<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/scripts, branch 9.2.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Tools update (#5454)</title>
<updated>2025-06-24T01:29:40+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2025-06-24T01:29:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=040e0e19211aa377ff69157f50bf805e031c74ce'/>
<id>040e0e19211aa377ff69157f50bf805e031c74ce</id>
<content type='text'>
* Bump ZAPDTR &amp; OTRExporter.
Changes to use o2r by default
Changes to the new player animation format

# Conflicts:
#	OTRExporter
#	ZAPDTR
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_skelanime.c

* Fix actions

* Format

* Cherry pick ZAPDTR

* Update exporter

* Move configs to port

* Remove copy

* Remove more XML copies

* Remove extractor directory from actions builds.

* Fix OTRExporter for linux

* FIx ZAPD volatile

* Format

* Fix extractor?

* Fix linux

* Fix

* Remove appimage stuff

* Screnity now

* Remove ZAPD from install paths

* Remove soh.sh.in

* Fix linux

* Cleanups and use a thread for message box</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump ZAPDTR &amp; OTRExporter.
Changes to use o2r by default
Changes to the new player animation format

# Conflicts:
#	OTRExporter
#	ZAPDTR
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_skelanime.c

* Fix actions

* Format

* Cherry pick ZAPDTR

* Update exporter

* Move configs to port

* Remove copy

* Remove more XML copies

* Remove extractor directory from actions builds.

* Fix OTRExporter for linux

* FIx ZAPD volatile

* Format

* Fix extractor?

* Fix linux

* Fix

* Remove appimage stuff

* Screnity now

* Remove ZAPD from install paths

* Remove soh.sh.in

* Fix linux

* Cleanups and use a thread for message box</pre>
</div>
</content>
</entry>
<entry>
<title>NTSC GC Support (#5254)</title>
<updated>2025-03-30T22:16:24+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T22:16:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0dc5ff498494898bf5678c8b32acea76bcec85f2'/>
<id>0dc5ff498494898bf5678c8b32acea76bcec85f2</id>
<content type='text'>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info

* extractor working for ntsc gc u

* Extraction Works

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* ovl asset fixes

* final font diff

* change the correct ovl file choose xml

* copy asset files for jp

* JP Working

* Copy jp and us xmls to mq

* MQ Working

* quicktext more closely aligned with decomp

* add versions to mq switch

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64

* add shasum hashes

* Bump submodules back to upstream</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info

* extractor working for ntsc gc u

* Extraction Works

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* ovl asset fixes

* final font diff

* change the correct ovl file choose xml

* copy asset files for jp

* JP Working

* Copy jp and us xmls to mq

* MQ Working

* quicktext more closely aligned with decomp

* add versions to mq switch

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64

* add shasum hashes

* Bump submodules back to upstream</pre>
</div>
</content>
</entry>
<entry>
<title>NTSC Support (N64) (#4198)</title>
<updated>2025-03-30T16:29:59+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T16:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6140b2ec8f06e37ce29385096a4425b2a7207736'/>
<id>6140b2ec8f06e37ce29385096a4425b2a7207736</id>
<content type='text'>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</pre>
</div>
</content>
</entry>
<entry>
<title>use SHIP_BIN_DIR instead of HERE (#3469)</title>
<updated>2023-12-27T18:37:11+00:00</updated>
<author>
<name>pirate486743186</name>
<email>429925+pirate486743186@users.noreply.github.com</email>
</author>
<published>2023-12-27T18:37:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3f61fbc5f65bdbbc60d456b14a57707e452469af'/>
<id>3f61fbc5f65bdbbc60d456b14a57707e452469af</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update linux/appimage script to use symlinked rom files (#3483)</title>
<updated>2023-12-27T17:51:36+00:00</updated>
<author>
<name>mattman107</name>
<email>65982675+mattman107@users.noreply.github.com</email>
</author>
<published>2023-12-27T17:51:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=9b74dc28924cf5c04242c4475026f5c913ccb246'/>
<id>9b74dc28924cf5c04242c4475026f5c913ccb246</id>
<content type='text'>
* Update soh.sh.in

Added support for symlinked rom files in linux/appimage script.

* Update scripts/linux/appimage/soh.sh.in

Updated to be less confusing as per Archez

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update soh.sh.in

Added support for symlinked rom files in linux/appimage script.

* Update scripts/linux/appimage/soh.sh.in

Updated to be less confusing as per Archez

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)</title>
<updated>2023-11-05T17:34:39+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-11-05T17:34:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7e9efeeadb80a48279cc5744e323b1844a8cda95'/>
<id>7e9efeeadb80a48279cc5744e323b1844a8cda95</id>
<content type='text'>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</pre>
</div>
</content>
</entry>
<entry>
<title>Pass in custom assets to OTRExporter (#3328)</title>
<updated>2023-10-25T03:51:54+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-25T03:51:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e369ad4c868cbc045d4423ce2c456d7730c5b6a4'/>
<id>e369ad4c868cbc045d4423ce2c456d7730c5b6a4</id>
<content type='text'>
* bump submodules and use custom assets dir

* bump submodules</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* bump submodules and use custom assets dir

* bump submodules</pre>
</div>
</content>
</entry>
<entry>
<title>N64 PAL 1.0 support (#3182)</title>
<updated>2023-10-04T15:05:02+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-04T15:05:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b70837f5ea79b51021e7ede1468b2aac3cea4b13'/>
<id>b70837f5ea79b51021e7ede1468b2aac3cea4b13</id>
<content type='text'>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</pre>
</div>
</content>
</entry>
<entry>
<title>GC PAL MQ Retail support (#3167)</title>
<updated>2023-09-19T14:30:48+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-19T14:30:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=bb643661f62865dfc757c185d0daaebb32f2d53d'/>
<id>bb643661f62865dfc757c185d0daaebb32f2d53d</id>
<content type='text'>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</pre>
</div>
</content>
</entry>
<entry>
<title>Add extraction support for ByteSwapped and LittleEndian formats (#3042)</title>
<updated>2023-09-10T17:20:58+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:20:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a129371923abc81c6a38828f751fe5b96c8825c3'/>
<id>a129371923abc81c6a38828f751fe5b96c8825c3</id>
<content type='text'>
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* add extraction support for byteswapped and littleendian formats

* update linux/mac scripts to handle v64 and n64</pre>
</div>
</content>
</entry>
</feed>
