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<title>Shipwright, branch 6.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<title>bump version (#2632)</title>
<updated>2023-03-14T13:16:54+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
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<published>2023-03-14T13:16:54+00:00</published>
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<entry>
<title>use LUS with atmosphere fix (#2629)</title>
<updated>2023-03-14T07:56:14+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-03-14T07:56:14+00:00</published>
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<entry>
<title>Shopsanity Affordable Logic Update (#2617)</title>
<updated>2023-03-13T21:24:51+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-03-13T21:24:51+00:00</published>
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* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.

* Clarified logic in comments and variable names.

* Streamlined affordable check for starter wallet.

One more function comment.

* More streamlining of affordable price generation, comment clarification.</content>
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* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.

* Clarified logic in comments and variable names.

* Streamlined affordable check for starter wallet.

One more function comment.

* More streamlining of affordable price generation, comment clarification.</pre>
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</entry>
<entry>
<title>Makes sequenceMap and seqLoadStatus a dynamic size (#2610)</title>
<updated>2023-03-12T19:55:25+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-03-12T19:55:25+00:00</published>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</content>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</pre>
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<entry>
<title>clear bongo bongo static effect on actor reset (#2603)</title>
<updated>2023-03-12T07:06:52+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-12T07:06:52+00:00</published>
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<entry>
<title>remove left over boss location logic from mq logic (#2619)</title>
<updated>2023-03-12T07:01:18+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-12T07:01:18+00:00</published>
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<entry>
<title>Enemy Rando - Arwing range check (Khan Edition) (#2613)</title>
<updated>2023-03-11T17:47:56+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-03-11T17:47:56+00:00</published>
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* Arwing range check

* Small code cleanup</content>
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* Arwing range check

* Small code cleanup</pre>
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<entry>
<title>Exclude club moblins in clear rooms (#2593)</title>
<updated>2023-03-08T18:10:14+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-03-08T18:10:14+00:00</published>
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<entry>
<title>fix rando quest selection falling back to vanilla saves (#2599)</title>
<updated>2023-03-08T18:09:22+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-08T18:09:22+00:00</published>
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<entry>
<title>fix flag wind speed to use correct uint type (#2600)</title>
<updated>2023-03-08T18:08:54+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-08T18:08:54+00:00</published>
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