN_TEST7, ALLOCTYPE_NORMAL, "En_Test7", "Song of Soaring effect") /* 0x1CF */ DEFINE_ACTOR( Obj_Lightblock, ACTOR_OBJ_LIGHTBLOCK, ALLOCTYPE_NORMAL, "Obj_Lightblock", "Sun Block") /* 0x1D0 */ DEFINE_ACTOR( Mir_Ray2, ACTOR_MIR_RAY2, ALLOCTYPE_NORMAL, "Mir_Ray2", "Reflectable light ray") /* 0x1D1 */ DEFINE_ACTOR( En_Wdhand, ACTOR_EN_WDHAND, ALLOCTYPE_NORMAL, "En_Wdhand", "Dexihand") /* 0x1D2 */ DEFINE_ACTOR( En_Gamelupy, ACTOR_EN_GAMELUPY, ALLOCTYPE_NORMAL, "En_Gamelupy", "Deku Scrub Playground Rupee") /* 0x1D3 */ DEFINE_ACTOR( Bg_Danpei_Movebg, ACTOR_BG_DANPEI_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Danpei_Movebg", "Floating Block (Deku Shrine/Snowhead Temple)") /* 0x1D4 */ DEFINE_ACTOR( En_Snowwd, ACTOR_EN_SNOWWD, ALLOCTYPE_NORMAL, "En_Snowwd", "Snow-Covered Tree") /* 0x1D5 */ DEFINE_ACTOR( En_Pm, ACTOR_EN_PM, ALLOCTYPE_NORMAL, "En_Pm", "Postman") /* 0x1D6 */ DEFINE_ACTOR( En_Gakufu, ACTOR_EN_GAKUFU, ALLOCTYPE_NORMAL, "En_Gakufu", "2D Song Button (Termina Field)") /* 0x1D7 */ DEFINE_ACTOR( Elf_Msg4, ACTOR_ELF_MSG4, ALLOCTYPE_NORMAL, "Elf_Msg4", "Tatl Hint (Proximity C-Up Copy?)") /* 0x1D8 */ DEFINE_ACTOR( Elf_Msg5, ACTOR_ELF_MSG5, ALLOCTYPE_NORMAL, "Elf_Msg5", "Tatl Message (Proximity copy?)") /* 0x1D9 */ DEFINE_ACTOR( En_Col_Man, ACTOR_EN_COL_MAN, ALLOCTYPE_NORMAL, "En_Col_Man", "Lab Heart Piece/Garo Master Falling rock/Garo Master Bomb") /* 0x1DA */ DEFINE_ACTOR( En_Talk_Gibud, ACTOR_EN_TALK_GIBUD, ALLOCTYPE_NORMAL, "En_Talk_Gibud", "Talking Gibdo") /* 0x1DB */ DEFINE_ACTOR( En_Giant, ACTOR_EN_GIANT, ALLOCTYPE_NORMAL, "En_Giant", "Giant") /* 0x1DC */ DEFINE_ACTOR( Obj_Snowball, ACTOR_OBJ_SNOWBALL, ALLOCTYPE_NORMAL, "Obj_Snowball", "Large Snowball") /* 0x1DD */ DEFINE_ACTOR( Boss_Hakugin, ACTOR_BOSS_HAKUGIN, ALLOCTYPE_NORMAL, "Boss_Hakugin", "Goht") /* 0x1DE */ DEFINE_ACTOR( En_Gb2, ACTOR_EN_GB2, ALLOCTYPE_NORMAL, "En_Gb2", "Spirit House Owner") /* 0x1DF */ DEFINE_ACTOR( En_Onpuman, ACTOR_EN_ONPUMAN, ALLOCTYPE_NORMAL, "En_Onpuman", "Monkey Instrument Prompt") /* 0x1E0 */ DEFINE_ACTOR( Bg_Tobira01, ACTOR_BG_TOBIRA01, ALLOCTYPE_NORMAL, "Bg_Tobira01", "Goron Shrine Gate") /* 0x1E1 */ DEFINE_ACTOR( En_Tag_Obj, ACTOR_EN_TAG_OBJ, ALLOCTYPE_NORMAL, "En_Tag_Obj", "Seahorse Spawner (unused)") /* 0x1E2 */ DEFINE_ACTOR( Obj_Dhouse, ACTOR_OBJ_DHOUSE, ALLOCTYPE_NORMAL, "Obj_Dhouse", "Stone Bridge") /* 0x1E3 */ DEFINE_ACTOR( Obj_Hakaisi, ACTOR_OBJ_HAKAISI, ALLOCTYPE_NORMAL, "Obj_Hakaisi", "Gravestone") /* 0x1E4 */ DEFINE_ACTOR( Bg_Hakugin_Switch, ACTOR_BG_HAKUGIN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Hakugin_Switch", "Goron Link Switch") /* 0x1E5 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_1E5) /* 0x1E6 */ DEFINE_ACTOR( En_Snowman, ACTOR_EN_SNOWMAN, ALLOCTYPE_NORMAL, "En_Snowman", "Eeno") /* 0x1E7 */ DEFINE_ACTOR( TG_Sw, ACTOR_TG_SW, ALLOCTYPE_NORMAL, "TG_Sw", "Skulltula bonk detector") /* 0x1E8 */ DEFINE_ACTOR( En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters", "Poe Sister") /* 0x1E9 */ DEFINE_ACTOR( En_Pp, ACTOR_EN_PP, ALLOCTYPE_NORMAL, "En_Pp", "Hiploop") /* 0x1EA */ DEFINE_ACTOR( En_Hakurock, ACTOR_EN_HAKUROCK, ALLOCTYPE_NORMAL, "En_Hakurock", "Goht Debris") /* 0x1EB */ DEFINE_ACTOR( En_Hanabi, ACTOR_EN_HANABI, ALLOCTYPE_NORMAL, "En_Hanabi", "Fireworks") /* 