summaryrefslogtreecommitdiff
path: root/mm/2s2h/Rando/GiveItem.cpp
blob: 8e0dfd3c7f750c47c0ebf100298dc5763aca5968 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
#include "Rando/Rando.h"

extern "C" {
#include "variables.h"
#include "functions.h"
}

void Rando::GiveItem(RandoItemId randoItemId) {
    switch (randoItemId) {
        case RI_CLOCK_TOWN_STRAY_FAIRY:
            SET_WEEKEVENTREG(WEEKEVENTREG_08_80);
            break;
        case RI_WOODFALL_STRAY_FAIRY:
            gSaveContext.save.saveInfo.inventory.strayFairies[DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE]++;
            break;
        case RI_SNOWHEAD_STRAY_FAIRY:
            gSaveContext.save.saveInfo.inventory.strayFairies[DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE]++;
            break;
        case RI_GREAT_BAY_STRAY_FAIRY:
            gSaveContext.save.saveInfo.inventory.strayFairies[DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE]++;
            break;
        case RI_STONE_TOWER_STRAY_FAIRY:
            gSaveContext.save.saveInfo.inventory.strayFairies[DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE]++;
            break;
        case RI_GREAT_SPIN_ATTACK:
            SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_GREAT_SPIN_ATTACK);
            break;
        case RI_DOUBLE_DEFENSE:
            gSaveContext.save.saveInfo.playerData.doubleDefense = true;
            gSaveContext.save.saveInfo.inventory.defenseHearts = 20;
            break;
        case RI_SINGLE_MAGIC:
            gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
            gSaveContext.save.saveInfo.playerData.magic = gSaveContext.magicFillTarget = MAGIC_NORMAL_METER;
            SET_WEEKEVENTREG(WEEKEVENTREG_12_80);
            break;
        case RI_DOUBLE_MAGIC:
            gSaveContext.save.saveInfo.playerData.isMagicAcquired = true;
            gSaveContext.save.saveInfo.playerData.isDoubleMagicAcquired = true;
            gSaveContext.save.saveInfo.playerData.magic = gSaveContext.magicFillTarget = MAGIC_DOUBLE_METER;
            gSaveContext.save.saveInfo.playerData.magicLevel = 0;
            SET_WEEKEVENTREG(WEEKEVENTREG_12_80);
            break;
        // Don't love this because it doesn't hit GameInteractor_ExecuteOnItemGive()
        // but not sure how else to account for collecting outside of dungeon
        case RI_WOODFALL_BOSS_KEY:
        case RI_WOODFALL_MAP:
        case RI_WOODFALL_COMPASS:
            SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS,
                             DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE);
            break;
        case RI_WOODFALL_SMALL_KEY:
            if (DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE) < 0) {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE) = 1;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE] = 1;
            } else {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE)++;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_WOODFALL_TEMPLE]++;
            }
            break;
        case RI_SNOWHEAD_BOSS_KEY:
        case RI_SNOWHEAD_MAP:
        case RI_SNOWHEAD_COMPASS:
            SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS,
                             DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE);
            break;
        case RI_SNOWHEAD_SMALL_KEY:
            if (DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE) < 0) {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE) = 1;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE] = 1;
            } else {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE)++;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_SNOWHEAD_TEMPLE]++;
            }
            break;
        case RI_GREAT_BAY_BOSS_KEY:
        case RI_GREAT_BAY_MAP:
        case RI_GREAT_BAY_COMPASS:
            SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS,
                             DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE);
            break;
        case RI_GREAT_BAY_SMALL_KEY:
            if (DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE) < 0) {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE) = 1;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE] = 1;
            } else {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE)++;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE]++;
            }
            break;
        case RI_STONE_TOWER_BOSS_KEY:
        case RI_STONE_TOWER_MAP:
        case RI_STONE_TOWER_COMPASS:
            SET_DUNGEON_ITEM(Rando::StaticData::Items[randoItemId].itemId - ITEM_KEY_BOSS,
                             DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE);
            break;
        case RI_STONE_TOWER_SMALL_KEY:
            if (DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE) < 0) {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE) = 1;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE] = 1;
            } else {
                DUNGEON_KEY_COUNT(DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE)++;
                gSaveContext.save.shipSaveInfo.rando.foundDungeonKeys[DUNGEON_SCENE_INDEX_STONE_TOWER_TEMPLE]++;
            }
            break;
        // Technically these should never be used, but leaving them here just in case
        case RI_PROGRESSIVE_MAGIC:
        case RI_PROGRESSIVE_BOW:
        case RI_PROGRESSIVE_BOMB_BAG:
        case RI_PROGRESSIVE_LULLABY:
        case RI_PROGRESSIVE_SWORD:
        case RI_PROGRESSIVE_WALLET:
            Rando::GiveItem(Rando::ConvertItem(randoItemId));
            break;
        case RI_BOMB_BAG_20:
        case RI_BOMB_BAG_30:
        case RI_BOMB_BAG_40:
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
            AMMO(ITEM_BOMB) = AMMO(ITEM_BOMBCHU) = CUR_CAPACITY(UPG_BOMB_BAG);
            break;
        case RI_WALLET_ADULT:
        case RI_WALLET_GIANT:
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            // Fill Rupees to max, this may be opt-in later
            gSaveContext.rupeeAccumulator = CUR_CAPACITY(UPG_WALLET);
            break;
        case RI_GS_TOKEN_SWAMP:
            // Set QUEST_QUIVER to match bug mentioned in z_parameter.c
            SET_QUEST_ITEM(QUEST_QUIVER);
            Inventory_IncrementSkullTokenCount(SCENE_KINSTA1);
            break;
        case RI_GS_TOKEN_OCEAN:
            SET_QUEST_ITEM(QUEST_QUIVER);
            Inventory_IncrementSkullTokenCount(SCENE_KINDAN2);
            break;
        case RI_MOONS_TEAR:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_MOONS_TEAR);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_DEED_LAND:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_DEED_LAND);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_DEED_SWAMP:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_DEED_SWAMP);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_DEED_MOUNTAIN:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_DEED_MOUNTAIN);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_DEED_OCEAN:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_DEED_OCEAN);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_ROOM_KEY:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_LETTER_TO_MAMA:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_MAMA);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_LETTER_TO_KAFEI:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_PENDANT_OF_MEMORIES:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_PENDANT_OF_MEMORIES);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_POWDER_KEG:
            Flags_SetWeekEventReg(WEEKEVENTREG_HAS_POWDERKEG_PRIVILEGES);
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_SWORD_GILDED:
        case RI_SWORD_KOKIRI:
        case RI_SWORD_RAZOR:
            if (STOLEN_ITEM_1 == ITEM_SWORD_KOKIRI || STOLEN_ITEM_1 == ITEM_SWORD_RAZOR) {
                SET_STOLEN_ITEM_1(STOLEN_ITEM_NONE);
            }
            if (STOLEN_ITEM_2 == ITEM_SWORD_KOKIRI || STOLEN_ITEM_2 == ITEM_SWORD_RAZOR) {
                SET_STOLEN_ITEM_2(STOLEN_ITEM_NONE);
            }

