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<title>Shipwright, branch 7.0.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Version Bump (#2867)</title>
<updated>2023-05-11T01:57:22+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-05-11T01:57:22+00:00</published>
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<entry>
<title>Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872)</title>
<updated>2023-05-11T01:48:01+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-05-11T01:48:01+00:00</published>
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<entry>
<title>reserved thread count (#2868)</title>
<updated>2023-05-11T01:32:15+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-05-11T01:32:15+00:00</published>
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* reserved thread count

* add comment, use latest main

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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* reserved thread count

* add comment, use latest main

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</content>
</entry>
<entry>
<title>Fix several enemy ID's for Hyper Rush (#2871)</title>
<updated>2023-05-11T00:44:40+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-05-11T00:44:40+00:00</published>
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<entry>
<title>CC: No longer rely on received parameter to be 0 (#2870)</title>
<updated>2023-05-10T13:15:33+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-05-10T13:15:33+00:00</published>
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<entry>
<title>Cleanup cvars that are set on boot (#2863)</title>
<updated>2023-05-10T13:08:35+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-05-10T13:08:35+00:00</published>
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<entry>
<title>RANDO: Fix logic with OGC and mixed entrance pools (#2830)</title>
<updated>2023-05-10T03:41:45+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-05-10T03:41:45+00:00</published>
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<id>a72997f12b3275e7c68660e5b1c357dda395da0d</id>
<content type='text'>
* RANDO: Fix logic with OGC and mixed entrance pools

Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.

* Adds intermediate area for age-gating

* Fixes the logic for actually killing the skulltula

* Adds hammer crouch stab as a way to kill OGC_GS</content>
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* RANDO: Fix logic with OGC and mixed entrance pools

Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.

* Adds intermediate area for age-gating

* Fixes the logic for actually killing the skulltula

* Adds hammer crouch stab as a way to kill OGC_GS</pre>
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</entry>
<entry>
<title>improve built in extraction detection (#2865)</title>
<updated>2023-05-10T03:39:57+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-05-10T03:39:57+00:00</published>
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<entry>
<title>fix for day/night textures (#2853)</title>
<updated>2023-05-10T03:33:27+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-05-10T03:33:27+00:00</published>
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<content type='text'>
* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</content>
</entry>
<entry>
<title>bump LUS for thread stuff (#2866)</title>
<updated>2023-05-10T03:04:02+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-05-10T03:04:02+00:00</published>
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<id>b887d38f5ff29e3697e0f4c12413a634490727fa</id>
<content type='text'>
* bump for threads

* use latest lus main

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* bump for threads

* use latest lus main

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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