0x1EC */ DEFINE_ACTOR( Obj_Dowsing, ACTOR_OBJ_DOWSING, ALLOCTYPE_NORMAL, "Obj_Dowsing", "Switch/Chest/Collectible Detector") /* 0x1ED */ DEFINE_ACTOR( Obj_Wind, ACTOR_OBJ_WIND, ALLOCTYPE_NORMAL, "Obj_Wind", "Updraft Current/Water Current") /* 0x1EE */ DEFINE_ACTOR( En_Racedog, ACTOR_EN_RACEDOG, ALLOCTYPE_NORMAL, "En_Racedog", "Racetrack Dog") /* 0x1EF */ DEFINE_ACTOR( En_Kendo_Js, ACTOR_EN_KENDO_JS, ALLOCTYPE_NORMAL, "En_Kendo_Js", "Swordsman") /* 0x1F0 */ DEFINE_ACTOR( Bg_Botihasira, ACTOR_BG_BOTIHASIRA, ALLOCTYPE_NORMAL, "Bg_Botihasira", "Keeta Race Gatepost") /* 0x1F1 */ DEFINE_ACTOR( En_Fish2, ACTOR_EN_FISH2, ALLOCTYPE_NORMAL, "En_Fish2", "Marine Research Lab Fish") /* 0x1F2 */ DEFINE_ACTOR( En_Pst, ACTOR_EN_PST, ALLOCTYPE_NORMAL, "En_Pst", "Postbox") /* 0x1F3 */ DEFINE_ACTOR( En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh", "Poe") /* 0x1F4 */ DEFINE_ACTOR( Obj_Spidertent, ACTOR_OBJ_SPIDERTENT, ALLOCTYPE_NORMAL, "Obj_Spidertent", "Tent-Shaped spide web") /* 0x1F5 */ DEFINE_ACTOR( En_Zoraegg, ACTOR_EN_ZORAEGG, ALLOCTYPE_NORMAL, "En_Zoraegg", "Zora Egg") /* 0x1F6 */ DEFINE_ACTOR( En_Kbt, ACTOR_EN_KBT, ALLOCTYPE_NORMAL, "En_Kbt", "Zubora") /* 0x1F7 */ DEFINE_ACTOR( En_Gg, ACTOR_EN_GG, ALLOCTYPE_NORMAL, "En_Gg", "Darmani's Ghost") /* 0x1F8 */ DEFINE_ACTOR( En_Maruta, ACTOR_EN_MARUTA, ALLOCTYPE_NORMAL, "En_Maruta", "Practice Log") /* 0x1F9 */ DEFINE_ACTOR( Obj_Snowball2, ACTOR_OBJ_SNOWBALL2, ALLOCTYPE_NORMAL, "Obj_Snowball2", "Small Snowball") /* 0x1FA */ DEFINE_ACTOR( En_Gg2, ACTOR_EN_GG2, ALLOCTYPE_NORMAL, "En_Gg2", "Darmani's Ghost (copy)") /* 0x1FB */ DEFINE_ACTOR( Obj_Ghaka, ACTOR_OBJ_GHAKA, ALLOCTYPE_NORMAL, "Obj_Ghaka", "Darmani's Gravestone") /* 0x1FC */ DEFINE_ACTOR( En_Dnp, ACTOR_EN_DNP, ALLOCTYPE_NORMAL, "En_Dnp", "Deku Princess") /* 0x1FD */ DEFINE_ACTOR( En_Dai, ACTOR_EN_DAI, ALLOCTYPE_NORMAL, "En_Dai", "Biggoron") /* 0x1FE */ DEFINE_ACTOR( Bg_Goron_Oyu, ACTOR_BG_GORON_OYU, ALLOCTYPE_NORMAL, "Bg_Goron_Oyu", "Goron Hot Spring Water") /* 0x1FF */ DEFINE_ACTOR( En_Kgy, ACTOR_EN_KGY, ALLOCTYPE_NORMAL, "En_Kgy", "Gabora") /* 0x200 */ DEFINE_ACTOR( En_Invadepoh, ACTOR_EN_INVADEPOH, ALLOCTYPE_NORMAL, "En_Invadepoh", "Alien") /* 0x201 */ DEFINE_ACTOR( En_Gk, ACTOR_EN_GK, ALLOCTYPE_NORMAL, "En_Gk", "Goron Elder's Son") /* 0x202 */ DEFINE_ACTOR( En_An, ACTOR_EN_AN, ALLOCTYPE_NORMAL, "En_An", "Anju") /* 0x203 */ DEFINE_ACTOR_UNSET( ACTOR_UNSET_203) /* 0x204 */ DEFINE_ACTOR( En_Bee, ACTOR_EN_BEE, ALLOCTYPE_NORMAL, "En_Bee", "Giant Bee") /* 0x205 */ DEFINE_ACTOR( En_Ot, ACTOR_EN_OT, ALLOCTYPE_NORMAL, "En_Ot", "Seahorse") /* 0x206 */ DEFINE_ACTOR( En_Dragon, ACTOR_EN_DRAGON, ALLOCTYPE_NORMAL, "En_Dragon", "Deep Python") /* 0x207 */ DEFINE_ACTOR( Obj_Dora, ACTOR_OBJ_DORA, ALLOCTYPE_NORMAL, "Obj_Dora", "Gong") /* 0x208 */ DEFINE_ACTOR( En_Bigpo, ACTOR_EN_BIGPO, ALLOCTYPE_NORMAL, "En_Bigpo", "Big Poe") /* 0x209 */ DEFINE_ACTOR( Obj_Kendo_Kanban, ACTOR_OBJ_KENDO_KANBAN, ALLOCTYPE_NORMAL, "Obj_Kendo_Kanban", "Cuttable Board (Swordsman's School)") /* 0x20A */ DEFINE_ACTOR( Obj_Hariko, ACTOR_OBJ_HARIKO, ALLOCTYPE_NORMAL, "Obj_Hariko", "Little Cow Statue Head") /* 0x20B */ DEFINE_ACTOR( En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth", "Guy