            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_TINGLE_MAP_CLOCK_TOWN:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_CLOCK_TOWN);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_CLOCK_TOWN);
            break;
        case RI_TINGLE_MAP_WOODFALL:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_WOODFALL);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_WOODFALL);
            break;
        case RI_TINGLE_MAP_SNOWHEAD:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_SNOWHEAD);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_SNOWHEAD);
            break;
        case RI_TINGLE_MAP_ROMANI_RANCH:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_ROMANI_RANCH);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_ROMANI_RANCH);
            break;
        case RI_TINGLE_MAP_GREAT_BAY:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_GREAT_BAY);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_GREAT_BAY);
            break;
        case RI_TINGLE_MAP_STONE_TOWER:
            Inventory_SetWorldMapCloudVisibility(TINGLE_MAP_STONE_TOWER);
            SET_WEEKEVENTREG(WEEKEVENTREG_TINGLE_MAP_BOUGHT_STONE_TOWER);
            break;
        case RI_OWL_CLOCK_TOWN_SOUTH:
            Sram_ActivateOwl(OWL_WARP_CLOCK_TOWN);
            break;
        case RI_OWL_GREAT_BAY_COAST:
            Sram_ActivateOwl(OWL_WARP_GREAT_BAY_COAST);
            break;
        case RI_OWL_IKANA_CANYON:
            Sram_ActivateOwl(OWL_WARP_IKANA_CANYON);
            break;
        case RI_OWL_MILK_ROAD:
            Sram_ActivateOwl(OWL_WARP_MILK_ROAD);
            break;
        case RI_OWL_MOUNTAIN_VILLAGE:
            Sram_ActivateOwl(OWL_WARP_MOUNTAIN_VILLAGE);
            break;
        case RI_OWL_SNOWHEAD:
            Sram_ActivateOwl(OWL_WARP_SNOWHEAD);
            break;
        case RI_OWL_SOUTHERN_SWAMP:
            Sram_ActivateOwl(OWL_WARP_SOUTHERN_SWAMP);
            break;
        case RI_OWL_STONE_TOWER:
            Sram_ActivateOwl(OWL_WARP_STONE_TOWER);
            break;
        case RI_OWL_WOODFALL:
            Sram_ActivateOwl(OWL_WARP_WOODFALL);
            break;
        case RI_OWL_ZORA_CAPE:
            Sram_ActivateOwl(OWL_WARP_ZORA_CAPE);
            break;
        case RI_HEART_CONTAINER:
        case RI_HEART_PIECE:
            gSaveContext.healthAccumulator = gSaveContext.save.saveInfo.playerData.healthCapacity + 0x10;
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
        case RI_BOTTLE_RED_POTION:
            // ITEM_LONGSHOT will give a Red Potion bottle on the first available bottle slot
            // ITEM_POTION_RED will put a Red Potion bottle on the first bottle slot
            Item_Give(gPlayState, ITEM_LONGSHOT);
            break;
        case RI_SOUL_GOHT:
        case RI_SOUL_GYORG:
        case RI_SOUL_MAJORA:
        case RI_SOUL_ODOLWA:
        case RI_SOUL_TWINMOLD:
            Flags_SetRandoInf(RANDO_INF_OBTAINED_SOUL_OF_GOHT + (randoItemId - RI_SOUL_GOHT));
            break;
        case RI_FROG_BLUE:
            SET_WEEKEVENTREG(WEEKEVENTREG_33_01);
            break;
        case RI_FROG_CYAN:
            SET_WEEKEVENTREG(WEEKEVENTREG_32_40);
            break;
        case RI_FROG_PINK:
            SET_WEEKEVENTREG(WEEKEVENTREG_32_80);
            break;
        case RI_FROG_WHITE:
            SET_WEEKEVENTREG(WEEKEVENTREG_33_02);
            break;
        case RI_JUNK:
        case RI_NONE:
            break;
        default:
            Item_Give(gPlayState, Rando::StaticData::Items[randoItemId].itemId);
            break;
    }
}