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#include <libultraship/bridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
void RegisterInstantPutaway() {
REGISTER_VB_SHOULD(VB_RESET_PUTAWAY_TIMER, {
if (CVarGetInteger("gEnhancements.Player.InstantPutaway", 0)) {
*should = false;
}
});
}
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