looking at Moon/Uncursed Man (Swamp Spider House)") /* 0x20C */ DEFINE_ACTOR( Bg_Sinkai_Kabe, ACTOR_BG_SINKAI_KABE, ALLOCTYPE_NORMAL, "Bg_Sinkai_Kabe", "Deep Python manager") /* 0x20D */ DEFINE_ACTOR( Bg_Haka_Curtain, ACTOR_BG_HAKA_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Haka_Curtain", "Flat's Tomb Curtain") /* 0x20E */ DEFINE_ACTOR( Bg_Kin2_Bombwall, ACTOR_BG_KIN2_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Kin2_Bombwall", "Bombable Wall (Ocean Spider House)") /* 0x20F */ DEFINE_ACTOR( Bg_Kin2_Fence, ACTOR_BG_KIN2_FENCE, ALLOCTYPE_NORMAL, "Bg_Kin2_Fence", "Fireplace Gate (Ocean Spider House)") /* 0x210 */ DEFINE_ACTOR( Bg_Kin2_Picture, ACTOR_BG_KIN2_PICTURE, ALLOCTYPE_NORMAL, "Bg_Kin2_Picture", "Skullkid Painting (Ocean Spider House)") /* 0x211 */ DEFINE_ACTOR( Bg_Kin2_Shelf, ACTOR_BG_KIN2_SHELF, ALLOCTYPE_NORMAL, "Bg_Kin2_Shelf", "Drawers (Ocean Spider House)") /* 0x212 */ DEFINE_ACTOR( En_Rail_Skb, ACTOR_EN_RAIL_SKB, ALLOCTYPE_NORMAL, "En_Rail_Skb", "Stalchildren Circle") /* 0x213 */ DEFINE_ACTOR( En_Jg, ACTOR_EN_JG, ALLOCTYPE_NORMAL, "En_Jg", "Goron Elder") /* 0x214 */ DEFINE_ACTOR( En_Tru_Mt, ACTOR_EN_TRU_MT, ALLOCTYPE_NORMAL, "En_Tru_Mt", "Koume on Broom") /* 0x215 */ DEFINE_ACTOR( Obj_Um, ACTOR_OBJ_UM, ALLOCTYPE_NORMAL, "Obj_Um", "Cremia's Cart") /* 0x216 */ DEFINE_ACTOR( En_Neo_Reeba, ACTOR_EN_NEO_REEBA, ALLOCTYPE_NORMAL, "En_Neo_Reeba", "(New!) Leevers") /* 0x217 */ DEFINE_ACTOR( Bg_Mbar_Chair, ACTOR_BG_MBAR_CHAIR, ALLOCTYPE_NORMAL, "Bg_Mbar_Chair", "Milk Bar Chair") /* 0x218 */ DEFINE_ACTOR( Bg_Ikana_Block, ACTOR_BG_IKANA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Ikana_Block", "Rotating Room Pushblock (Stone Tower Temple)") /* 0x219 */ DEFINE_ACTOR( Bg_Ikana_Mirror, ACTOR_BG_IKANA_MIRROR, ALLOCTYPE_NORMAL, "Bg_Ikana_Mirror", "Mirror (Stone Tower Temple)") /* 0x21A */ DEFINE_ACTOR( Bg_Ikana_Rotaryroom, ACTOR_BG_IKANA_ROTARYROOM, ALLOCTYPE_NORMAL, "Bg_Ikana_Rotaryroom", "Rotating Room (Stone Tower Temple)") /* 0x21B */ DEFINE_ACTOR( Bg_Dblue_Balance, ACTOR_BG_DBLUE_BALANCE, ALLOCTYPE_NORMAL, "Bg_Dblue_Balance", "Seesaw/Waterwhell w/ platforms (Great Bay Temple)") /* 0x21C */ DEFINE_ACTOR( Bg_Dblue_Waterfall, ACTOR_BG_DBLUE_WATERFALL, ALLOCTYPE_NORMAL, "Bg_Dblue_Waterfall", "Waterfall (Great Bay Temple)") /* 0x21D */ DEFINE_ACTOR( En_Kaizoku, ACTOR_EN_KAIZOKU, ALLOCTYPE_NORMAL, "En_Kaizoku", "Fighter Pirate") /* 0x21E */ DEFINE_ACTOR( En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2", "Purple Gerudo Pirate") /* 0x21F */ DEFINE_ACTOR( En_Ma_Yts, ACTOR_EN_MA_YTS, ALLOCTYPE_NORMAL, "En_Ma_Yts", "Romani (paired)") /* 0x220 */ DEFINE_ACTOR( En_Ma_Yto, ACTOR_EN_MA_YTO, ALLOCTYPE_NORMAL, "En_Ma_Yto", "Cremia") /* 0x221 */ DEFINE_ACTOR( Obj_Tokei_Turret, ACTOR_OBJ_TOKEI_TURRET, ALLOCTYPE_NORMAL, "Obj_Tokei_Turret", "Flag/Carnival Platform (South Clock Town)") /* 0x222 */ DEFINE_ACTOR( Bg_Dblue_Elevator, ACTOR_BG_DBLUE_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Dblue_Elevator", "Elevator (Great Bay Temple)") /* 0x223 */ DEFINE_ACTOR( Obj_Warpstone, ACTOR_OBJ_WARPSTONE, ALLOCTYPE_NORMAL, "Obj_Warpstone", "Owl Statue") /* 0x224 */ DEFINE_ACTOR( En_Zog, ACTOR_EN_ZOG, ALLOCTYPE_NORMAL, "En_Zog", "Mikau") /* 