blob: ca284df7ba61b651a6501378f537f0d0815c26ff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include "ActorBehavior.h"
#include "public/bridge/consolevariablebridge.h"
extern "C" {
#include "variables.h"
#include "overlays/actors/ovl_En_Ma_Yto/z_en_ma_yto.h"
void EnMaYto_PostMilkRunEnd(EnMaYto* enMaYto, PlayState* play);
}
// This interaction is skipped by the SkipLearningSongOfHealing and forced on for rando for now, this file simply
// handles queuing up the checks to be given.
void Rando::ActorBehavior::InitEnMaYtoBehavior() {
COND_VB_SHOULD(VB_GIVE_ROMANI_MASK, IS_RANDO, {
EnMaYto* enMaYto = va_arg(args, EnMaYto*);
*should = false;
enMaYto->unk310 = 3;
enMaYto->actionFunc = EnMaYto_PostMilkRunEnd;
});
COND_VB_SHOULD(VB_HAVE_ROMANI_MASK, IS_RANDO, { *should = RANDO_SAVE_CHECKS[RC_CREMIA_ESCORT].cycleObtained; });
COND_VB_SHOULD(VB_PLAY_TRANSITION_CS, IS_RANDO, {
if (gSaveContext.save.cutsceneIndex == 0x0 && gSaveContext.save.entrance == ENTRANCE(TERMINA_FIELD, 13) &&
!RANDO_SAVE_CHECKS[RC_CREMIA_ESCORT].cycleObtained) {
RANDO_SAVE_CHECKS[RC_CREMIA_ESCORT].eligible = true;
SET_WEEKEVENTREG(WEEKEVENTREG_14_01);
Message_BombersNotebookQueueEvent(gPlayState, BOMBERS_NOTEBOOK_EVENT_RECEIVED_ROMANIS_MASK);
Message_BombersNotebookQueueEvent(gPlayState, BOMBERS_NOTEBOOK_EVENT_ESCORTED_CREMIA);
Message_BombersNotebookQueueEvent(gPlayState, BOMBERS_NOTEBOOK_EVENT_MET_CREMIA);
}
});
}
|