<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/OTRExporter, branch 6.1.1-aprilfools</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>SoH now uses the multithreaded resource manager. (#2467)</title>
<updated>2023-02-15T06:02:09+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-02-15T06:02:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3a4a260e210f1f832bf7010cd7d242758eee56e5'/>
<id>3a4a260e210f1f832bf7010cd7d242758eee56e5</id>
<content type='text'>
* SoH now uses the multithreaded resource manager.

* Fixes build errors on Linux and decreases audio heap size.

* Updates LUS.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* SoH now uses the multithreaded resource manager.

* Fixes build errors on Linux and decreases audio heap size.

* Updates LUS.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/develop-bradley' into bradmerge</title>
<updated>2023-01-18T06:21:18+00:00</updated>
<author>
<name>briaguya</name>
<email>briaguya@alice</email>
</author>
<published>2023-01-18T06:21:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c36e9cc32d18aab14be44213c7a1600d3d31c4f7'/>
<id>c36e9cc32d18aab14be44213c7a1600d3d31c4f7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>changes to the asset extraction script (#2068)</title>
<updated>2023-01-17T22:05:24+00:00</updated>
<author>
<name>AltoXorg</name>
<email>56553686+Alto1772@users.noreply.github.com</email>
</author>
<published>2023-01-17T22:05:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ba5d5c25d1aa5df54d6f949af916bb62336d62b1'/>
<id>ba5d5c25d1aa5df54d6f949af916bb62336d62b1</id>
<content type='text'>
- fixes exiting with Ctrl+C on linux
- chooseROM returns Z64Rom object in addition to speed
- adds simple verbosity for inspecting roms</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- fixes exiting with Ctrl+C on linux
- chooseROM returns Z64Rom object in addition to speed
- adds simple verbosity for inspecting roms</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ba13e6b2c40d17adef064c2022ceeef260622981'/>
<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Cosmetic Editor v3 (#1898)</title>
<updated>2022-12-09T04:24:39+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-12-09T04:24:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=274c12f3cb941baf80d9ee3dc2c2db36bcc70cbd'/>
<id>274c12f3cb941baf80d9ee3dc2c2db36bcc70cbd</id>
<content type='text'>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</pre>
</div>
</content>
</entry>
<entry>
<title>Import libultraship as a submodule (#1943)</title>
<updated>2022-11-14T10:22:34+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-11-14T10:22:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3914781ebfd5cb22717cc207cb3d37d8754d0eb7'/>
<id>3914781ebfd5cb22717cc207cb3d37d8754d0eb7</id>
<content type='text'>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Adds in-game menu for selecting a dungeon quest/randomizer (#1863)</title>
<updated>2022-11-02T15:50:47+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-11-02T15:50:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=fd8a2c948331f19d61e9b4392a6f6336f0bdd7a0'/>
<id>fd8a2c948331f19d61e9b4392a6f6336f0bdd7a0</id>
<content type='text'>
* Adds most visuals and interactions for quest select menu.

* "Scrolling" menu, adds remaining sub/title textures, language support

* Tweak: ENG, FRA, GER title to match the original style

* ADD: Randomizer tex

* TWEAK: Randomizer ZAPD extension format

* Adds control stick prompts to the "scrolling" menu.

* Adds third entry for Randomizer.

* Bold text on randomizer subtitle.

* Ensures the game won't allow selecting an unsupported quest.

* Makes save files be created from the quest menu selection.

* Removes the master quest and randomizer checkboxes (no longer needed).

* Removes lock on MQ-only rando.

* Skips quest select if only one quest is playable.

* Adds ability to back out of quest select menu

* Show seed icons while Randomizer is selected on Quest Select Menu.

* Fixes custom hud colors and d-pad navigation.

* Implements backing up from name entry to quest select.

Also implements backwards rotations on the file select screen.

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds most visuals and interactions for quest select menu.

* "Scrolling" menu, adds remaining sub/title textures, language support

* Tweak: ENG, FRA, GER title to match the original style

* ADD: Randomizer tex

* TWEAK: Randomizer ZAPD extension format

* Adds control stick prompts to the "scrolling" menu.

* Adds third entry for Randomizer.

* Bold text on randomizer subtitle.

* Ensures the game won't allow selecting an unsupported quest.

* Makes save files be created from the quest menu selection.

* Removes the master quest and randomizer checkboxes (no longer needed).

* Removes lock on MQ-only rando.

* Skips quest select if only one quest is playable.

* Adds ability to back out of quest select menu

* Show seed icons while Randomizer is selected on Quest Select Menu.

* Fixes custom hud colors and d-pad navigation.

* Implements backing up from name entry to quest select.

Also implements backwards rotations on the file select screen.

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Ensures MQ and Vanilla title Logos are saved with different names. (#1788)</title>
<updated>2022-10-23T08:04:20+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-10-23T08:04:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=60c9e869e3102c50de7a3609fe1e65d84da3639a'/>
<id>60c9e869e3102c50de7a3609fe1e65d84da3639a</id>
<content type='text'>
This way either one can be loaded according to which OTR/whether or not MQ is enabled.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This way either one can be loaded according to which OTR/whether or not MQ is enabled.</pre>
</div>
</content>
</entry>
<entry>
<title>Chest size and texture matches contents (#1778)</title>
<updated>2022-10-21T02:33:04+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-21T02:33:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e5cc09a96f6096c9b68e1466a90d096162284117'/>
<id>e5cc09a96f6096c9b68e1466a90d096162284117</id>
<content type='text'>
* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size &amp; texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implement most of chest size and texture matches contents, just need an item table

* Add GetItemCategory to getItem tables

* Revert changes that tie chest size and texture to randomizer

* Support chest size &amp; texture as an enhancement that works on outside of rando

* Add gChestSizeAndTextureMatchesContents to rando preset

* Prevent gChestSizeAndTextureMatchesContents in chest minigame

* Fix for forest temple boss key chest

* Add options for texture or size only</pre>
</div>
</content>
</entry>
<entry>
<title>Dual OTR MQ and Vanilla Support (#1694)</title>
<updated>2022-10-17T03:07:35+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-10-17T03:07:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7b08f98b8c85a29e4a0d73ecd2184c963332905e'/>
<id>7b08f98b8c85a29e4a0d73ecd2184c963332905e</id>
<content type='text'>
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
</feed>
