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<title>Shipwright/soh/CMakeLists.txt, branch develop-blair</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>set c standard to 17 (#5492)</title>
<updated>2025-05-16T22:07:52+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2025-05-16T22:07:52+00:00</published>
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<entry>
<title>Overworld Key Tracker (#5164)</title>
<updated>2025-03-21T16:53:17+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2025-03-21T16:53:17+00:00</published>
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* Overworld Keys Tracker

* Update randomizer_item_tracker.cpp

* Fix id collision

* Post-merge fixes

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Overworld Keys Tracker

* Update randomizer_item_tracker.cpp

* Fix id collision

* Post-merge fixes

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Macos game mode support (#4993)</title>
<updated>2025-02-04T09:48:41+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-04T09:48:41+00:00</published>
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<id>40f2e16842b0179649334dc961fbfb60b52ff66c</id>
<content type='text'>
* Remove macos startup script and rework cpack bundling

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;

* Add helper for creating mods folder

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;</content>
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* Remove macos startup script and rework cpack bundling

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;

* Add helper for creating mods folder

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;

---------

Co-authored-by: Lars-Christian Selland &lt;larsy1995@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Copy Assets with "If Different" Variants, CMake bump (#4714)</title>
<updated>2024-12-18T07:10:20+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-12-18T07:10:20+00:00</published>
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<id>64eadad8c192de17deeddd8f505bddc3ddacd6a5</id>
<content type='text'>
* Change copy assets procedure to use "if different" variants of the copy commands.
Bump minimum cmake to 3.26 to accommodate those variants.

* Change MSVC_CMD asset copy command to VS_COPY_ASSETS_CMD, change setting it to only be on Visual Studio build chain.</content>
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* Change copy assets procedure to use "if different" variants of the copy commands.
Bump minimum cmake to 3.26 to accommodate those variants.

* Change MSVC_CMD asset copy command to VS_COPY_ASSETS_CMD, change setting it to only be on Visual Studio build chain.</pre>
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</content>
</entry>
<entry>
<title>Small Warnings Refactor (#4477)</title>
<updated>2024-10-29T00:30:11+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-10-29T00:30:11+00:00</published>
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<id>108d5061d4f64de0a2988cf338b1c23596f609cd</id>
<content type='text'>
* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.

* Suppress LUS warnings.

* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.

* Remove unnecessary unset and cache parameters.

* Document warnings flag in BUILDING.md</content>
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* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.

* Suppress LUS warnings.

* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.

* Remove unnecessary unset and cache parameters.

* Document warnings flag in BUILDING.md</pre>
</div>
</content>
</entry>
<entry>
<title>Windows Build Assets Tweak (#4486)</title>
<updated>2024-10-28T07:02:04+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-10-28T07:02:04+00:00</published>
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<id>1df91890fe187b98f78d46b49b54f585c62e8c16</id>
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* Change CMake process to copy assets necessary for OTR creation to VS run directory.
Remove reference to ExtractAssets target from Windows build instructions.

* Unify build instructions where appropriate across PC platforms.
Clarify commented parts of some commands.

* PR feedback.</content>
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* Change CMake process to copy assets necessary for OTR creation to VS run directory.
Remove reference to ExtractAssets target from Windows build instructions.

* Unify build instructions where appropriate across PC platforms.
Clarify commented parts of some commands.

* PR feedback.</pre>
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</content>
</entry>
<entry>
<title>Tweaks to cmake globbing/source_grouping (#4439)</title>
<updated>2024-10-18T16:35:07+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-18T16:35:07+00:00</published>
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<entry>
<title>Framebuffer clear and bump LUS (#4187)</title>
<updated>2024-05-27T22:33:02+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-27T22:33:02+00:00</published>
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<entry>
<title>Fixed macos/ios errors (#4138)</title>
<updated>2024-05-08T23:30:22+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-08T23:30:22+00:00</published>
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<entry>
<title>detangle zapdutils (#4096)</title>
<updated>2024-05-02T02:47:40+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-05-02T02:47:40+00:00</published>
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