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<title>OTRExporter/assets/objects/object_box, branch develop</title>
<subtitle>Tooling to extract assets from ROMs and build OTR archives for Ship-based ports</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/'/>
<entry>
<title>Fix files from MM</title>
<updated>2025-03-29T17:50:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-03-03T17:15:19+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>remove hardcoded soh assets and allow custom assets to be passed in (#9)</title>
<updated>2023-10-25T03:20:34+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-25T03:20:34+00:00</published>
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<pre>
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<entry>
<title>Cosmetic Editor v3 (#1898)</title>
<updated>2022-12-09T04:24:39+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-12-09T04:24:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/commit/?id=48a6db34d5125587d27676eb81d51a49bd1335fc'/>
<id>48a6db34d5125587d27676eb81d51a49bd1335fc</id>
<content type='text'>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</pre>
</div>
</content>
</entry>
<entry>
<title>Chest size and texture matches contents (#1778)</title>
<updated>2022-10-21T02:33:04+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-21T02:33:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/commit/?id=02c0f2d148dc8fbf66af83898f02dfe3699ed789'/>
<id>02c0f2d148dc8fbf66af83898f02dfe3699ed789</id>
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* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size &amp; texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only</content>
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* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size &amp; texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only</pre>
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</entry>
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