0x225 */ DEFINE_ACTOR( Obj_Rotlift, ACTOR_OBJ_ROTLIFT, ALLOCTYPE_NORMAL, "Obj_Rotlift", "Spiked Rotating Platform") /* 0x226 */ DEFINE_ACTOR( Obj_Jg_Gakki, ACTOR_OBJ_JG_GAKKI, ALLOCTYPE_NORMAL, "Obj_Jg_Gakki", "Goron Elder's Drum") /* 0x227 */ DEFINE_ACTOR( Bg_Inibs_Movebg, ACTOR_BG_INIBS_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Inibs_Movebg", "Twinmold Arena") /* 0x228 */ DEFINE_ACTOR( En_Zot, ACTOR_EN_ZOT, ALLOCTYPE_NORMAL, "En_Zot", "Zora with Directions/Pot Game Zora") /* 0x229 */ DEFINE_ACTOR( Obj_Tree, ACTOR_OBJ_TREE, ALLOCTYPE_NORMAL, "Obj_Tree", "Tree") /* 0x22A */ DEFINE_ACTOR( Obj_Y2lift, ACTOR_OBJ_Y2LIFT, ALLOCTYPE_NORMAL, "Obj_Y2lift", "Elevator Platform") /* 0x22B */ DEFINE_ACTOR( Obj_Y2shutter, ACTOR_OBJ_Y2SHUTTER, ALLOCTYPE_NORMAL, "Obj_Y2shutter", "Sliding grated shutters") /* 0x22C */ DEFINE_ACTOR( Obj_Boat, ACTOR_OBJ_BOAT, ALLOCTYPE_NORMAL, "Obj_Boat", "Pirate Boat") /* 0x22D */ DEFINE_ACTOR( Obj_Taru, ACTOR_OBJ_TARU, ALLOCTYPE_NORMAL, "Obj_Taru", "Wooden Barrel/Breakable Pirate Panel") /* 0x22E */ DEFINE_ACTOR( Obj_Hunsui, ACTOR_OBJ_HUNSUI, ALLOCTYPE_NORMAL, "Obj_Hunsui", "Switch-Activated Geyser") /* 0x22F */ DEFINE_ACTOR( En_Jc_Mato, ACTOR_EN_JC_MATO, ALLOCTYPE_NORMAL, "En_Jc_Mato", "Boat Cruise Target") /* 0x230 */ DEFINE_ACTOR( Mir_Ray3, ACTOR_MIR_RAY3, ALLOCTYPE_NORMAL, "Mir_Ray3", "Mirror shield reflection and glow") /* 0x231 */ DEFINE_ACTOR( En_Zob, ACTOR_EN_ZOB, ALLOCTYPE_NORMAL, "En_Zob", "Japas (Zora Bassist)") /* 0x232 */ DEFINE_ACTOR( Elf_Msg6, ACTOR_ELF_MSG6, ALLOCTYPE_NORMAL, "Elf_Msg6", "Tatl Hint (3rd proximity C-Up?)") /* 0x233 */ DEFINE_ACTOR( Obj_Nozoki, ACTOR_OBJ_NOZOKI, ALLOCTYPE_NORMAL, "Obj_Nozoki", "Sakon's Hideout Object") /* 0x234 */ DEFINE_ACTOR( En_Toto, ACTOR_EN_TOTO, ALLOCTYPE_NORMAL, "En_Toto", "Toto") /* 0x235 */ DEFINE_ACTOR( En_Railgibud, ACTOR_EN_RAILGIBUD, ALLOCTYPE_NORMAL, "En_Railgibud", "Patrolling Gibdos") /* 0x236 */ DEFINE_ACTOR( En_Baba, ACTOR_EN_BABA, ALLOCTYPE_NORMAL, "En_Baba", "Bomb Shop Lady (used)") /* 0x237 */ DEFINE_ACTOR( En_Suttari, ACTOR_EN_SUTTARI, ALLOCTYPE_NORMAL, "En_Suttari", "Sakon") /* 0x238 */ DEFINE_ACTOR( En_Zod, ACTOR_EN_ZOD, ALLOCTYPE_NORMAL, "En_Zod", "Zora Drummer Tijo") /* 0x239 */ DEFINE_ACTOR( En_Kujiya, ACTOR_EN_KUJIYA, ALLOCTYPE_NORMAL, "En_Kujiya", "Lottery Shop") /* 0x23A */ DEFINE_ACTOR( En_Geg, ACTOR_EN_GEG, ALLOCTYPE_NORMAL, "En_Geg", "Goron with Don Gero's Mask") /* 0x23B */ DEFINE_ACTOR( Obj_Kinoko, ACTOR_OBJ_KINOKO, ALLOCTYPE_NORMAL, "Obj_Kinoko", "Mushroom") /* 0x23C */ DEFINE_ACTOR( Obj_Yasi, ACTOR_OBJ_YASI, ALLOCTYPE_NORMAL, "Obj_Yasi", "Palm Tree") /* 0x23D */ DEFINE_ACTOR( En_Tanron1, ACTOR_EN_TANRON1, ALLOCTYPE_NORMAL, "En_Tanron1", "Moth Swarm (Woodfall Temple)") /* 0x23E */ DEFINE_ACTOR( En_Tanron2, ACTOR_EN_TANRON2, ALLOCTYPE_NORMAL, "En_Tanron2", "Wart's Bubble") /* 0x23F */ DEFINE_ACTOR( En_Tanron3, ACTOR_EN_TANRON3, ALLOCTYPE_NORMAL, "En_Tanron3", "Small fish (Gyorg)") /* 0x240 */ DEFINE_ACTOR( Obj_Chan, ACTOR_OBJ_CHAN, ALLOCTYPE_NORMAL, "Obj_Chan", "Goron Shrine Chandelier") /* 0x241 */ DEFINE_ACTOR( En_Zos, ACTOR_EN_ZOS, ALLOCTYPE_NORMAL, "En_Zos", "Evan (Zora Synthesizer)") /* 0x242 */ DEFINE_ACTOR( En_S_Goro, ACTOR_EN_S_GORO, ALLOCTYPE_NORMAL, "En_S_Goro", "Goron