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<title>Shipwright, branch 9.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Bump to Bravo 9.1.1. (#5922)</title>
<updated>2025-11-05T00:40:02+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-11-05T00:40:02+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Implement logger changes (#5914)</title>
<updated>2025-11-04T01:54:01+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-11-04T01:54:01+00:00</published>
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<id>cf275b1a6c25a79a96a28cf5d73421d80ee4d15a</id>
<content type='text'>
* Implement logger changes, and make default log level dynamic based on debug/release.

* Bump LUS.

* typo

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
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<pre>
* Implement logger changes, and make default log level dynamic based on debug/release.

* Bump LUS.

* typo

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

---------

Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>rando BOTWMQ: only turn the water level crystal switch into toggle (#5902)</title>
<updated>2025-11-04T01:49:11+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-11-04T01:49:11+00:00</published>
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<pre>
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</entry>
<entry>
<title>Apply expected lexicographical sort to initial and new mod addition list. (#5904)</title>
<updated>2025-11-04T01:48:48+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-11-04T01:48:48+00:00</published>
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<pre>
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</entry>
<entry>
<title>Add `"CuccosToReturn": 1` to Main Randomizer preset. (#5915)</title>
<updated>2025-11-04T01:00:31+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-11-04T01:00:31+00:00</published>
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</entry>
<entry>
<title>Fix Song Shuffle Off (#5918)</title>
<updated>2025-11-04T00:40:54+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-11-04T00:40:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ebf8a3b47f9d065181c3ad2b254ac837fc1e42c1'/>
<id>ebf8a3b47f9d065181c3ad2b254ac837fc1e42c1</id>
<content type='text'>
* Temporarily fixes Song Shuffle Off causing songs to not be given on seeds created solely from spoilers.

* Remove instead of comment.</content>
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<pre>
* Temporarily fixes Song Shuffle Off causing songs to not be given on seeds created solely from spoilers.

* Remove instead of comment.</pre>
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</content>
</entry>
<entry>
<title>quick fix ZR grass logic (#5906)</title>
<updated>2025-11-01T10:45:23+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2025-11-01T10:45:23+00:00</published>
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</entry>
<entry>
<title>Modularize coloured ToT Medallions hook (#5877)</title>
<updated>2025-10-29T20:36:29+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-10-29T20:36:29+00:00</published>
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<id>1ba6cf643dedd0bb4e92e20eb2ad5c459cacf731</id>
<content type='text'>
* Modularize colourized ToT Medallions hook

* Add overlooked reset of Forest Medallion colour

* Move asset variables to hook file

* Fix includes

* Remove forward declarations

* Use data structures to reduceboilerplate code

* Simplify data structures, reduce boilerplate even more

* Correct patchName2 checks

* Clang format

* Add brackets on if statements</content>
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<pre>
* Modularize colourized ToT Medallions hook

* Add overlooked reset of Forest Medallion colour

* Move asset variables to hook file

* Fix includes

* Remove forward declarations

* Use data structures to reduceboilerplate code

* Simplify data structures, reduce boilerplate even more

* Correct patchName2 checks

* Clang format

* Add brackets on if statements</pre>
</div>
</content>
</entry>
<entry>
<title>Set cutsceneIndex to 0 to bypass cutscene shenanigans when spawning in ToT as adult. (#5899)</title>
<updated>2025-10-29T16:05:14+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-10-29T16:05:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b30191f36935e870ee521fa085c9bd88126cb0ab'/>
<id>b30191f36935e870ee521fa085c9bd88126cb0ab</id>
<content type='text'>
Unify savedSceneNum at -1 regardless of starting age.</content>
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Unify savedSceneNum at -1 regardless of starting age.</pre>
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</content>
</entry>
<entry>
<title>Modularize Pause Warp hook (#5869)</title>
<updated>2025-10-29T03:52:18+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-10-29T03:52:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a419b431a7b6d7f5e1afe57f495aadbb4bcf608f'/>
<id>a419b431a7b6d7f5e1afe57f495aadbb4bcf608f</id>
<content type='text'>
* Modularize Pause Warp hook

* Make RegisterPauseMenuHooks static

* Merge pausewarp.c into hook module

* Use brackets with if statements

* Fix timer bug with spoiling items</content>
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<pre>
* Modularize Pause Warp hook

* Make RegisterPauseMenuHooks static

* Merge pausewarp.c into hook module

* Use brackets with if statements

* Fix timer bug with spoiling items</pre>
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</content>
</entry>
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