#include "global.h" #include "BenPort.h" #define FMOD(x, mod) ((x) - ((s32)((x) * (1.0f / (mod))) * (f32)(mod))) // cKF_FrameControl_zeroClera void FrameCtrl_Reset(FrameControl* frameCtrl) { frameCtrl->duration = 0.0f; frameCtrl->curTime = 0.0f; frameCtrl->speed = 0.0f; frameCtrl->end = 0.0f; frameCtrl->start = 0.0f; frameCtrl->animMode = KEYFRAME_ANIM_ONCE; } // cKF_FrameControl_ct void FrameCtrl_Init(FrameControl* frameCtrl) { FrameCtrl_Reset(frameCtrl); } // cKF_FrameControl_setFrame void FrameCtrl_SetProperties(FrameControl* frameCtrl, f32 startTime, f32 endTime, f32 duration, f32 t, f32 speed, s32 animMode) { frameCtrl->start = startTime; frameCtrl->end = (endTime < 1.0f) ? duration : endTime; frameCtrl->duration = duration; frameCtrl->speed = speed; frameCtrl->curTime = t; frameCtrl->animMode = animMode; } // cKF_FrameControl_passCheck s32 FrameCtrl_PassCheck(FrameControl* frameCtrl, f32 t, f32* remainingTime) { f32 curTime; f32 speed; *remainingTime = 0.0f; curTime = frameCtrl->curTime; if (t == curTime) { return false; } speed = ((frameCtrl->start < frameCtrl->end) ? frameCtrl->speed : -frameCtrl->speed) * 1.5f; if (((speed >= 0.0f) && (curTime < t) && (t <= curTime + speed)) || ((speed < 0.0f) && (t < curTime) && (curTime + speed <= t))) { *remainingTime = curTime + speed - t; return true; } return false; } // cKF_FrameControl_stop_proc s32 FrameCtrl_UpdateOnce(FrameControl* frameCtrl) { f32 remainingTime; if (frameCtrl->curTime == frameCtrl->end) { return KEYFRAME_DONE_ONCE; } if (FrameCtrl_PassCheck(frameCtrl, frameCtrl->end, &remainingTime)) { frameCtrl->curTime = frameCtrl->end; return KEYFRAME_DONE_ONCE; } if (FrameCtrl_PassCheck(frameCtrl, frameCtrl->start, &remainingTime)) { frameCtrl->curTime = frameCtrl->end; return KEYFRAME_DONE_ONCE; } return KEYFRAME_NOT_DONE; } // cKF_FrameControl_repeat_proc s32 FrameCtrl_UpdateLoop(FrameControl* frameCtrl) { f32 remainingTime; if (FrameCtrl_PassCheck(frameCtrl, frameCtrl->end, &remainingTime)) { frameCtrl->curTime = frameCtrl->start + remainingTime; return KEYFRAME_DONE_LOOP; } if (FrameCtrl_PassCheck(frameCtrl, frameCtrl->start, &remainingTime)) { frameCtrl->curTime = frameCtrl->end + remainingTime; return KEYFRAME_DONE_LOOP; } return KEYFRAME_NOT_DONE; } // cKF_FrameControl_play s32 FrameCtrl_Update(FrameControl* frameCtrl) { s32 result; f32 speed; if (frameCtrl->animMode == KEYFRAME_ANIM_ONCE) { result = FrameCtrl_UpdateOnce(frameCtrl); } else { result = FrameCtrl_UpdateLoop(frameCtrl); } if (result == KEYFRAME_NOT_DONE) { speed = (frameCtrl->start < frameCtrl->end) ? frameCtrl->speed : -frameCtrl->speed; frameCtrl->curTime = frameCtrl->curTime + speed * 1.5f; } if (frameCtrl->curTime < 1.0f) { frameCtrl->curTime = (frameCtrl->curTime - 1.0f) + frameCtrl->duration; } else if (frameCtrl->duration < frameCtrl->curTime) { frameCtrl->curTime = (frameCtrl->curTime - frameCtrl->duration) + 1.0f; } return result; } // cKF_SkeletonInfo_R_zeroClear void Keyframe_ResetFlex(KFSkelAnimeFlex* kfSkelAnime) { kfSkelAnime->skeleton = NULL; kfSkelAnime->animation = NULL; kfSkelAnime->jointTable = NULL; kfSkelAnime->callbacks = NULL; kfSkelAnime->morphTable = NULL; kfSkelAnime->morphFrames = 0.0f; } // cKF_SkeletonInfo_R_ct void