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<title>Shipwright/soh/assets/custom/objects, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Progressive Deku Nut Bag and Stick Bag models (#7015)</title>
<updated>2026-08-04T17:09:34+00:00</updated>
<author>
<name>7hrone</name>
<email>YezYazari@gmail.com</email>
</author>
<published>2026-08-04T17:09:34+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>gGiScaleMtx (#6886)</title>
<updated>2026-07-08T13:47:32+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-08T13:47:32+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>remove set env color from key dl (#6866)</title>
<updated>2026-07-05T12:12:06+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-05T12:12:06+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Updates the CMC models so fade in should work now (#6766)</title>
<updated>2026-06-22T20:53:05+00:00</updated>
<author>
<name>Reppan</name>
<email>72985260+Jepvid@users.noreply.github.com</email>
</author>
<published>2026-06-22T20:53:05+00:00</published>
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<id>e50d03dab0a60c505d14cf15b965e5eef8bba0e5</id>
<content type='text'>
Also fixed some shading issue on normals</content>
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<pre>
Also fixed some shading issue on normals</pre>
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</content>
</entry>
<entry>
<title>triforce shard scale fix (#6791)</title>
<updated>2026-06-22T01:41:40+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-22T01:41:40+00:00</published>
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<id>88006aee2a0fdf5ca2c7fa434999fbddb05bfd62</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update Visuals for Ability Shuffles (#6783)</title>
<updated>2026-06-21T13:15:54+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-21T13:15:54+00:00</published>
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<id>eb272ef68982f8045c4b4bc2be5a5d15900a35d9</id>
<content type='text'>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</content>
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<pre>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</pre>
</div>
</content>
</entry>
<entry>
<title>soh.o2r optimization part 1 (#6777)</title>
<updated>2026-06-20T12:02:44+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-20T12:02:44+00:00</published>
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<id>af6d465146b365fc5b38c584fada0f6b13db2ee3</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</content>
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<pre>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Redo Fishing Pole Gi Model (#6759)</title>
<updated>2026-06-18T13:32:50+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-18T13:32:50+00:00</published>
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<id>0744396e0e2e33b13348017f996a8b8a4b50937f</id>
<content type='text'>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</pre>
</div>
</content>
</entry>
<entry>
<title>asset purge (#6758)</title>
<updated>2026-06-17T04:15:29+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-17T04:15:29+00:00</published>
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<id>948b84d8fa2e15efc130bf587f7f7a1d3060f47a</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle Speak (#5538)</title>
<updated>2026-01-28T05:14:14+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-28T05:14:14+00:00</published>
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<id>e2db315ffa1fdbe382c5631a9106305664ab842c</id>
<content type='text'>
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)</pre>
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</content>
</entry>
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