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<title>Shipwright, branch 8.0.4</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<title>Bump version to MacReady Echo 8.0.4 (#3537)</title>
<updated>2023-12-18T04:47:39+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
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<published>2023-12-18T04:47:39+00:00</published>
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<title>Remove use of static variable in en_box (#3536)</title>
<updated>2023-12-18T03:47:02+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-12-18T03:47:02+00:00</published>
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<title>Add player state dead check to Player_UseTunicBoots (#3530)</title>
<updated>2023-12-18T03:46:35+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-12-18T03:46:35+00:00</published>
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* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

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Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
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* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

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Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
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<entry>
<title>Fix Logical Error With Darunias Door Entrance (#3529)</title>
<updated>2023-12-18T03:20:09+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-12-18T03:20:09+00:00</published>
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<title>Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535)</title>
<updated>2023-12-18T03:19:30+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-12-18T03:19:30+00:00</published>
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<entry>
<title>Re-implement Pause menu Dungeon map texture effects (#3496)</title>
<updated>2023-12-17T20:42:34+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-12-17T20:42:34+00:00</published>
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* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus</content>
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* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus</pre>
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<entry>
<title>bump lus to latest 1.x (#3528)</title>
<updated>2023-12-17T18:36:38+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-12-17T18:36:38+00:00</published>
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<entry>
<title>[Tweak] Improve KD lava effect performance and stability (#3501)</title>
<updated>2023-12-17T18:23:07+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-12-17T18:23:07+00:00</published>
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* improve kd lava performance and stability

* enum typo

* account for rock tex size</content>
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* improve kd lava performance and stability

* enum typo

* account for rock tex size</pre>
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<entry>
<title>Fix JSON parsing every frame on file select (#3513)</title>
<updated>2023-12-17T02:40:09+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-12-17T02:40:09+00:00</published>
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* Fix JSON parsing every frame on file select

* string (#73)

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Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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* Fix JSON parsing every frame on file select

* string (#73)

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Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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<entry>
<title>fix condition causing enemies to always be small (#3512)</title>
<updated>2023-12-17T01:56:36+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-12-17T01:56:36+00:00</published>
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