Keyframe_InitFlex(KFSkelAnimeFlex* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, Vec3s* jointTable, Vec3s* morphTable, UnkKeyframeCallback* callbacks) { if (ResourceMgr_OTRSigCheck(skeleton)) { skeleton = (KeyFrameSkeleton*)ResourceMgr_LoadKeyFrameSkelByName(skeleton); } if (ResourceMgr_OTRSigCheck(animation)) { animation = (KeyFrameAnimation*)ResourceMgr_LoadKeyFrameAnimByName(animation); } Keyframe_ResetFlex(kfSkelAnime); FrameCtrl_Init(&kfSkelAnime->frameCtrl); kfSkelAnime->skeleton = (KeyFrameSkeleton*)Lib_SegmentedToVirtual(skeleton); kfSkelAnime->animation = (KeyFrameAnimation*)Lib_SegmentedToVirtual(animation); kfSkelAnime->jointTable = jointTable; kfSkelAnime->morphTable = morphTable; kfSkelAnime->callbacks = callbacks; } // cKF_SkeletonInfo_R_dt void Keyframe_DestroyFlex(KFSkelAnimeFlex* kfSkelAnime) { } void Keyframe_FlexChangeAnim(KFSkelAnimeFlex* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode); void Keyframe_FlexPlayOnce(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, 0.0f, KEYFRAME_ANIM_ONCE); } void Keyframe_FlexPlayOnceWithSpeed(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 speed) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, speed, 0.0f, KEYFRAME_ANIM_ONCE); } void Keyframe_FlexPlayOnceWithMorph(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 morphFrames) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, morphFrames, KEYFRAME_ANIM_ONCE); } void Keyframe_FlexPlayLoop(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, 0.0f, KEYFRAME_ANIM_LOOP); } void Keyframe_FlexPlayLoopWithSpeed(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 speed) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, speed, 0.0f, KEYFRAME_ANIM_LOOP); } void Keyframe_FlexPlayLoopWithMorph(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 morphFrames) { Keyframe_FlexChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, morphFrames, KEYFRAME_ANIM_LOOP); } void Keyframe_FlexChangeAnim(KFSkelAnimeFlex* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode) { if (ResourceMgr_OTRSigCheck(skeleton)) { skeleton = ResourceMgr_LoadKeyFrameSkelByName(skeleton); } if (ResourceMgr_OTRSigCheck(animation)) { animation = ResourceMgr_LoadKeyFrameAnimByName(animation); // Overwrite the end time after fetching the animation data as the parent caller most likely // passed in garbage data from the "fake" animation pointer (casted from resource string) endTime = animation->duration; } kfSkelAnime->morphFrames = morphFrames; if (kfSkelAnime->skeleton != skeleton) { kfSkelAnime->skeleton = (KeyFrameSkeleton*)Lib_SegmentedToVirtual(skeleton); } kfSkelAnime->animation = (KeyFrameAnimation*)Lib_SegmentedToVirtual(animation); FrameCtrl_SetProperties(&kfSkelAnime->frameCtrl, startTime, endTime, kfSkelAnime->animation->duration, t, speed, animMode); } void Keyframe_FlexChangeAnimQuick(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation) { if (ResourceMgr_OTRSigCheck(animation)) { animation = ResourceMgr_LoadKeyFrameAnimByName(animation); } kfSkelAnime->animation = (KeyFrameAnimation*)Lib_SegmentedToVirtual(animation); kfSkelAnime->frameCtrl.duration = kfSkelAnime->animation->duration; } // cKF_HermitCalc // hermite interpolation f32 Keyframe_Interpolate(f32 t, f32 delta, f32 x0, f32 x1, f32 v0, f32 v1) { f32 p = 3.0f * SQ(t) - 2.0f * CB(t); return (1.0f - p) * x0 + p * x1 + ((CB(t) - 2.0f * SQ(t) + t) * v0 + (CB(t) - SQ(t)) * v1) * delta; } // cKF_KeyCalc s16 Keyframe_KeyCalc(s16 kfStart, s16 kfNum, KeyFrame* keyFrames, f32 t) { KeyFrame* keyFrames2 = &keyFrames[kfStart]; f32 delta; s16 kf2; s16 kf1; if (t <= keyFrames2->frame) { return keyFrames2->value; } if (keyFrames2[kfNum - 1].frame <= t) { return keyFrames2[kfNum - 1].value; } for (kf2 = 1, kf1 = 0; true; kf2++, kf1++) { if (t < keyFrames2[kf2].frame) { delta = keyFrames2[kf2].frame - keyFrames2[kf1].frame; if (!IS_ZERO(delta)) { return nearbyint(Keyframe_Interpolate((t - keyFrames2[kf1].frame) / delta, delta * (1.0f / 30), keyFrames2[kf1].value, keyFrames2[kf2].value, keyFrames2[kf1].velocity, keyFrames2[kf2].velocity)); } else { return keyFrames2[kf1].value; } } } } /** * Morph interpolator for rotation */ void Keyframe_RotationInterpolate(f32 t, s16* out, s16 rot1, s16 rot2) { u16 urot1 = rot1; s32 pad; u16 urot2 = rot2; f32 rot1f = rot1; f32 signedDiff = rot2 - rot1f; f32 urot1f = urot1; f32 unsignedDiff = urot2 - urot1f; if (fabsf(signedDiff) < fabsf(unsignedDiff)) { *out = rot1f + signedDiff * t; } else { *out = urot1f + unsignedDiff * t; } } /** * Morph interpolator for translation and scale */ void Keyframe_MorphInterpolate(s16* jointData, s16* morphData, f32 t) { s32 i; for (i = 0; i < 3; i++) { if (*jointData != *morphData) { f32 f1 = *jointData; f32 f2 = *morphData; *jointData = f1 + (f2 - f1) * t; } jointData++; morphData++; } } void Keyframe_UpdateFlexLimbs(KFSkelAnimeFlex* kfSkelAnime) { Vec3s* jointTable = kfSkelAnime->jointTable; Vec3s* morphTable = kfSkelAnime->morphTable; f32 t = 1.0f / fabsf(kfSkelAnime->morphFrames); s32 limbIndex; for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++) { Vec3s frameRot; Vec3s morphRot; // Interpolate scale Keyframe_MorphInterpolate((s16*)jointTable, (s16*)morphTable, t); jointTable++; morphTable++; // Read rotation frameRot.x = jointTable->x; frameRot.y = jointTable->y; frameRot.z = jointTable->z; morphRot.x = morphTable->x; morphRot.y = morphTable->y; morphRot.z = morphTable->z; // Interpolate rotation if (frameRot.x != morphRot.x || frameRot.y != morphRot.y || frameRot.z != morphRot.z) { Vec3s frameRotInv; f32 norm1; f32 norm2; frameRotInv.x = 0x7FFF + frameRot.x; frameRotInv.y = 0x7FFF - frameRot.y; frameRotInv.z = 0x7FFF + frameRot.z; // Compute L1 norms norm1 = fabsf((f32)morphRot.x - frameRot.x) + fabsf((f32)morphRot.y - frameRot.y) + fabsf((f32)morphRot.z - frameRot.z); norm2 = fabsf((f32)morphRot.x - frameRotInv.x) + fabsf((f32)morphRot.y - frameRotInv.y) + fabsf((f32)morphRot.z - frameRotInv.z); if (norm1 < norm2) { // frameRot is closer to morphRot than frameRotInv, interpolate between these two Keyframe_RotationInterpolate(t, &jointTable->x, frameRot.x, morphRot.x); Keyframe_RotationInterpolate(t, &jointTable->y, frameRot.y, morphRot.y); Keyframe_RotationInterpolate(t, &jointTable->z, frameRot.z, morphRot.z); } else { // frameRotInv is closer to morphRot than frameRot, interpolate between these two Keyframe_RotationInterpolate(t, &jointTable->x, frameRotInv.x, morphRot.x); Keyframe_RotationInterpolate(t, &jointTable->y, frameRotInv.y, morphRot.y); Keyframe_RotationInterpolate(t, &jointTable->z, frameRotInv.z, morphRot.z); } } morphTable++; jointTable++; // Interpolate