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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#include "2s2h/CustomMessage/CustomMessage.h"
#include "2s2h/Rando/Rando.h"
extern "C" {
#include "overlays/actors/ovl_En_Fsn/z_en_fsn.h"
#include "overlays/actors/ovl_En_GirlA/z_en_girla.h"
void EnGirlA_SetupAction(EnGirlA* enGirlA, EnGirlAActionFunc action);
void EnGirlA_Update2(EnGirlA* enGirlA, PlayState* play);
void EnGirlA_DoNothing(EnGirlA* enGirlA, PlayState* play);
void EnGirlA_Bought(PlayState* play, EnGirlA* enGirlA);
void EnGirlA_Restock(PlayState* play, EnGirlA* enGirlA);
void EnGirlA_Draw(Actor* actor, PlayState* play);
void EnGirlA_BuyFanfare(PlayState* play, EnGirlA* enGirlA);
}
#define CVAR_NAME "gEnhancements.Shops.CuriosityShopRefills"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
#define SHOP_DESC_TEXT_ID 0x0841
#define SHOP_CHOICE_TEXT_ID 0x0842
struct RefillItem {
ItemId itemId;
GetItemId gi;
GetItemDrawId drawId;
u16 weekEventFlag;
RandoItemId randoItem;
const char* name;
u16 price;
};
static constexpr RefillItem sRefillItems[] = {
{ ITEM_SEAHORSE, GI_SEAHORSE_CAUGHT, GID_SEAHORSE_CAUGHT, WEEKEVENTREG_RECEIVED_SEAHORSE_HEART_PIECE, RI_NONE,
"Seahorse", 100 },
{ ITEM_GOLD_DUST, GI_GOLD_DUST_2, GID_GOLD_DUST, WEEKEVENTREG_RECEIVED_GORON_RACE_BOTTLE, RI_BOTTLE_GOLD_DUST,
"Gold Dust", 200 },
{ ITEM_CHATEAU, GI_CHATEAU, GID_CHATEAU, WEEKEVENTREG_ESCORTED_CREMIA, RI_BOTTLE_CHATEAU_ROMANI, "Chateau Romani",
200 },
};
// Shop item positions
static const Vec3f sShopItemPositions[] = {
{ -5.0f, 35.0f, -95.0f },
{ 13.0f, 35.0f, -95.0f },
{ 31.0f, 35.0f, -95.0f },
};
static const RefillItem* GetRefillItem(s16 shopId) {
if (shopId < 0 || shopId >= static_cast<s16>(std::size(sRefillItems))) {
return nullptr;
}
return &sRefillItems[shopId];
}
static bool HasAccessToGreatBay() {
if (gSaveContext.save.saveInfo.inventory.items[SLOT_OCARINA] == ITEM_NONE) {
return false;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
return true;
}
if (CHECK_QUEST_ITEM(QUEST_SONG_SOARING)) {
if (GET_OWL_STATUE_ACTIVATED(OWL_WARP_GREAT_BAY_COAST)) {
return true;
}
if (GET_OWL_STATUE_ACTIVATED(OWL_WARP_ZORA_CAPE)) {
return true;
}
}
return false;
}
// Note: IsRefillAvailable checks for bottle availibility. We don't need to do that here.
static bool HasSeahorseRequirements() {
if (!HasAccessToGreatBay()) {
return false;
}
if (gSaveContext.save.saveInfo.inventory.items[SLOT_MASK_ZORA] == ITEM_NONE) {
return false;
}
if (gSaveContext.save.saveInfo.inventory.items[SLOT_PICTOGRAPH_BOX] == ITEM_NONE) {
return false;
}
if (IS_RANDO && RANDO_SAVE_OPTIONS[RO_SHUFFLE_SWIM] && !Flags_GetRandoInf(RANDO_INF_OBTAINED_SWIM)) {
return false;
}
return true;
}
static bool IsRefillAvailable(const RefillItem& item) {
// If they got it in their inventory don't even offer the thing for sale
if (Inventory_HasItemInBottle(item.itemId)) {
return false;
}
if (item.itemId == ITEM_SEAHORSE) {
return HasSeahorseRequirements();
}
if (IS_RANDO) {
if (item.randoItem != RI_NONE) {
RandoCheckId itemPlacement = Rando::FindItemPlacement(item.randoItem);
return itemPlacement != RC_UNKNOWN && RANDO_SAVE_CHECKS[itemPlacement].obtained;
}
}
// Vanilla: check the relevant quest flag
return CHECK_WEEKEVENTREG(item.weekEventFlag);
}
static bool HasAvailableRefills() {
for (const auto& item : sRefillItems) {
if (IsRefillAvailable(item)) {
return true;
}
}
return false;
}
static s32 RefillItem_CanBuy(PlayState* play, EnGirlA* enGirlA) {
const RefillItem* item = GetRefillItem(enGirlA->actor.world.rot.z);
if (item == nullptr) {
return CANBUY_RESULT_CANNOT_GET_NOW;
}
if (!Inventory_HasEmptyBottle()) {
return CANBUY_RESULT_NEED_EMPTY_BOTTLE;
}
if (gSaveContext.save.saveInfo.playerData.rupees < item->price) {
return CANBUY_RESULT_NEED_RUPEES;
}
return CANBUY_RESULT_SUCCESS_2;
}
static void RefillItem_Init(EnGirlA* enGirlA, PlayState* play) {
const RefillItem* item = GetRefillItem(enGirlA->actor.world.rot.z);
