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<title>Shipwright/OTRGui, branch 2.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Corrects tooltip on otrgui (#305)</title>
<updated>2022-05-13T00:46:05+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-05-13T00:46:05+00:00</published>
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<id>bcd57f45b2cf5e553bd5d8dbc0848e26304d9a0b</id>
<content type='text'>
Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support</content>
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Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support</pre>
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</content>
</entry>
<entry>
<title>Linux/GCC Support (#28)</title>
<updated>2022-05-11T17:18:24+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-05-11T17:18:24+00:00</published>
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<id>09432ee7f44ec1230826ca3ac3cdcf4b5a1f342d</id>
<content type='text'>
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
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<pre>
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Updated python script to use new "extract directory" mode.</title>
<updated>2022-04-06T22:59:08+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2022-04-03T19:48:44+00:00</published>
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<id>c1eb71fa3342ab44f7bf91648afc1e3a126c4485</id>
<content type='text'>
Additionally fixed oversight with audio files and bug in OTRGui.</content>
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Additionally fixed oversight with audio files and bug in OTRGui.</pre>
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</content>
</entry>
<entry>
<title>Added support for multiple game versions (#107)</title>
<updated>2022-03-31T23:42:44+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2022-03-31T23:42:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c80f9fbd57d2ae90fa87a1e34d906a265de20e55'/>
<id>c80f9fbd57d2ae90fa87a1e34d906a265de20e55</id>
<content type='text'>
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</content>
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<pre>
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker &lt;7463599+Jack-Walker@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed window not properly disposing raylib and OpenGL when closing. (#59)</title>
<updated>2022-03-24T18:48:22+00:00</updated>
<author>
<name>MaikelChan</name>
<email>maikelchan88@gmail.com</email>
</author>
<published>2022-03-24T18:48:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3ab0c45bdb7e38798e394004b41286bf0747eb51'/>
<id>3ab0c45bdb7e38798e394004b41286bf0747eb51</id>
<content type='text'>
Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.</content>
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<pre>
Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.</pre>
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</content>
</entry>
<entry>
<title>Improved window dragging.</title>
<updated>2022-03-24T06:07:49+00:00</updated>
<author>
<name>MaikelChan</name>
<email>maikelchan88@gmail.com</email>
</author>
<published>2022-03-24T06:07:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2da6a2a78fe24626934ec4a3e8b71e7118ec63b1'/>
<id>2da6a2a78fe24626934ec4a3e8b71e7118ec63b1</id>
<content type='text'>
Fixed issues when dragging the window, like the window stopping its movement when moving the cursor too fast, or flickering all over the place. Also, the window position will be clamped to the area of the monitor/s to prevent it from going outside of them.

Also, setting VSync instead of target FPS prevents possible stuttering and probably increased CPU usage.
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<pre>
Fixed issues when dragging the window, like the window stopping its movement when moving the cursor too fast, or flickering all over the place. Also, the window position will be clamped to the area of the monitor/s to prevent it from going outside of them.

Also, setting VSync instead of target FPS prevents possible stuttering and probably increased CPU usage.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add resource description and rum icon</title>
<updated>2022-03-22T20:19:11+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T20:19:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2a33fe72546445295b8e8f3dfff53c26a0bc39b1'/>
<id>2a33fe72546445295b8e8f3dfff53c26a0bc39b1</id>
<content type='text'>
TODO: Test Linux
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<pre>
TODO: Test Linux
</pre>
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</content>
</entry>
<entry>
<title>[OTRGui] Fix dirscan behaviour</title>
<updated>2022-03-22T15:44:01+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T15:44:01+00:00</published>
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<id>4135e3c936edafbec653669693183b4d6b460c4b</id>
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</content>
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</pre>
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</entry>
<entry>
<title>Thread pool prototype</title>
<updated>2022-03-22T03:47:27+00:00</updated>
<author>
<name>KiritoDev</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-03-22T03:38:16+00:00</published>
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<id>8d53e0926968fb002be07b1fcb8ef0629c395a61</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Disabled multithreading</title>
<updated>2022-03-22T02:22:48+00:00</updated>
<author>
<name>KiritoDev</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-03-22T02:21:33+00:00</published>
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<id>d116148ccb59ca3541b3b394370ad7726e404bbc</id>
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</content>
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</pre>
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