translation Keyframe_MorphInterpolate((s16*)jointTable, (s16*)morphTable, t); jointTable++; morphTable++; } } s32 Keyframe_UpdateFlex(KFSkelAnimeFlex* kfSkelAnime) { s32 limbIndex; s32 pad[2]; u16* bitFlags; s16* outputValues; s32 kfn = 0; s32 presetIndex = 0; s32 kfStart = 0; s16* presetValues; KeyFrame* keyFrames; s16* kfNums; u32 bit; s32 i; s32 j; if (kfSkelAnime->morphFrames != 0.0f) { outputValues = (s16*)kfSkelAnime->morphTable; } else { outputValues = (s16*)kfSkelAnime->jointTable; } // Array of preset values to pull from presetValues = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->presetValues); // Array of number of keyframes belonging to each limb kfNums = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->kfNums); // Array of keyframes, ordered by frame number keyFrames = (KeyFrame*)Lib_SegmentedToVirtual(kfSkelAnime->animation->keyFrames); // Array of flags for each limb. // Each limb takes up 16 bits, the 9 least significant bits are used to indicate whether to interpolate with // keyframes (if the bit is set) otherwise to pull a preset value (if the bit is not set) // [8] : Scale x // [7] : Scale y // [6] : Scale z // [5] : Rotate x // [4] : Rotate y // [3] : Rotate z // [2] : Translate x // [1] : Translate y // [0] : Translate z bitFlags = (u16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->bitFlagsFlex); // For each limb for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++) { bit = 1 << (3 * 3 - 1); // 3 iter (scale, rotate, translate) for (i = 0; i < 3; i++) { // 3 iter (x, y, z ?) for (j = 0; j < 3; j++, outputValues++) { if (bitFlags[limbIndex] & bit) { // If the bit is set, interpolate with keyframes *outputValues = Keyframe_KeyCalc(kfStart, kfNums[kfn], keyFrames, kfSkelAnime->frameCtrl.curTime); kfStart += kfNums[kfn]; kfn++; } else { // If the bit is not set, pull from preset values *outputValues = presetValues[presetIndex]; presetIndex++; } bit >>= 1; if (i == 1) { *outputValues = FMOD(*outputValues * 0.1f, 360) * 182.04445f; } } } } if (IS_ZERO(kfSkelAnime->morphFrames)) { return FrameCtrl_Update(&kfSkelAnime->frameCtrl); } else if (kfSkelAnime->morphFrames > 0.0f) { Keyframe_UpdateFlexLimbs(kfSkelAnime); kfSkelAnime->morphFrames -= 1.0f; if (kfSkelAnime->morphFrames <= 0.0f) { kfSkelAnime->morphFrames = 0.0f; } return KEYFRAME_NOT_DONE; } else { Keyframe_UpdateFlexLimbs(kfSkelAnime); kfSkelAnime->morphFrames += 1.0f; if (kfSkelAnime->morphFrames >= 0.0f) { kfSkelAnime->morphFrames = 0.0f; } return FrameCtrl_Update(&kfSkelAnime->frameCtrl); } } void Keyframe_DrawFlexLimb(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32* limbIndex, OverrideKeyframeDrawScaled overrideKeyframeDraw, PostKeyframeDrawScaled postKeyframeDraw, void* arg, Mtx** mtxStack) { KeyFrameFlexLimb* limb = (KeyFrameFlexLimb*)Lib_SegmentedToVirtual(kfSkelAnime->skeleton->limbsFlex); s32 i; Gfx* newDList; Gfx* limbDList; u8 flags; Vec3f scale; Vec3s rot; Vec3f pos; Vec3s* jointData; OPEN_DISPS(play->state.gfxCtx); limb += *limbIndex; jointData = &kfSkelAnime->jointTable[*limbIndex * 3]; scale.x = jointData->x * 0.01f; scale.y = jointData->y * 0.01f; scale.z = jointData->z * 0.01f; jointData++; rot.x = jointData->x; rot.y = jointData->y; rot.z = jointData->z; jointData++; pos.x = jointData->x; pos.y = jointData->y; pos.z = jointData->z; Matrix_Push(); newDList = limbDList = limb->dList; flags = limb->flags; if (overrideKeyframeDraw == NULL || (overrideKeyframeDraw != NULL && overrideKeyframeDraw(play, kfSkelAnime, *limbIndex, &newDList, &flags, arg, &scale, &rot, &pos) != 0)) { if ((kfSkelAnime->callbacks == NULL) || (limb->callbackIndex == KF_CALLBACK_INDEX_NONE) || (kfSkelAnime->callbacks[limb->callbackIndex] == NULL) || kfSkelAnime->callbacks[limb->callbackIndex](play, kfSkelAnime, *limbIndex, &newDList, &flags, arg) != 0) { Matrix_TranslateRotateZYX(&pos, &rot); if (scale.x != 1.0f || scale.y != 1.0f || scale.z != 1.0f) { Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); } if (newDList != NULL) { Matrix_ToMtx(*mtxStack); if (flags & KEYFRAME_DRAW_XLU) { gSPMatrix(POLY_XLU_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, newDList); } else { gSPMatrix(POLY_OPA_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, newDList); } (*mtxStack)++; } else if (limbDList != NULL) { gSPMatrix(POLY_OPA_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); Matrix_ToMtx(*mtxStack); (*mtxStack)++; } } } if (postKeyframeDraw != NULL) { postKeyframeDraw(play, kfSkelAnime, *limbIndex, &newDList, &flags, arg, &scale, &rot, &pos); } (*limbIndex)++; for (i = 0; i < limb->numChildren; i++) { Keyframe_DrawFlexLimb(play, kfSkelAnime, limbIndex, overrideKeyframeDraw, postKeyframeDraw, arg, mtxStack); } Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); } void Keyframe_DrawFlex(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, Mtx* mtxStack, OverrideKeyframeDrawScaled overrideKeyframeDraw, PostKeyframeDrawScaled postKeyframeDraw, void* arg) { s32 limbIndex; if (mtxStack == NULL) { return; } OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0D, mtxStack); gSPSegment(POLY_XLU_DISP++, 0x0D, mtxStack); limbIndex = 0; Keyframe_DrawFlexLimb(play, kfSkelAnime, &limbIndex, overrideKeyframeDraw, postKeyframeDraw, arg, &mtxStack); CLOSE_DISPS(play->state.gfxCtx); } void Keyframe_ResetStandard(KFSkelAnime* kfSkelAnime) { kfSkelAnime->skeleton = NULL; kfSkelAnime->animation = NULL; kfSkelAnime->jointTable = NULL; kfSkelAnime->morphTable = NULL; kfSkelAnime->rotOffsetsTable = NULL; kfSkelAnime->morphFrames = 0.0f; } void Keyframe_InitStandard(KFSkelAnime* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, Vec3s* jointTable, Vec3s* morphTable) { if (ResourceMgr_OTRSigCheck(animation)) { animation = ResourceMgr_LoadKeyFrameAnimByName(animation); } if (ResourceMgr_OTRSigCheck(skeleton)) { skeleton = ResourceMgr_LoadKeyFrameSkelByName(skeleton); } Keyframe_ResetStandard(kfSkelAnime); FrameCtrl_Init(&kfSkelAnime->frameCtrl); kfSkelAnime->skeleton = (KeyFrameSkeleton*)Lib_SegmentedToVirtual(skeleton); kfSkelAnime->animation = (KeyFrameAnimation*)Lib_SegmentedToVirtual(animation); kfSkelAnime->jointTable = jointTable; kfSkelAnime->morphTable = morphTable; } void Keyframe_DestroyStandard(KFSkelAnime* kfSkelAnime) { } void Keyframe_StandardChangeAnim(KFSkelAnime* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode, Vec3s* rotOffsetsTable); void Keyframe_StandardPlayOnce(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, 0.0f, KEYFRAME_ANIM_ONCE, rotOffsetsTable); } void