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<title>Shipwright/CMakeLists.txt, branch 7.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>version bump to Sulu Bravo (#3120)</title>
<updated>2023-08-14T00:41:57+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-08-14T00:41:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>#3040 give em to the distro packagers + LUS submodule bump (#3119)</title>
<updated>2023-08-13T22:45:45+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-08-13T22:45:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b94d7f135d056874bd19ddbbd85524416c91c9a3'/>
<id>b94d7f135d056874bd19ddbbd85524416c91c9a3</id>
<content type='text'>
* implement for install method packagers

* use std::filesystem::temp_directory_path

* absolutely impeccable

* include libultraship proof

* fix windows compilation

* rename "Installation" back to "Bundle"

---------

Co-authored-by: Alto1772 &lt;56553686+Alto1772@users.noreply.github.com&gt;</content>
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<pre>
* implement for install method packagers

* use std::filesystem::temp_directory_path

* absolutely impeccable

* include libultraship proof

* fix windows compilation

* rename "Installation" back to "Bundle"

---------

Co-authored-by: Alto1772 &lt;56553686+Alto1772@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Version Bump to Sulu (#3020)</title>
<updated>2023-06-19T01:04:09+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-06-19T01:04:09+00:00</published>
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<id>83ebaa2fce31115b49eb5b14fc24bd975dc9024d</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fully remove OTRGui (#2982)</title>
<updated>2023-06-13T13:29:36+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-13T13:29:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ef6227d8be1830acb455365e269e0e14f0d0275f'/>
<id>ef6227d8be1830acb455365e269e0e14f0d0275f</id>
<content type='text'>
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Version Bump (#2916)</title>
<updated>2023-05-23T01:34:18+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-05-23T01:34:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e88adbe672e086cdd2911624729faa536f975f9f'/>
<id>e88adbe672e086cdd2911624729faa536f975f9f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Use UTF-8 for MSVC and enable visual styles for Windows (#2888)</title>
<updated>2023-05-18T02:21:26+00:00</updated>
<author>
<name>Amaro Martínez</name>
<email>xoas@airmail.cc</email>
</author>
<published>2023-05-18T02:21:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b361d5ede18e887986951c21ea2c64b8573760c7'/>
<id>b361d5ede18e887986951c21ea2c64b8573760c7</id>
<content type='text'>
* Add proper manifest for Windows

* MSVC: Use UTF-8 encoding compile option</content>
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<pre>
* Add proper manifest for Windows

* MSVC: Use UTF-8 encoding compile option</pre>
</div>
</content>
</entry>
<entry>
<title>Version Bump (#2867)</title>
<updated>2023-05-11T01:57:22+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-05-11T01:57:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d8891f1fe4c05cc3e5e28a3ebbaa5a5ed7ffe486'/>
<id>d8891f1fe4c05cc3e5e28a3ebbaa5a5ed7ffe486</id>
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</pre>
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</entry>
<entry>
<title>bump version (#2752)</title>
<updated>2023-04-28T00:21:55+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-28T00:21:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3f896f126ff7f36dff8afc2459104ff1adab548b'/>
<id>3f896f126ff7f36dff8afc2459104ff1adab548b</id>
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<pre>
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</entry>
<entry>
<title>Add version info and other details to windows exe properties (#2743)</title>
<updated>2023-04-25T14:36:35+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-25T14:36:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=000a5d28f35583b8cd6494d11fb4a0c0b4bcd298'/>
<id>000a5d28f35583b8cd6494d11fb4a0c0b4bcd298</id>
<content type='text'>
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case</content>
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<pre>
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case</pre>
</div>
</content>
</entry>
<entry>
<title>Implement built in Extractor for Windows (#2730)</title>
<updated>2023-04-25T04:01:17+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-04-25T04:01:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=aea46e7cb290b770ece05112259e1b09d77b35f2'/>
<id>aea46e7cb290b770ece05112259e1b09d77b35f2</id>
<content type='text'>
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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