#include "global.h" const u8 sSfxBankIds[] = { BANK_PLAYER, BANK_ITEM, BANK_ENV, BANK_ENEMY, BANK_SYSTEM, BANK_OCARINA, BANK_VOICE, }; void AudioMgr_StopAllSfxExceptSystem(void) { const u8* bankIdPtr; s32 dbgVar; // Remnant of debug dbgVar = 0; if (dbgVar != 2) { for (bankIdPtr = &sSfxBankIds[0]; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) { if ((dbgVar != 0) || (*bankIdPtr != BANK_SYSTEM)) { AudioSfx_StopByBank(*bankIdPtr); } } } }