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<title>Shipwright, branch reindeer-games</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix BGS issue &amp; send room update if enabling AP (#6010)</title>
<updated>2025-12-07T21:47:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-07T21:47:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7b7c2e064e8ebcb8ab3f65da6e7b14b3dafc6942'/>
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<pre>
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</entry>
<entry>
<title>Change version.</title>
<updated>2025-12-07T17:46:24+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-12-07T17:45:38+00:00</published>
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<entry>
<title>More last minute fixes (#37)</title>
<updated>2025-12-07T16:55:52+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-07T16:55:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2b9acd888bfb725e94256e309cd2d141b27bd29d'/>
<id>2b9acd888bfb725e94256e309cd2d141b27bd29d</id>
<content type='text'>
* More last minute fixes

* tweaks to RogueLike

* Add random GBK requirement</content>
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* More last minute fixes

* tweaks to RogueLike

* Add random GBK requirement</pre>
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</content>
</entry>
<entry>
<title>Make Extra Traps fully random when in Archi save file (#36)</title>
<updated>2025-12-07T16:48:28+00:00</updated>
<author>
<name>Patrick12115</name>
<email>115201185+Patrick12115@users.noreply.github.com</email>
</author>
<published>2025-12-07T16:48:28+00:00</published>
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<id>53162fde4ad3faaecee7218897745f1e5a5de14f</id>
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Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.</content>
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Since extra traps are based off GI model ID and Scene ID and the GI model is always a gold rupee in Multiworld Archi, it would always be the same trap per scene.</pre>
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</entry>
<entry>
<title>Fix infinite search for pos (#35)</title>
<updated>2025-12-06T22:34:10+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-06T22:34:10+00:00</published>
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</entry>
<entry>
<title>Fix bunnyhood (#34)</title>
<updated>2025-12-06T20:24:19+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-06T20:24:19+00:00</published>
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</entry>
<entry>
<title>Reindeer games additions (#33)</title>
<updated>2025-12-06T16:45:43+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-06T16:45:43+00:00</published>
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<id>f5af415098a47a19dbc625e8be3f7ea499364982</id>
<content type='text'>
* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs &amp; fix pablo cvar

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</content>
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* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs &amp; fix pablo cvar

---------

Co-authored-by: Caladius &lt;Caladius@users.noreply.github.com&gt;
Co-authored-by: Eblo &lt;7004497+Eblo@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Merge branch 'develop' of github.com:Malkierian/Shipwright into reindeer-games</title>
<updated>2025-12-03T16:14:56+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-12-03T16:14:56+00:00</published>
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<entry>
<title>Stop hiding key counts with skeleton key, and grant all keys (#5932)</title>
<updated>2025-12-03T16:00:18+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-03T16:00:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=9401d4fd712cc4b99537b37940881e9e1a7f61b6'/>
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<pre>
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</entry>
<entry>
<title>Improvements to Custom Kaleido Menu (#5997)</title>
<updated>2025-12-03T15:58:52+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2025-12-03T15:58:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=280455db4276f801b174bd51b95b000be058d374'/>
<id>280455db4276f801b174bd51b95b000be058d374</id>
<content type='text'>
* Use game over textures instead of save textures

* Improves custom kaleido menu.

Specifically:

1. Changes textures to the Game Over screen textures, which look
the same but doesn't have "SAVE" at the top.

2. Adds a cursor on the left, doesn't currently do anything
other than make it slightly clearer that you can move up and down
and scroll, but opens the door for more menu-ing/toggling capabilities
later.

* Add fishing rod to kaleido menu

* Adds skeleton key to kaleido menu with placeholder icon

* More condensing of kaleido menu + add overworld keys

* clang-format</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use game over textures instead of save textures

* Improves custom kaleido menu.

Specifically:

1. Changes textures to the Game Over screen textures, which look
the same but doesn't have "SAVE" at the top.

2. Adds a cursor on the left, doesn't currently do anything
other than make it slightly clearer that you can move up and down
and scroll, but opens the door for more menu-ing/toggling capabilities
later.

* Add fishing rod to kaleido menu

* Adds skeleton key to kaleido menu with placeholder icon

* More condensing of kaleido menu + add overworld keys

* clang-format</pre>
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</entry>
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