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<title>Shipwright/soh/assets/custom, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Shuffle Zelda's Letter (#6938)</title>
<updated>2026-07-19T22:37:45+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-19T22:37:45+00:00</published>
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<id>1ea7206073183e7f7424e02eceb44d4d9bf35300</id>
<content type='text'>
Removes RSK_SKIP_CHILD_ZELDA &amp; RSK_KAK_GATE,
these are managed by RSK_SHUFFLE_ZELDAS_LETTER &amp; RSK_STARTING_ZELDAS_LETTER &amp; RSK_SHUFFLE_WEIRD_EGG</content>
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<pre>
Removes RSK_SKIP_CHILD_ZELDA &amp; RSK_KAK_GATE,
these are managed by RSK_SHUFFLE_ZELDAS_LETTER &amp; RSK_STARTING_ZELDAS_LETTER &amp; RSK_SHUFFLE_WEIRD_EGG</pre>
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</content>
</entry>
<entry>
<title>Fix presets, regressed from LACS decoupling (#6919)</title>
<updated>2026-07-13T04:22:04+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-13T04:22:04+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>gGiScaleMtx (#6886)</title>
<updated>2026-07-08T13:47:32+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-08T13:47:32+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>remove set env color from key dl (#6866)</title>
<updated>2026-07-05T12:12:06+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-07-05T12:12:06+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Decouple GBK from LACS (#5838)</title>
<updated>2026-07-04T20:04:09+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-04T20:04:09+00:00</published>
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<id>015440fdffd21578fb8791f9aa98b76d8bb6e4ff</id>
<content type='text'>
Triforce Pieces can now be tokens for bridge or ganon's soul. &amp; can be tokens for multiple rewards

Wincon can now be arbitrary conditions

Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions

Co-authored-by: Pepper0ni &lt;93387759+Pepper0ni@users.noreply.github.com&gt;</content>
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<pre>
Triforce Pieces can now be tokens for bridge or ganon's soul. &amp; can be tokens for multiple rewards

Wincon can now be arbitrary conditions

Ganon's Soul (removed from existing boss soul options) can now be arbitrary conditions

Co-authored-by: Pepper0ni &lt;93387759+Pepper0ni@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>DC MQ: RT_VISIBLE_COLLISION to reach above stairs with hookshot (#6840)</title>
<updated>2026-07-03T22:21:42+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-03T22:21:42+00:00</published>
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<id>c76d1755262bac1cb7355c09b76f50266fc78281</id>
<content type='text'>
Also RT_DC_ALCOVE_GS

MQ crate is like RT_DC_VINES_GS but without precision</content>
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Also RT_DC_ALCOVE_GS

MQ crate is like RT_DC_VINES_GS but without precision</pre>
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</entry>
<entry>
<title>Updates the CMC models so fade in should work now (#6766)</title>
<updated>2026-06-22T20:53:05+00:00</updated>
<author>
<name>Reppan</name>
<email>72985260+Jepvid@users.noreply.github.com</email>
</author>
<published>2026-06-22T20:53:05+00:00</published>
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<id>e50d03dab0a60c505d14cf15b965e5eef8bba0e5</id>
<content type='text'>
Also fixed some shading issue on normals</content>
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<pre>
Also fixed some shading issue on normals</pre>
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</entry>
<entry>
<title>triforce shard scale fix (#6791)</title>
<updated>2026-06-22T01:41:40+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-22T01:41:40+00:00</published>
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<id>88006aee2a0fdf5ca2c7fa434999fbddb05bfd62</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Update Visuals for Ability Shuffles (#6783)</title>
<updated>2026-06-21T13:15:54+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-21T13:15:54+00:00</published>
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<id>eb272ef68982f8045c4b4bc2be5a5d15900a35d9</id>
<content type='text'>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</content>
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<pre>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</pre>
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</content>
</entry>
<entry>
<title>soh.o2r optimization part 1 (#6777)</title>
<updated>2026-06-20T12:02:44+00:00</updated>
<author>
<name>Jameriquiah</name>
<email>42100286+Jameriquiah@users.noreply.github.com</email>
</author>
<published>2026-06-20T12:02:44+00:00</published>
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<id>af6d465146b365fc5b38c584fada0f6b13db2ee3</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</content>
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<pre>
Co-authored-by: PurpleHato &lt;47987542+PurpleHato@users.noreply.github.com&gt;
Co-authored-by: Dana Addams &lt;6495350+danatheelf@users.noreply.github.com&gt;
Co-authored-by: sitton76 &lt;58642183+sitton76@users.noreply.github.com&gt;
Co-authored-by: krm01 &lt;krm01@users.noreply.github.com&gt;</pre>
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