<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/.gitignore, branch develop-blair</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Add clang-format scripts and github runner action (#5270)</title>
<updated>2025-04-01T21:09:44+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-01T21:09:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e8389e0b2e116bac34cbaea1e1eda0280a77da1a'/>
<id>e8389e0b2e116bac34cbaea1e1eda0280a77da1a</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Dev Feature - Create VS Code Build tasks and update build documentation (#4895)</title>
<updated>2025-01-19T18:49:23+00:00</updated>
<author>
<name>Lord Jabu Jabu</name>
<email>TheJabuJabu@proton.me</email>
</author>
<published>2025-01-19T12:30:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=335754353855184d93614be0fba4c351199d311f'/>
<id>335754353855184d93614be0fba4c351199d311f</id>
<content type='text'>
* Added vs code build tasks

* Fix typo in BUILDING.md regarding CMake Tools plugin

* Add "Build All" task to VS Code configuration
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Added vs code build tasks

* Fix typo in BUILDING.md regarding CMake Tools plugin

* Add "Build All" task to VS Code configuration
</pre>
</div>
</content>
</entry>
<entry>
<title>Bombchu logic fixes, Add BetterBombchShopping enhancment and some adjacent cleanups (#3733)</title>
<updated>2024-08-17T23:10:11+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2024-08-17T23:10:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=9c2e773ce4194c4c718cda7dbe70981c3e1e22ea'/>
<id>9c2e773ce4194c4c718cda7dbe70981c3e1e22ea</id>
<content type='text'>
* Initial Bombchu rework implementation

* Finish bombchus in logic overhaul

* address reviews

* Post resolution fixes

* fix git being dumb

* Readd Child Wallet To Bombchu Bowling Logic

* post merge fixes

* fix some oversights in bombchu shopping logic

* doesn't work, linker errors

* cleanup old reviews

* Make it build, likely broken by VB

* attempt to fix carpet man second purchse text

* commit to change branch

* mostly have carpet guy working

* badly fix carpet salesman

* fix better bombchu shopping

* fix bombchu drops

* remember you need bombchus in inventory to get drops

* Address reviews

* post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case

* fix oversight which could have allowed for bombchus to logical exist when they shouldn't

* Remove special bombchu playthrough checks which are causing bugs and no longer needed

* fix Slingshot logic reset

* Convert helpers I touched into CanUse and HasItem

* last cleanups</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Bombchu rework implementation

* Finish bombchus in logic overhaul

* address reviews

* Post resolution fixes

* fix git being dumb

* Readd Child Wallet To Bombchu Bowling Logic

* post merge fixes

* fix some oversights in bombchu shopping logic

* doesn't work, linker errors

* cleanup old reviews

* Make it build, likely broken by VB

* attempt to fix carpet man second purchse text

* commit to change branch

* mostly have carpet guy working

* badly fix carpet salesman

* fix better bombchu shopping

* fix bombchu drops

* remember you need bombchus in inventory to get drops

* Address reviews

* post-SCL clean up and redo the bombchu ammo logic to apply better to the spirit edge case

* fix oversight which could have allowed for bombchus to logical exist when they shouldn't

* Remove special bombchu playthrough checks which are causing bugs and no longer needed

* fix Slingshot logic reset

* Convert helpers I touched into CanUse and HasItem

* last cleanups</pre>
</div>
</content>
</entry>
<entry>
<title>clean up cmake configure files (#4002)</title>
<updated>2024-04-20T15:03:41+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-20T15:03:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=067782fa912fd2ca9b0c318292a2d9f5a4e40c74'/>
<id>067782fa912fd2ca9b0c318292a2d9f5a4e40c74</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>udpate mac launch script to set SHIP_HOME (#2831)</title>
<updated>2023-05-05T06:34:07+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-05-05T06:34:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=5f0f2731ee607d6c3312d494cc598eaf3b47705f'/>
<id>5f0f2731ee607d6c3312d494cc598eaf3b47705f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Lus updates (#2835)</title>
<updated>2023-05-05T03:56:57+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-05-05T03:56:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f9cfcde6274fc8a9678ead05616ae5587630b6f2'/>
<id>f9cfcde6274fc8a9678ead05616ae5587630b6f2</id>
<content type='text'>
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add version info and other details to windows exe properties (#2743)</title>
<updated>2023-04-25T14:36:35+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-25T14:36:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=000a5d28f35583b8cd6494d11fb4a0c0b4bcd298'/>
<id>000a5d28f35583b8cd6494d11fb4a0c0b4bcd298</id>
<content type='text'>
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case</pre>
</div>
</content>
</entry>
<entry>
<title>build/package/ship `soh.otr` (#2699)</title>
<updated>2023-04-13T01:14:33+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-13T01:14:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c4ce2f10cd1076136f4a16c677738309f16bb301'/>
<id>c4ce2f10cd1076136f4a16c677738309f16bb301</id>
<content type='text'>
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis &lt;louist103@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis &lt;louist103@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Dual OTR MQ and Vanilla Support (#1694)</title>
<updated>2022-10-17T03:07:35+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-10-17T03:07:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7b08f98b8c85a29e4a0d73ecd2184c963332905e'/>
<id>7b08f98b8c85a29e4a0d73ecd2184c963332905e</id>
<content type='text'>
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[OTR] Initial support for PNG textures (#1634)</title>
<updated>2022-10-01T20:33:29+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-01T20:33:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ec88b90ed899467e1e0a7e0b228264c57d0fd543'/>
<id>ec88b90ed899467e1e0a7e0b228264c57d0fd543</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
