#ifndef Z64_H #define Z64_H #ifdef __cplusplus extern "C" { #endif #include "libc/math.h" #include "libc/stdarg.h" #include "libc/stdbool.h" #include "libc/stddef.h" #include "libc/stdint.h" #include "libc/stdlib.h" #include "ultra64.h" #include "color.h" #include "controller.h" #include "gfx.h" #include "gfx_setupdl.h" #include "gfxprint.h" #include "ichain.h" #include "irqmgr.h" #include "main.h" #include "message_data_static.h" #include "padmgr.h" #include "padutils.h" #include "regs.h" #include "scheduler.h" #include "sequence.h" #include "seqcmd.h" #include "sfx.h" #include "main.h" #include "rand.h" #include "sys_matrix.h" #include "tha.h" #include "thga.h" #include "z64actor.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64audio.h" #include "z64bgcheck.h" #include "z64bombers_notebook.h" #include "z64camera.h" #include "z64collision_check.h" #include "z64curve.h" #include "z64cutscene.h" #include "z64dma.h" #include "z64eff_footmark.h" #include "z64effect.h" #include "z64environment.h" #include "z64frameadvance.h" #include "z64game_over.h" #include "z64game.h" #include "z64interface.h" #include "z64item.h" #include "z64keyframe.h" #include "z64lib.h" #include "z64light.h" #include "z64map.h" #include "z64math.h" #include "z64message.h" #include "z64msgevent.h" #include "z64object.h" #include "z64ocarina.h" #include "z64pause_menu.h" #include "z64play.h" #include "z64player.h" #include "z64prerender.h" #include "z64save.h" #include "z64scene.h" #include "z64schedule.h" #include "z64skin_matrix.h" #include "z64skin.h" #include "z64skybox.h" #include "z64sound_source.h" #include "z64subs.h" #include "z64rumble.h" #include "z64transition.h" #include "z64view.h" #define AUDIO_HEAP_SIZE 0x1380000 #define SYSTEM_HEAP_SIZE (1024 * 1024 * 32) typedef struct { /* 0x00 */ TexturePtr timg; /* 0x04 */ TexturePtr tlut; /* 0x08 */ u16 width; /* 0x0A */ u16 height; /* 0x0C */ u8 fmt; /* 0x0D */ u8 siz; /* 0x0E */ u16 tt; /* 0x10 */ u16 unk_10; /* 0x14 */ f32 x; /* 0x18 */ f32 y; /* 0x1C */ f32 xScale; /* 0x20 */ f32 yScale; /* 0x24 */ u32 flags; } PreRenderParams; // size = 0x28 struct PlayState; #ifdef __cplusplus } #endif #endif