Shrine Goron/Bomb Shop Goron") /* 0x243 */ DEFINE_ACTOR( En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb", "Anju's Grandma") /* 0x244 */ DEFINE_ACTOR( En_Ja, ACTOR_EN_JA, ALLOCTYPE_NORMAL, "En_Ja", "Juggler") /* 0x245 */ DEFINE_ACTOR( Bg_F40_Block, ACTOR_BG_F40_BLOCK, ALLOCTYPE_NORMAL, "Bg_F40_Block", "Stone Tower Block") /* 0x246 */ DEFINE_ACTOR( Bg_F40_Switch, ACTOR_BG_F40_SWITCH, ALLOCTYPE_NORMAL, "Bg_F40_Switch", "Stone Tower Floor Switch") /* 0x247 */ DEFINE_ACTOR( En_Po_Composer, ACTOR_EN_PO_COMPOSER, ALLOCTYPE_NORMAL, "En_Po_Composer", "Flat/Sharp") /* 0x248 */ DEFINE_ACTOR( En_Guruguru, ACTOR_EN_GURUGURU, ALLOCTYPE_NORMAL, "En_Guruguru", "Guru Guru") /* 0x249 */ DEFINE_ACTOR( Oceff_Wipe5, ACTOR_OCEFF_WIPE5, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe5", "Ocarina Effect (Sonata/Lullaby/Bossa Nova/Elegy/Oath)") /* 0x24A */ DEFINE_ACTOR( En_Stone_heishi, ACTOR_EN_STONE_HEISHI, ALLOCTYPE_NORMAL, "En_Stone_heishi", "Shiro") /* 0x24B */ DEFINE_ACTOR( Oceff_Wipe6, ACTOR_OCEFF_WIPE6, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe6", "Song of Soaring Ocarina Effect") /* 0x24C */ DEFINE_ACTOR( En_Scopenuts, ACTOR_EN_SCOPENUTS, ALLOCTYPE_NORMAL, "En_Scopenuts", "Business Scrub (Heart Piece)") /* 0x24D */ DEFINE_ACTOR( En_Scopecrow, ACTOR_EN_SCOPECROW, ALLOCTYPE_NORMAL, "En_Scopecrow", "Guay (Astral Observatory Telescope)") /* 0x24E */ DEFINE_ACTOR( Oceff_Wipe7, ACTOR_OCEFF_WIPE7, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe7", "Song of Healing Ocarina Effect") /* 0x24F */ DEFINE_ACTOR( Eff_Kamejima_Wave, ACTOR_EFF_KAMEJIMA_WAVE, ALLOCTYPE_NORMAL, "Eff_Kamejima_Wave", "Turtle Awakening Wave") /* 0x250 */ DEFINE_ACTOR( En_Hg, ACTOR_EN_HG, ALLOCTYPE_NORMAL, "En_Hg", "Gibdo (Pamela's Father)") /* 0x251 */ DEFINE_ACTOR( En_Hgo, ACTOR_EN_HGO, ALLOCTYPE_NORMAL, "En_Hgo", "Pamela's Father") /* 0x252 */ DEFINE_ACTOR( En_Zov, ACTOR_EN_ZOV, ALLOCTYPE_NORMAL, "En_Zov", "Lulu (Zora Vocalist)") /* 0x253 */ DEFINE_ACTOR( En_Ah, ACTOR_EN_AH, ALLOCTYPE_NORMAL, "En_Ah", "Anju's Mother") /* 0x254 */ DEFINE_ACTOR( Obj_Hgdoor, ACTOR_OBJ_HGDOOR, ALLOCTYPE_NORMAL, "Obj_Hgdoor", "Closet Door (Music Box House)") /* 0x255 */ DEFINE_ACTOR( Bg_Ikana_Bombwall, ACTOR_BG_IKANA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Ikana_Bombwall", "Bombable Tan Floor File (Stone Tower Temple)") /* 0x256 */ DEFINE_ACTOR( Bg_Ikana_Ray, ACTOR_BG_IKANA_RAY, ALLOCTYPE_NORMAL, "Bg_Ikana_Ray", "Large light ray (Stone Tower Temple)") /* 0x257 */ DEFINE_ACTOR( Bg_Ikana_Shutter, ACTOR_BG_IKANA_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ikana_Shutter", "Metal Shutter (Stone Tower Temple)") /* 0x258 */ DEFINE_ACTOR( Bg_Haka_Bombwall, ACTOR_BG_HAKA_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Haka_Bombwall", "Bombable Wall (Beneath the Well)") /* 0x259 */ DEFINE_ACTOR( Bg_Haka_Tomb, ACTOR_BG_HAKA_TOMB, ALLOCTYPE_NORMAL, "Bg_Haka_Tomb", "Flat's Tomb") /* 0x25A */ DEFINE_ACTOR( En_Sc_Ruppe, ACTOR_EN_SC_RUPPE, ALLOCTYPE_NORMAL, "En_Sc_Ruppe", "Giant Rupee") /* 0x25B */ DEFINE_ACTOR( Bg_Iknv_Doukutu, ACTOR_BG_IKNV_DOUKUTU, ALLOCTYPE_NORMAL, "Bg_Iknv_Doukutu", "Sharp's Cave") /* 0x25C */ DEFINE_ACTOR( Bg_Iknv_Obj, ACTOR_BG_IKNV_OBJ, ALLOCTYPE_NORMAL, "Bg_Iknv_Obj", "Waterwheel/Stone