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<title>Shipwright/soh/assets/custom/objects, branch Caladius-patch-1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>render stick/nut bag for upgrades past first (#7156)</title>
<updated>2026-09-07T21:19:09+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-07T21:19:09+00:00</published>
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<id>86a55cb1fbe50243d838dc674a765ec2b4d78ab3</id>
<content type='text'>
fix typos in their graphics</content>
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<pre>
fix typos in their graphics</pre>
</div>
</content>
</entry>
<entry>
<title>Draw keys on keyring with code, consolidate dungeon key counting code (#7087)</title>
<updated>2026-08-16T23:30:38+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-08-16T23:30:38+00:00</published>
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<id>0bae4961abe2ed9127e613a1a44e1b6716b91338</id>
<content type='text'>
Remove CustomKeyModels option, always enabled</content>
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<pre>
Remove CustomKeyModels option, always enabled</pre>
</div>
</content>
</entry>
<entry>
<title>Progressive Deku Nut Bag and Stick Bag models (#7015)</title>
<updated>2026-08-04T17:09:34+00:00</updated>
<author>
<name>7hrone</name>
<email>YezYazari@gmail.com</email>
</author>
<published>2026-08-04T17:09:34+00:00</published>
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<id>a75c8113dd81b8fa6cc40432cc030b529124d8fc</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>gGiScaleMtx (#6886)</title>
<updated>2026-07-08T13:47:32+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-08T13:47:32+00:00</published>
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<id>10cde0b8ad01a9d853179171ef59b3b8711ad400</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>remove set env color from key dl (#6866)</title>
<updated>2026-07-05T12:12:06+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-05T12:12:06+00:00</published>
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<id>b7b565aaf0e65af01f5840000edcde5f8cdbf5e4</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Updates the CMC models so fade in should work now (#6766)</title>
<updated>2026-06-22T20:53:05+00:00</updated>
<author>
<name>Reppan</name>
<email>72985260+Jepvid@users.noreply.github.com</email>
</author>
<published>2026-06-22T20:53:05+00:00</published>
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<id>e50d03dab0a60c505d14cf15b965e5eef8bba0e5</id>
<content type='text'>
Also fixed some shading issue on normals</content>
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<pre>
Also fixed some shading issue on normals</pre>
</div>
</content>
</entry>
<entry>
<title>triforce shard scale fix (#6791)</title>
<updated>2026-06-22T01:41:40+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-22T01:41:40+00:00</published>
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<id>88006aee2a0fdf5ca2c7fa434999fbddb05bfd62</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update Visuals for Ability Shuffles (#6783)</title>
<updated>2026-06-21T13:15:54+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-21T13:15:54+00:00</published>
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<id>eb272ef68982f8045c4b4bc2be5a5d15900a35d9</id>
<content type='text'>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</pre>
</div>
</content>
</entry>
<entry>
<title>soh.o2r optimization part 1 (#6777)</title>
<updated>2026-06-20T12:02:44+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-20T12:02:44+00:00</published>
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<id>af6d465146b365fc5b38c584fada0f6b13db2ee3</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</content>
<content type='xhtml'>
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<pre>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Redo Fishing Pole Gi Model (#6759)</title>
<updated>2026-06-18T13:32:50+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-18T13:32:50+00:00</published>
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<id>0744396e0e2e33b13348017f996a8b8a4b50937f</id>
<content type='text'>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</pre>
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</content>
</entry>
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