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<title>Shipwright/scripts, branch 8.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)</title>
<updated>2023-11-05T17:34:39+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-11-05T17:34:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7e9efeeadb80a48279cc5744e323b1844a8cda95'/>
<id>7e9efeeadb80a48279cc5744e323b1844a8cda95</id>
<content type='text'>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</content>
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<pre>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</pre>
</div>
</content>
</entry>
<entry>
<title>Pass in custom assets to OTRExporter (#3328)</title>
<updated>2023-10-25T03:51:54+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-25T03:51:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e369ad4c868cbc045d4423ce2c456d7730c5b6a4'/>
<id>e369ad4c868cbc045d4423ce2c456d7730c5b6a4</id>
<content type='text'>
* bump submodules and use custom assets dir

* bump submodules</content>
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<pre>
* bump submodules and use custom assets dir

* bump submodules</pre>
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</content>
</entry>
<entry>
<title>N64 PAL 1.0 support (#3182)</title>
<updated>2023-10-04T15:05:02+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-04T15:05:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b70837f5ea79b51021e7ede1468b2aac3cea4b13'/>
<id>b70837f5ea79b51021e7ede1468b2aac3cea4b13</id>
<content type='text'>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</content>
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<pre>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</pre>
</div>
</content>
</entry>
<entry>
<title>GC PAL MQ Retail support (#3167)</title>
<updated>2023-09-19T14:30:48+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-19T14:30:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=bb643661f62865dfc757c185d0daaebb32f2d53d'/>
<id>bb643661f62865dfc757c185d0daaebb32f2d53d</id>
<content type='text'>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</content>
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<pre>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</pre>
</div>
</content>
</entry>
<entry>
<title>Add extraction support for ByteSwapped and LittleEndian formats (#3042)</title>
<updated>2023-09-10T17:20:58+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:20:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a129371923abc81c6a38828f751fe5b96c8825c3'/>
<id>a129371923abc81c6a38828f751fe5b96c8825c3</id>
<content type='text'>
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</content>
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<pre>
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</pre>
</div>
</content>
</entry>
<entry>
<title>fix: add missing hashes in mac and linux launch scripts (#3070)</title>
<updated>2023-07-13T01:58:43+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-07-13T01:58:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=423e8b96b148e0efc69a3c811acfda88160ad6a6'/>
<id>423e8b96b148e0efc69a3c811acfda88160ad6a6</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>update mac and linux launch scripts to make mods dir (#3013)</title>
<updated>2023-06-17T17:27:59+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-06-17T17:27:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d4ff05f51d909bf0908d0f6e74bb7d21757d5a7f'/>
<id>d4ff05f51d909bf0908d0f6e74bb7d21757d5a7f</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>fully remove OTRGui (#2982)</title>
<updated>2023-06-13T13:29:36+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-13T13:29:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ef6227d8be1830acb455365e269e0e14f0d0275f'/>
<id>ef6227d8be1830acb455365e269e0e14f0d0275f</id>
<content type='text'>
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>N64 PAL 1.1 Support (#2773)</title>
<updated>2023-06-05T23:11:22+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2023-06-05T23:11:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7e1ee6e23efc08feb209f285b0e7c3d896399024'/>
<id>7e1ee6e23efc08feb209f285b0e7c3d896399024</id>
<content type='text'>
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash</pre>
</div>
</content>
</entry>
<entry>
<title>build/package/ship `soh.otr` (#2699)</title>
<updated>2023-04-13T01:14:33+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-13T01:14:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c4ce2f10cd1076136f4a16c677738309f16bb301'/>
<id>c4ce2f10cd1076136f4a16c677738309f16bb301</id>
<content type='text'>
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis &lt;louist103@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis &lt;louist103@gmail.com&gt;
Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
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