Tower Door/Sakon's Hideout Door") /* 0x25D */ DEFINE_ACTOR( En_Pamera, ACTOR_EN_PAMERA, ALLOCTYPE_NORMAL, "En_Pamera", "Pamela") /* 0x25E */ DEFINE_ACTOR( Obj_HsStump, ACTOR_OBJ_HSSTUMP, ALLOCTYPE_NORMAL, "Obj_HsStump", "Hookshottable Tree") /* 0x25F */ DEFINE_ACTOR( En_Hidden_Nuts, ACTOR_EN_HIDDEN_NUTS, ALLOCTYPE_NORMAL, "En_Hidden_Nuts", "Sleeping Deku Scrub") /* 0x260 */ DEFINE_ACTOR( En_Zow, ACTOR_EN_ZOW, ALLOCTYPE_NORMAL, "En_Zow", "Complaining Water") /* 0x261 */ DEFINE_ACTOR( En_Talk, ACTOR_EN_TALK, ALLOCTYPE_NORMAL, "En_Talk", "Green Target Spot") /* 0x262 */ DEFINE_ACTOR( En_Al, ACTOR_EN_AL, ALLOCTYPE_NORMAL, "En_Al", "Madame Aroma") /* 0x263 */ DEFINE_ACTOR( En_Tab, ACTOR_EN_TAB, ALLOCTYPE_NORMAL, "En_Tab", "Mr. Barten") /* 0x264 */ DEFINE_ACTOR( En_Nimotsu, ACTOR_EN_NIMOTSU, ALLOCTYPE_NORMAL, "En_Nimotsu", "Bomb Shop Bag (Stolen)") /* 0x265 */ DEFINE_ACTOR( En_Hit_Tag, ACTOR_EN_HIT_TAG, ALLOCTYPE_NORMAL, "En_Hit_Tag", "Invisible Rupee Hitbox") /* 0x266 */ DEFINE_ACTOR( En_Ruppecrow, ACTOR_EN_RUPPECROW, ALLOCTYPE_NORMAL, "En_Ruppecrow", "Guay (circling Clock Town)") /* 0x267 */ DEFINE_ACTOR( En_Tanron4, ACTOR_EN_TANRON4, ALLOCTYPE_NORMAL, "En_Tanron4", "Seagull") /* 0x268 */ DEFINE_ACTOR( En_Tanron5, ACTOR_EN_TANRON5, ALLOCTYPE_NORMAL, "En_Tanron5", "Destructible Item (Twinmold Arena)") /* 0x269 */ DEFINE_ACTOR( En_Tanron6, ACTOR_EN_TANRON6, ALLOCTYPE_NORMAL, "En_Tanron6", "Invisible Enemy (unused)") /* 0x26A */ DEFINE_ACTOR( En_Daiku2, ACTOR_EN_DAIKU2, ALLOCTYPE_NORMAL, "En_Daiku2", "Milk Road Carpenter") /* 0x26B */ DEFINE_ACTOR( En_Muto, ACTOR_EN_MUTO, ALLOCTYPE_NORMAL, "En_Muto", "Mutoh (carpenter boss)") /* 0x26C */ DEFINE_ACTOR( En_Baisen, ACTOR_EN_BAISEN, ALLOCTYPE_NORMAL, "En_Baisen", "Viscen (Clock Town Guard leader)") /* 0x26D */ DEFINE_ACTOR( En_Heishi, ACTOR_EN_HEISHI, ALLOCTYPE_NORMAL, "En_Heishi", "Soldier (Mayor's Office)") /* 0x26E */ DEFINE_ACTOR( En_Demo_heishi, ACTOR_EN_DEMO_HEISHI, ALLOCTYPE_NORMAL, "En_Demo_heishi", "Shiro (Unused?)") /* 0x26F */ DEFINE_ACTOR( En_Dt, ACTOR_EN_DT, ALLOCTYPE_NORMAL, "En_Dt", "Mayor Detour") /* 0x270 */ DEFINE_ACTOR( En_Cha, ACTOR_EN_CHA, ALLOCTYPE_NORMAL, "En_Cha", "Laundry Pool Bell") /* 0x271 */ DEFINE_ACTOR( Obj_Dinner, ACTOR_OBJ_DINNER, ALLOCTYPE_NORMAL, "Obj_Dinner", "Cremia & Romani's Dinner") /* 0x272 */ DEFINE_ACTOR( Eff_Lastday, ACTOR_EFF_LASTDAY, ALLOCTYPE_NORMAL, "Eff_Lastday", "Moon Crash CS Fire Wall") /* 0x273 */ DEFINE_ACTOR( Bg_Ikana_Dharma, ACTOR_BG_IKANA_DHARMA, ALLOCTYPE_NORMAL, "Bg_Ikana_Dharma", "Punchable Pillar Segments (Stone Tower Temple)") /* 0x274 */ DEFINE_ACTOR( En_Akindonuts, ACTOR_EN_AKINDONUTS, ALLOCTYPE_NORMAL, "En_Akindonuts", "Trade Quest business scrub") /* 0x275 */ DEFINE_ACTOR( Eff_Stk, ACTOR_EFF_STK, ALLOCTYPE_NORMAL, "Eff_Stk", "Skull Kid effect") /* 0x276 */ DEFINE_ACTOR( En_Ig, ACTOR_EN_IG, ALLOCTYPE_NORMAL, "En_Ig", "Link the Goron") /* 0x277 */ DEFINE_ACTOR( En_Rg, ACTOR_EN_RG, ALLOCTYPE_NORMAL, "En_Rg", "Racing Goron") /* 0x278 */ DEFINE_ACTOR( En_Osk, ACTOR_EN_OSK, ALLOCTYPE_NORMAL, "En_Osk", "Igos du Ikana's head/IdI lackey's head") /* 0x279 */ DEFINE_ACTOR( En_Sth2, ACTOR_EN_STH2, ALLOCTYPE_NORMAL, "En_Sth2", "Guy