<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/assets/custom/objects/object_gi_fishing_pole, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>soh.o2r optimization part 1 (#6777)</title>
<updated>2026-06-20T12:02:44+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-20T12:02:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=af6d465146b365fc5b38c584fada0f6b13db2ee3'/>
<id>af6d465146b365fc5b38c584fada0f6b13db2ee3</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Redo Fishing Pole Gi Model (#6759)</title>
<updated>2026-06-18T13:32:50+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-18T13:32:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0744396e0e2e33b13348017f996a8b8a4b50937f'/>
<id>0744396e0e2e33b13348017f996a8b8a4b50937f</id>
<content type='text'>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</content>
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<pre>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</pre>
</div>
</content>
</entry>
<entry>
<title>asset purge (#6758)</title>
<updated>2026-06-17T04:15:29+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-17T04:15:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=948b84d8fa2e15efc130bf587f7f7a1d3060f47a'/>
<id>948b84d8fa2e15efc130bf587f7f7a1d3060f47a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fishsanity - Rando v3 (#3738)</title>
<updated>2024-01-14T17:02:23+00:00</updated>
<author>
<name>Jordan Gilbreath</name>
<email>3819183+jordanpg@users.noreply.github.com</email>
</author>
<published>2024-01-14T17:02:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4cbf3a562130cdc36f66b558ee98c43dd7e49a61'/>
<id>4cbf3a562130cdc36f66b558ee98c43dd7e49a61</id>
<content type='text'>
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation &amp; provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

---------

Co-authored-by: jordanpg &lt;jordanpg@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation &amp; provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

---------

Co-authored-by: jordanpg &lt;jordanpg@users.noreply.github.com&gt;</pre>
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</content>
</entry>
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