if (item == nullptr) {
Actor_Kill(&enGirlA->actor);
return;
}
// Mimic EnGirlA initialization
enGirlA->actor.textId = SHOP_DESC_TEXT_ID;
enGirlA->choiceTextId = SHOP_CHOICE_TEXT_ID;
enGirlA->getItemId = item->gi;
enGirlA->getItemDrawId = item->drawId;
enGirlA->canBuyFunc = RefillItem_CanBuy;
enGirlA->boughtFunc = EnGirlA_Bought;
enGirlA->restockFunc = EnGirlA_Restock;
enGirlA->buyFunc = (EnGirlAShopActionFunc)EnGirlA_DoNothing; // EnFsn handles the transfer
enGirlA->buyFanfareFunc = EnGirlA_BuyFanfare;
enGirlA->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
Actor_SetScale(&enGirlA->actor, 0.25f);
enGirlA->actor.shape.yOffset = 24.0f;
enGirlA->actor.shape.shadowScale = 4.0f;
enGirlA->actor.floorHeight = enGirlA->actor.home.pos.y;
enGirlA->actor.gravity = 0.0f;
EnGirlA_SetupAction(enGirlA, EnGirlA_DoNothing);
enGirlA->isInitialized = true;
enGirlA->mainActionFunc = EnGirlA_Update2;
enGirlA->isSelected = false;
enGirlA->rotY = 0;
enGirlA->initialRotY = enGirlA->actor.shape.rot.y;
enGirlA->isOutOfStock = false;
enGirlA->actor.draw = EnGirlA_Draw;
enGirlA->drawFunc = NULL;
}
static const RefillItem* GetActiveRefillItem() {
if (gPlayState->msgCtx.talkActor == nullptr || gPlayState->msgCtx.talkActor->id != ACTOR_EN_FSN) {
return nullptr;
}
auto* enFsn = (EnFsn*)gPlayState->msgCtx.talkActor;
if (enFsn->cursorIndex < 0 || enFsn->cursorIndex >= ARRAY_COUNT(sShopItemPositions)) {
return nullptr;
}
auto* itemActor = enFsn->items[enFsn->cursorIndex];
if (itemActor == nullptr) {
return nullptr;
}
return GetRefillItem(itemActor->actor.world.rot.z);
}
static void RegisterCuriosityShopRefills() {
// Spawn refills on Shopkeeper Init
COND_ID_HOOK(OnActorInit, ACTOR_EN_FSN, CVAR, [](Actor* actor) {
EnFsn* enFsn = (EnFsn*)actor;
if (!ENFSN_IS_SHOP(&enFsn->actor) || gPlayState->sceneId != SCENE_AYASHIISHOP) {
return;
}
s32 slotIndex = enFsn->totalSellingItems;
for (size_t i = 0; i < std::size(sRefillItems) && slotIndex < ARRAY_COUNT(sShopItemPositions); ++i) {
const RefillItem& refill = sRefillItems[i];
if (!IsRefillAvailable(refill)) {
continue;
}
const Vec3f& pos = sShopItemPositions[slotIndex];
Actor* spawnedActor =
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_GIRLA, pos.x, pos.y, pos.z, 0, 0, 0, SI_BOTTLE);
if (spawnedActor != nullptr) {
EnGirlA* enGirlA = (EnGirlA*)spawnedActor;
enGirlA->actor.world.rot.z = (s16)i;
enGirlA->mainActionFunc = (EnGirlAActionFunc)RefillItem_Init; // Hijack update to run correct init
enFsn->items[slotIndex] = enGirlA;
enFsn->itemIds[slotIndex] = SI_BOTTLE;
enFsn->totalSellingItems++;
enFsn->numSellingItems++;
slotIndex++;
}
}
});
// Hook: Notify shopkeeper of available items
COND_VB_SHOULD(VB_EN_FSN_HAS_ITEMS, CVAR, {
if (gPlayState->sceneId == SCENE_AYASHIISHOP) {
*should = HasAvailableRefills();
}
});
// Custom text descriptions
COND_ID_HOOK(OnOpenText, SHOP_DESC_TEXT_ID, CVAR, [](u16* textId, bool* loadFromMessageTable) {
const RefillItem* item = GetActiveRefillItem();
if (item == nullptr) {
return;
}
CustomMessage::Entry entry = CustomMessage::LoadVanillaMessageTableEntry(SHOP_DESC_TEXT_ID);
entry.msg =
"%r" + std::string(item->name) + ": " + std::to_string(item->price) + " Rupees\n" + "%wA rare refill!\x1A";
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
});
COND_ID_HOOK(OnOpenText, SHOP_CHOICE_TEXT_ID, CVAR, [](u16* textId, bool* loadFromMessageTable) {
const RefillItem* item = GetActiveRefillItem();
if (item == nullptr) {
return;
}
CustomMessage::Entry entry = CustomMessage::LoadVanillaMessageTableEntry(SHOP_CHOICE_TEXT_ID);
entry.firstItemCost = item->price;
entry.msg = "%r" + std::string(item->name) + ": " + std::to_string(item->price) + " Rupees\n" +
"%g\xC2I'll buy it\nNo thanks";
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
});
}
static RegisterShipInitFunc initFunc(RegisterCuriosityShopRefills, { CVAR_NAME });
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