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<title>OTRExporter/assets/objects/object_triforce_piece_0, branch develop</title>
<subtitle>Tooling to extract assets from ROMs and build OTR archives for Ship-based ports</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/'/>
<entry>
<title>Fix files from MM</title>
<updated>2025-03-29T17:50:21+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2024-03-03T17:15:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/commit/?id=8e2d0876b195e19d12854f498b584602910cb64d'/>
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<pre>
</pre>
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</entry>
<entry>
<title>remove hardcoded soh assets and allow custom assets to be passed in (#9)</title>
<updated>2023-10-25T03:20:34+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-25T03:20:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/commit/?id=f1bc0a726813d7e70ad471fdebd080e6fd77996a'/>
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</entry>
<entry>
<title>Randomizer feature: Triforce Hunt (#3062)</title>
<updated>2023-09-26T13:45:37+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-09-26T13:45:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/OTRExporter/commit/?id=4e8de88b83d6d664ef653cf8750e37a22ac4612b'/>
<id>4e8de88b83d6d664ef653cf8750e37a22ac4612b</id>
<content type='text'>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</pre>
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</entry>
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