Keyframe_StandardPlayOnceWithSpeed(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable, f32 speed) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, speed, 0.0f, KEYFRAME_ANIM_ONCE, rotOffsetsTable); } void Keyframe_StandardPlayOnceWithMorph(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable, f32 morphFrames) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, morphFrames, KEYFRAME_ANIM_ONCE, rotOffsetsTable); } void Keyframe_StandardPlayLoop(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, 0.0f, KEYFRAME_ANIM_LOOP, rotOffsetsTable); } void Keyframe_StandardPlayLoopWithSpeed(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable, f32 speed) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, speed, 0.0f, KEYFRAME_ANIM_LOOP, rotOffsetsTable); } void Keyframe_StandardPlayLoopWithMorph(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable, f32 morphFrames) { Keyframe_StandardChangeAnim(kfSkelAnime, kfSkelAnime->skeleton, animation, 1.0f, ((KeyFrameAnimation*)Lib_SegmentedToVirtual(animation))->duration, 1.0f, 1.0f, morphFrames, KEYFRAME_ANIM_LOOP, rotOffsetsTable); } void Keyframe_StandardChangeAnim(KFSkelAnime* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation, f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode, Vec3s* rotOffsetsTable) { if (ResourceMgr_OTRSigCheck(animation)) { animation = ResourceMgr_LoadKeyFrameAnimByName(animation); } if (ResourceMgr_OTRSigCheck(skeleton)) { skeleton = ResourceMgr_LoadKeyFrameSkelByName(skeleton); } kfSkelAnime->morphFrames = morphFrames; kfSkelAnime->skeleton = (KeyFrameSkeleton*)Lib_SegmentedToVirtual(skeleton); kfSkelAnime->animation = (KeyFrameAnimation*)Lib_SegmentedToVirtual(animation); FrameCtrl_SetProperties(&kfSkelAnime->frameCtrl, startTime, endTime, kfSkelAnime->animation->duration, t, speed, animMode); kfSkelAnime->rotOffsetsTable = rotOffsetsTable; } void Keyframe_StandardChangeAnimQuick(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation) { if (ResourceMgr_OTRSigCheck(animation)) { animation = ResourceMgr_LoadKeyFrameAnimByName(animation); } kfSkelAnime->animation = Lib_SegmentedToVirtual(animation); kfSkelAnime->frameCtrl.duration = kfSkelAnime->animation->duration; } void Keyframe_UpdateStandardLimbs(KFSkelAnime* kfSkelAnime) { Vec3s* jointTable = kfSkelAnime->jointTable; Vec3s* morphTable = kfSkelAnime->morphTable; f32 t = 1.0f / fabsf(kfSkelAnime->morphFrames); s32 limbIndex; Keyframe_MorphInterpolate((s16*)jointTable, (s16*)morphTable, t); // Skip translation jointTable++; morphTable++; // Interpolate rotation for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++) { Vec3s frameRot; Vec3s morphRot; frameRot.x = jointTable->x; frameRot.y = jointTable->y; frameRot.z = jointTable->z; morphRot.x = morphTable->x; morphRot.y = morphTable->y; morphRot.z = morphTable->z; if (frameRot.x != morphRot.x || frameRot.y != morphRot.y || frameRot.z != morphRot.z) { Vec3s frameRotInv; f32 norm1; f32 norm2; frameRotInv.x = 0x7FFF + frameRot.x; frameRotInv.y = 0x7FFF - frameRot.y; frameRotInv.z = 0x7FFF + frameRot.z; norm1 = fabsf((f32)morphRot.x - frameRot.x) + fabsf((f32)morphRot.y - frameRot.y) + fabsf((f32)morphRot.z - frameRot.z); norm2 = fabsf((f32)morphRot.x - frameRotInv.x) + fabsf((f32)morphRot.y - frameRotInv.y) + fabsf((f32)morphRot.z - frameRotInv.z); if (norm1 < norm2) { Keyframe_RotationInterpolate(t, &jointTable->x, frameRot.x, morphRot.x); Keyframe_RotationInterpolate(t, &jointTable->y, frameRot.y, morphRot.y); Keyframe_RotationInterpolate(t, &jointTable->z, frameRot.z, morphRot.z); } else { Keyframe_RotationInterpolate(t, &jointTable->x, frameRotInv.x, morphRot.x); Keyframe_RotationInterpolate(t, &jointTable->y, frameRotInv.y, morphRot.y); Keyframe_RotationInterpolate(t, &jointTable->z, frameRotInv.z, morphRot.z); } } morphTable++; jointTable++; } } s32 Keyframe_UpdateStandard(KFSkelAnime* kfSkelAnime) { s32 limbIndex; u32 bit; u8* bitFlags; s32 i; s32 kfn = 0; s32 presetIndex = 0; s32 kfStart = 0; s16* presetValues; KeyFrame* keyFrames; s16* kfNums; s16* outputValues; if (kfSkelAnime->morphFrames != 0.0f) { outputValues = (s16*)kfSkelAnime->morphTable; } else { outputValues = (s16*)kfSkelAnime->jointTable; } presetValues = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->presetValues); kfNums = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->kfNums); keyFrames = (KeyFrame*)Lib_SegmentedToVirtual(kfSkelAnime->animation->keyFrames); bitFlags = (u8*)Lib_SegmentedToVirtual(kfSkelAnime->animation->bitFlags); // Translation bit = 1 << (3 * 2 - 1); for (i = 0; i < 3; i++, bit >>= 1) { // xyz if (*bitFlags & bit) { *outputValues = Keyframe_KeyCalc(kfStart, kfNums[kfn], keyFrames, kfSkelAnime->frameCtrl.curTime); kfStart += kfNums[kfn++]; } else { *outputValues = presetValues[presetIndex++]; } outputValues++; } // Rotation only for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++) { bit = 1 << (3 - 1); for (i = 0; i < 3; i++) { // xyz s32 pad; if (bitFlags[limbIndex] & bit) { *outputValues = Keyframe_KeyCalc(kfStart, kfNums[kfn], keyFrames, kfSkelAnime->frameCtrl.curTime); kfStart += kfNums[kfn++]; } else { *outputValues = presetValues[presetIndex++]; } *outputValues = FMOD(*outputValues * 0.1f, 360) * 182.04445f; bit >>= 1; outputValues++; } } if (kfSkelAnime->rotOffsetsTable != NULL) { Vec3s* table; if (kfSkelAnime->morphFrames != 0.0f) { table = kfSkelAnime->morphTable; } else { table = kfSkelAnime->jointTable; } table++; // Skip translation? // Add all offsets to rotations for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++, table++) { table->x = table->x + kfSkelAnime->rotOffsetsTable[limbIndex].x; table->y = table->y + kfSkelAnime->rotOffsetsTable[limbIndex].y; table->z = table->z + kfSkelAnime->rotOffsetsTable[limbIndex].z; } } if (IS_ZERO(kfSkelAnime->morphFrames)) { return FrameCtrl_Update(&kfSkelAnime->frameCtrl); } if (kfSkelAnime->morphFrames > 0.0f) { Keyframe_UpdateStandardLimbs(kfSkelAnime); kfSkelAnime->morphFrames -= 1.0f; if (kfSkelAnime->morphFrames <= 0.0f) { kfSkelAnime->morphFrames = 0.0f; } return KEYFRAME_NOT_DONE; } Keyframe_UpdateStandardLimbs(kfSkelAnime); kfSkelAnime->morphFrames += 1.0f; if (kfSkelAnime->morphFrames >= 0.0f) { kfSkelAnime->morphFrames = 0.0f; } return FrameCtrl_Update(&kfSkelAnime->frameCtrl); } void Keyframe_DrawStandardLimb(PlayState* play, KFSkelAnime* kfSkelAnime, s32* limbIndex, OverrideKeyframeDraw overrideKeyframeDraw, PostKeyframeDraw postKeyframeDraw, void* arg, Mtx** mtxStack) { KeyFrameStandardLimb* limb = *limbIndex + (KeyFrameStandardLimb*)Lib_SegmentedToVirtual(kfSkelAnime->skeleton->limbsStandard); s32 