waving at telescope") /* 0x27A */ DEFINE_ACTOR( En_Yb, ACTOR_EN_YB, ALLOCTYPE_NORMAL, "En_Yb", "Kamaro") /* 0x27B */ DEFINE_ACTOR( En_Rz, ACTOR_EN_RZ, ALLOCTYPE_NORMAL, "En_Rz", "Judo (Red)/Marilla (Blue) Rosa") /* 0x27C */ DEFINE_ACTOR( En_Scopecoin, ACTOR_EN_SCOPECOIN, ALLOCTYPE_NORMAL, "En_Scopecoin", "Rupees (from telescope)") /* 0x27D */ DEFINE_ACTOR( En_Bjt, ACTOR_EN_BJT, ALLOCTYPE_NORMAL, "En_Bjt", "Hand in Toilet") /* 0x27E */ DEFINE_ACTOR( En_Bomjima, ACTOR_EN_BOMJIMA, ALLOCTYPE_NORMAL, "En_Bomjima", "Bomber Jim") /* 0x27F */ DEFINE_ACTOR( En_Bomjimb, ACTOR_EN_BOMJIMB, ALLOCTYPE_NORMAL, "En_Bomjimb", "Bomber (being chased)") /* 0x280 */ DEFINE_ACTOR( En_Bombers, ACTOR_EN_BOMBERS, ALLOCTYPE_NORMAL, "En_Bombers", "Blue-Hatted Bomber") /* 0x281 */ DEFINE_ACTOR( En_Bombers2, ACTOR_EN_BOMBERS2, ALLOCTYPE_NORMAL, "En_Bombers2", "Hideout Guard") /* 0x282 */ DEFINE_ACTOR( En_Bombal, ACTOR_EN_BOMBAL, ALLOCTYPE_NORMAL, "En_Bombal", "Majora's Mask Balloon (Clock Town)") /* 0x283 */ DEFINE_ACTOR( Obj_Moon_Stone, ACTOR_OBJ_MOON_STONE, ALLOCTYPE_NORMAL, "Obj_Moon_Stone", "Moon's Tear") /* 0x284 */ DEFINE_ACTOR( Obj_Mu_Pict, ACTOR_OBJ_MU_PICT, ALLOCTYPE_NORMAL, "Obj_Mu_Pict", "Dialogue Handler (Music Box House)") /* 0x285 */ DEFINE_ACTOR( Bg_Ikninside, ACTOR_BG_IKNINSIDE, ALLOCTYPE_NORMAL, "Bg_Ikninside", "Object (Ancient Castle of Ikana)") /* 0x286 */ DEFINE_ACTOR( Eff_Zoraband, ACTOR_EFF_ZORABAND, ALLOCTYPE_NORMAL, "Eff_Zoraband", "Indigo-Gos") /* 0x287 */ DEFINE_ACTOR( Obj_Kepn_Koya, ACTOR_OBJ_KEPN_KOYA, ALLOCTYPE_NORMAL, "Obj_Kepn_Koya", "Gorman Bros. Building") /* 0x288 */ DEFINE_ACTOR( Obj_Usiyane, ACTOR_OBJ_USIYANE, ALLOCTYPE_NORMAL, "Obj_Usiyane", "Cow Barn Roof") /* 0x289 */ DEFINE_ACTOR( En_Nnh, ACTOR_EN_NNH, ALLOCTYPE_NORMAL, "En_Nnh", "Deku Butler's Son's Corpse") /* 0x28A */ DEFINE_ACTOR( Obj_Kzsaku, ACTOR_OBJ_KZSAKU, ALLOCTYPE_NORMAL, "Obj_Kzsaku", "Underwater Grate") /* 0x28B */ DEFINE_ACTOR( Obj_Milk_Bin, ACTOR_OBJ_MILK_BIN, ALLOCTYPE_NORMAL, "Obj_Milk_Bin", "Milk Jar") /* 0x28C */ DEFINE_ACTOR( En_Kitan, ACTOR_EN_KITAN, ALLOCTYPE_NORMAL, "En_Kitan", "Keaton") /* 0x28D */ DEFINE_ACTOR( Bg_Astr_Bombwall, ACTOR_BG_ASTR_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Astr_Bombwall", "Bombable Wall (Astral Laboratory)") /* 0x28E */ DEFINE_ACTOR( Bg_Iknin_Susceil, ACTOR_BG_IKNIN_SUSCEIL, ALLOCTYPE_NORMAL, "Bg_Iknin_Susceil", "Hot Checkered Celing (Ikana Castle)") /* 0x28F */ DEFINE_ACTOR( En_Bsb, ACTOR_EN_BSB, ALLOCTYPE_NORMAL, "En_Bsb", "Captain Keeta") /* 0x290 */ DEFINE_ACTOR( En_Recepgirl, ACTOR_EN_RECEPGIRL, ALLOCTYPE_NORMAL, "En_Recepgirl", "Mayor's Receptionist") /* 0x291 */ DEFINE_ACTOR( En_Thiefbird, ACTOR_EN_THIEFBIRD, ALLOCTYPE_NORMAL, "En_Thiefbird", "Takkuri") /* 0x292 */ DEFINE_ACTOR( En_Jgame_Tsn, ACTOR_EN_JGAME_TSN, ALLOCTYPE_NORMAL, "En_Jgame_Tsn", "Jumping Game") /* 0x293 */ DEFINE_ACTOR( Obj_Jgame_Light, ACTOR_OBJ_JGAME_LIGHT, ALLOCTYPE_NORMAL, "Obj_Jgame_Light", "Jumping Game Torch") /* 0x294 */ DEFINE_ACTOR( Obj_Yado, ACTOR_OBJ_YADO, ALLOCTYPE_NORMAL, "Obj_Yado", "2nd Floor Window (Stockpot Inn)") /* 0x295 */ DEFINE_ACTOR( Demo_Syoten, ACTOR_DEMO_SYOTEN, ALLOCTYPE_NORMAL, "Demo_Syoten", "Ikana Canyon Cleansing CS Effect") /* 0x296 */ DEFINE_ACTOR( Demo_Moonend, ACTOR_DEMO_MOONEND, ALLOCTYPE_NORMAL, "Demo_Moonend", "Moon Disappearing CS") /* 0x297 */ DEFINE_ACTOR( Bg_Lbfshot, ACTOR_BG_LBFSHOT, ALLOCTYPE_NORMAL, "Bg_Lbfshot", "Rainbow Hookshot Pillar") /* 0x298 */ DEFINE_ACTOR( Bg_Last_Bwall, ACTOR_BG_LAST_BWALL, ALLOCTYPE_NORMAL, "Bg_Last_Bwall", "Bombable, Climbable Wall (Moon)") /* 0x299 */ DEFINE_ACTOR( En_And, ACTOR_EN_AND, ALLOCTYPE_NORMAL, "En_And", "Anju (Wedding Dress)" ) /* 0x29A */ DEFINE_ACTOR( En_Invadepoh_Demo, ACTOR_EN_INVADEPOH_DEMO, ALLOCTYPE_NORMAL, "En_Invadepoh_Demo", "Alien CS Actor") /* 0x29B */ DEFINE_ACTOR( Obj_Danpeilift, ACTOR_OBJ_DANPEILIFT, ALLOCTYPE_NORMAL, "Obj_Danpeilift", "Floating Block (Deku Shrine/Snowhead Temple)") /* 0x29C */ DEFINE_ACTOR( En_Fall2, ACTOR_EN_FALL2, ALLOCTYPE_NORMAL, "En_Fall2", "Warp Beam from Moon?") /* 0x29D */ DEFINE_ACTOR( Dm_Al, ACTOR_DM_AL, ALLOCTYPE_NORMAL, "Dm_Al", "Madame Aroma (Cutscene)") /* 0x29E */ DEFINE_ACTOR( Dm_An, ACTOR_DM_AN, ALLOCTYPE_NORMAL, "Dm_An", "Anju (Cutscene)") /* 0x29F */ DEFINE_ACTOR( Dm_Ah, ACTOR_DM_AH, ALLOCTYPE_NORMAL, "Dm_Ah", "Anju's Mother (Cutscene)") /* 0x2A0 */ DEFINE_ACTOR( Dm_Nb, ACTOR_DM_NB, ALLOCTYPE_NORMAL, "Dm_Nb", "Anju's Grandma (Credits)") /* 0x2A1 */ DEFINE_ACTOR( En_Drs, ACTOR_EN_DRS, ALLOCTYPE_NORMAL, "En_Drs", "Wedding Dress Mannequin") /* 0x2A2 */ DEFINE_ACTOR( En_Ending_Hero, ACTOR_EN_ENDING_HERO, ALLOCTYPE_NORMAL, "En_Ending_Hero", "Mayor Detour (credits)") /* 0x2A3 */ DEFINE_ACTOR( Dm_Bal, ACTOR_DM_BAL, ALLOCTYPE_NORMAL, "Dm_Bal", "Tingle (Cutscene)") /* 0x2A4 */ DEFINE_ACTOR( En_Paper, ACTOR_EN_PAPER, ALLOCTYPE_NORMAL, "En_Paper", "Tingle Confetti") /* 0x2A5 */ DEFINE_ACTOR( En_Hint_Skb, ACTOR_EN_HINT_SKB, ALLOCTYPE_NORMAL, "En_Hint_Skb", "Hinting Stalchild (Oceanside Spider House)") /* 0x2A6 */ DEFINE_ACTOR( Dm_Tag, ACTOR_DM_TAG, ALLOCTYPE_NORMAL, "Dm_Tag", "Cutscene?") /* 0x2A7 */ DEFINE_ACTOR( En_Bh, ACTOR_EN_BH, ALLOCTYPE_NORMAL, "En_Bh", "Brown Bird") /* 0x2A8 */ DEFINE_ACTOR( En_Ending_Hero2, ACTOR_EN_ENDING_HERO2, ALLOCTYPE_NORMAL, "En_Ending_Hero2", "Viscen watching moon (cutscene)") /* 0x2A9 */ DEFINE_ACTOR( En_Ending_Hero3, ACTOR_EN_ENDING_HERO3, ALLOCTYPE_NORMAL, "En_Ending_Hero3", "Mutoh watching moon (cutscene)") /* 0x2AA */ DEFINE_ACTOR( En_Ending_Hero4, ACTOR_EN_ENDING_HERO4, ALLOCTYPE_NORMAL, "En_Ending_Hero4", "Soldier watching moon (cutscene)") /* 0x2AB */ DEFINE_ACTOR( En_Ending_Hero5, ACTOR_EN_ENDING_HERO5, ALLOCTYPE_NORMAL, "En_Ending_Hero5", "Carpenter watching moon (cutscene)") /* 0x2AC */ DEFINE_ACTOR( En_Ending_Hero6, ACTOR_EN_ENDING_HERO6, ALLOCTYPE_NORMAL, "En_Ending_Hero6", "Cutscene character (unused)") /* 0x2AD */ DEFINE_ACTOR( Dm_Gm, ACTOR_DM_GM, ALLOCTYPE_NORMAL, "Dm_Gm", "Dm_An duplicate") /* 0x2AE */ DEFINE_ACTOR( Obj_Swprize, ACTOR_OBJ_SWPRIZE, ALLOCTYPE_NORMAL, "Obj_Swprize", "Item Drop Spawner (soft soil)") /* 0x2AF */ DEFINE_ACTOR( En_Invisible_Ruppe, ACTOR_EN_INVISIBLE_RUPPE, ALLOCTYPE_NORMAL, "En_Invisible_Ruppe", "Invisible Ruppe") /* 0x2B0 */ DEFINE_ACTOR( Obj_Ending, ACTOR_OBJ_ENDING, ALLOCTYPE_NORMAL, "Obj_Ending", "Stump/Lighting (credits end)") /* 0x2B1 */ DEFINE_ACTOR( En_Rsn, ACTOR_EN_RSN, ALLOCTYPE_NORMAL, "En_Rsn", "Bomb Shop Man (credits)")