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<title>Shipwright, branch 3.0.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Increment version</title>
<updated>2022-08-04T21:35:49+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-04T21:35:49+00:00</published>
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<entry>
<title>don't use signed ints for epochs (#1044)</title>
<updated>2022-08-04T21:32:23+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-08-04T21:32:23+00:00</published>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</entry>
<entry>
<title>Fix Navi HUD text regression (#1020)</title>
<updated>2022-08-04T02:47:54+00:00</updated>
<author>
<name>vaguerant</name>
<email>vaguerant@users.noreply.github.com</email>
</author>
<published>2022-08-04T02:47:54+00:00</published>
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<id>78ad2820562e80f31b90853d8536133d8f2604f8</id>
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* Fix Navi HUD text regression

* Fix the fix</content>
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* Fix Navi HUD text regression

* Fix the fix</pre>
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</entry>
<entry>
<title>fix same name controller entry being unselectable (#1031)</title>
<updated>2022-08-04T02:45:02+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-08-04T02:45:02+00:00</published>
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This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.</content>
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This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.</pre>
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</entry>
<entry>
<title>This should fix (all?) 60fps interpolation issues left. (#938)</title>
<updated>2022-08-04T02:36:13+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-04T02:36:13+00:00</published>
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<id>0f7a88bd5a34e1ff21e6a7a3ef5ac9b81cafb0f8</id>
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* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</entry>
<entry>
<title>Randomizer: Ocarina of Time Ice Trap Fix (#964)</title>
<updated>2022-08-03T03:48:51+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-03T03:48:51+00:00</published>
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<id>fe02818d512d300b75ed8d38f0a0d9a0fd32f2de</id>
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* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.</content>
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* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.</pre>
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</entry>
<entry>
<title>Fixed deku stick on B and horse swordless (#995)</title>
<updated>2022-08-03T03:46:39+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-08-03T03:46:39+00:00</published>
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<id>b89cc25df3e26717a76c7a847494e14fb05d9595</id>
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<entry>
<title>Prevents blocking Song of Time check by shielding. (#1001)</title>
<updated>2022-08-02T22:09:53+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-02T22:09:53+00:00</published>
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<id>7eba85c3b42ab1ebb2844f329596c311456c74ac</id>
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<entry>
<title>Revert Goron Spin Fix (#1003)</title>
<updated>2022-08-02T22:09:02+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-02T22:09:02+00:00</published>
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<id>73447f05ab4bc915e13cf4222f536ffc656bfb0a</id>
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* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.</content>
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* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.</pre>
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</content>
</entry>
<entry>
<title>Do this in Rachael instead</title>
<updated>2022-08-02T17:57:34+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>jbodner09@outlook.com</email>
</author>
<published>2022-08-02T03:46:50+00:00</published>
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