i; Gfx* newDList; Gfx* limbDList; u8 flags; Vec3s rot; Vec3s* jointData = &kfSkelAnime->jointTable[*limbIndex]; Vec3f pos; if (*limbIndex != 0) { pos.x = limb->translation.x; pos.y = limb->translation.y; pos.z = limb->translation.z; } else { pos.x = jointData->x; pos.y = jointData->y; pos.z = jointData->z; } jointData++; rot.x = jointData->x; rot.y = jointData->y; rot.z = jointData->z; OPEN_DISPS(play->state.gfxCtx); Matrix_Push(); newDList = limbDList = limb->dList; flags = limb->flags; if (overrideKeyframeDraw == NULL || (overrideKeyframeDraw != NULL && overrideKeyframeDraw(play, kfSkelAnime, *limbIndex, &newDList, &flags, arg, &rot, &pos) != 0)) { Matrix_TranslateRotateZYX(&pos, &rot); if (newDList != NULL) { Matrix_ToMtx(*mtxStack); if (flags & KEYFRAME_DRAW_XLU) { gSPMatrix(POLY_XLU_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, newDList); } else { gSPMatrix(POLY_OPA_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, newDList); } (*mtxStack)++; } else if (limbDList != NULL) { Matrix_ToMtx(*mtxStack); gSPMatrix(POLY_OPA_DISP++, *mtxStack, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); (*mtxStack)++; } } if (postKeyframeDraw != NULL) { postKeyframeDraw(play, kfSkelAnime, *limbIndex, &newDList, &flags, arg, &rot, &pos); } (*limbIndex)++; for (i = 0; i < limb->numChildren; i++) { Keyframe_DrawStandardLimb(play, kfSkelAnime, limbIndex, overrideKeyframeDraw, postKeyframeDraw, arg, mtxStack); } Matrix_Pop(); CLOSE_DISPS(play->state.gfxCtx); } void Keyframe_DrawStandard(PlayState* play, KFSkelAnime* kfSkelAnime, Mtx* mtxStack, OverrideKeyframeDraw overrideKeyframeDraw, PostKeyframeDraw postKeyframeDraw, void* arg) { s32 limbIndex; if (mtxStack == NULL) { return; } OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x0D, mtxStack); gSPSegment(POLY_XLU_DISP++, 0x0D, mtxStack); limbIndex = 0; Keyframe_DrawStandardLimb(play, kfSkelAnime, &limbIndex, overrideKeyframeDraw, postKeyframeDraw, arg, &mtxStack); CLOSE_DISPS(play->state.gfxCtx); } void Keyframe_FlexGetScales(KFSkelAnime* kfSkelAnime, s32 targetLimbIndex, s16* scalesOut) { s16* kfNums; s32 i; s32 kfn = 0; s32 presetIndex = 0; s32 kfStart = 0; s32 j; u16* bitFlags; s16* scales = scalesOut; s16* presetValues; KeyFrame* keyFrames; s32 limbIndex; presetValues = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->presetValues); kfNums = (s16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->kfNums); keyFrames = (KeyFrame*)Lib_SegmentedToVirtual(kfSkelAnime->animation->keyFrames); bitFlags = (u16*)Lib_SegmentedToVirtual(kfSkelAnime->animation->bitFlagsFlex); for (limbIndex = 0; limbIndex < kfSkelAnime->skeleton->limbCount; limbIndex++) { u32 bit = 1 << (3 * 3 - 1); for (i = 0; i < 3; i++) { if ((limbIndex == targetLimbIndex) && (i == 0)) { // Is the target limb and is scale data for (j = 0; j < 3; j++) { if (bitFlags[limbIndex] & bit) { *scales = Keyframe_KeyCalc(kfStart, kfNums[kfn], keyFrames, kfSkelAnime->frameCtrl.curTime); kfStart += kfNums[kfn]; kfn++; } else { *scales = presetValues[presetIndex]; presetIndex++; } bit >>= 1; scales++; } } else { // Not the target limb, step over values for (j = 0; j < 3; j++) { if (bitFlags[limbIndex] & bit) { kfStart += kfNums[kfn]; kfn++; } else { presetIndex++; } bit >>= 1; } } } } }