<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/assets/soh_assets.h, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Update Visuals for Ability Shuffles (#6783)</title>
<updated>2026-06-21T13:15:54+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-21T13:15:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=eb272ef68982f8045c4b4bc2be5a5d15900a35d9'/>
<id>eb272ef68982f8045c4b4bc2be5a5d15900a35d9</id>
<content type='text'>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Adds new visuals for the open chest, climb, and crawl ability shuffles, including bespoke gi models more consistent with the rest of the game as well as unique icons for the item tracker</pre>
</div>
</content>
</entry>
<entry>
<title>Redo Fishing Pole Gi Model (#6759)</title>
<updated>2026-06-18T13:32:50+00:00</updated>
<author>
<name>nickel246</name>
<email>treepickleonion@gmail.com</email>
</author>
<published>2026-06-18T13:32:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0744396e0e2e33b13348017f996a8b8a4b50937f'/>
<id>0744396e0e2e33b13348017f996a8b8a4b50937f</id>
<content type='text'>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle Speak (#5538)</title>
<updated>2026-01-28T05:14:14+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-28T05:14:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e2db315ffa1fdbe382c5631a9106305664ab842c'/>
<id>e2db315ffa1fdbe382c5631a9106305664ab842c</id>
<content type='text'>
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)</pre>
</div>
</content>
</entry>
<entry>
<title>Pot CMC (#6167)</title>
<updated>2026-01-19T19:40:09+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-19T19:40:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f52b653cfba596b3a78381dd9fbd1c7c32dadae5'/>
<id>f52b653cfba596b3a78381dd9fbd1c7c32dadae5</id>
<content type='text'>
Copied from https://github.com/HarbourMasters/2ship2harkinian/pull/1011</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Copied from https://github.com/HarbourMasters/2ship2harkinian/pull/1011</pre>
</div>
</content>
</entry>
<entry>
<title>Update references to soh.otr/oot.otr/oot-mq.otr to .o2r (#6161)</title>
<updated>2026-01-18T16:59:20+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-18T16:59:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c71cc6895150ad58b6d39ed0e2d9df3f35bdeed5'/>
<id>c71cc6895150ad58b6d39ed0e2d9df3f35bdeed5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Roc's Feather (custom item) to Rando Item Pool (#6035)</title>
<updated>2026-01-10T12:59:32+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2026-01-10T12:59:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=14a6bc1f85c2bec1a8aaff6afb7a6dcc01838dbf'/>
<id>14a6bc1f85c2bec1a8aaff6afb7a6dcc01838dbf</id>
<content type='text'>
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu

Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu

Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.</pre>
</div>
</content>
</entry>
<entry>
<title>remove unused chest assets (#6090)</title>
<updated>2026-01-06T01:10:39+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-06T01:10:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8783f4cff73aba4957d766da7539a32729061c34'/>
<id>8783f4cff73aba4957d766da7539a32729061c34</id>
<content type='text'>
replaced in #6085</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
replaced in #6085</pre>
</div>
</content>
</entry>
<entry>
<title>Update CSMC to CMC and update chests to other shuffles (#6085)</title>
<updated>2026-01-04T13:37:41+00:00</updated>
<author>
<name>Reppan</name>
<email>72985260+Jepvid@users.noreply.github.com</email>
</author>
<published>2026-01-04T13:37:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a134d2c59a6cbccbe739fb8f73413a4d331b5114'/>
<id>a134d2c59a6cbccbe739fb8f73413a4d331b5114</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>NTSC Support (N64) (#4198)</title>
<updated>2025-03-30T16:29:59+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T16:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6140b2ec8f06e37ce29385096a4425b2a7207736'/>
<id>6140b2ec8f06e37ce29385096a4425b2a7207736</id>
<content type='text'>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</pre>
</div>
</content>
</entry>
<entry>
<title>[Rando] Shuffle Crates (#5017)</title>
<updated>2025-03-26T20:32:32+00:00</updated>
<author>
<name>Eric Hoey</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2025-03-26T20:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=47c653a0e539559dab449a81a6bf2c95e8280890'/>
<id>47c653a0e539559dab449a81a6bf2c95e8280890</id>
<content type='text'>
* location list + enums

* add identity function

* add new files + hook handlers + settings + crate struct

* add dungeon struct + large crate locations

* fix wasteland name + add overworld hints

* add dungeon hints

* add to item pool

* opt desc + check tracker + overworld locs

* add VB funcs + fix fire locs + dmc crate + shuffle crates not pots again

* fix crate option def

* fix gy crate area

* add ow locs

* context + more location_list

* fix kak crate

* add gv child crates + make exceptions for OOB GF crates + fix GF rht name

* finish adding gv crates + align GF child crates + fix adult GF locs

* fix VB draw + adjust color

* begin logic

* add child archery crate + overworld logic

* deku + dc + rename dc locs

* gtg + spirit

* fire temple logic

* start water temple + some renaming

* finish water temple + renames

* fix dmc crate

* remove child GV + GF crates :( + simplify hints + french

* fix dungeon hint + add french attempt

* cleanup

* smol crate loc list + enums

* setup small crates

* fix fire temple fairy hints

* add logic

* fix small crates + locs

* align GF crates without moving

* add child GV-GF crates for No Logic

* convert to shipinit

* whitespace

* remove old comments

* assets

* proper cap

* better comments on not-shuffled crates

* update for context changes

* update for rest of context changes

* cleanup

* fix shadow hint RHT

* more cleanup

* count to three

* child gf logic

* gv cow crate

* loc list spacing

* remove redundant small crates

* remove left over vb funcs

* split out location list

* fix van spawns

* move NL crates to new type

* rm whitespace

* more whitespacing

* more more whitespace

* update VB

* restore support for custom models

* prep dungeon for develop

* update context for location changes

* finish context post-develop merge

* add heart crates to CSMC

* update loc list + logic fix

* update breakroom crates to adult only

* newline to make github happy

* revise vbshoulds

* formatting sheesh

* update vb info

* BRACKET

* whitespacent

* ws finalfinal</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* location list + enums

* add identity function

* add new files + hook handlers + settings + crate struct

* add dungeon struct + large crate locations

* fix wasteland name + add overworld hints

* add dungeon hints

* add to item pool

* opt desc + check tracker + overworld locs

* add VB funcs + fix fire locs + dmc crate + shuffle crates not pots again

* fix crate option def

* fix gy crate area

* add ow locs

* context + more location_list

* fix kak crate

* add gv child crates + make exceptions for OOB GF crates + fix GF rht name

* finish adding gv crates + align GF child crates + fix adult GF locs

* fix VB draw + adjust color

* begin logic

* add child archery crate + overworld logic

* deku + dc + rename dc locs

* gtg + spirit

* fire temple logic

* start water temple + some renaming

* finish water temple + renames

* fix dmc crate

* remove child GV + GF crates :( + simplify hints + french

* fix dungeon hint + add french attempt

* cleanup

* smol crate loc list + enums

* setup small crates

* fix fire temple fairy hints

* add logic

* fix small crates + locs

* align GF crates without moving

* add child GV-GF crates for No Logic

* convert to shipinit

* whitespace

* remove old comments

* assets

* proper cap

* better comments on not-shuffled crates

* update for context changes

* update for rest of context changes

* cleanup

* fix shadow hint RHT

* more cleanup

* count to three

* child gf logic

* gv cow crate

* loc list spacing

* remove redundant small crates

* remove left over vb funcs

* split out location list

* fix van spawns

* move NL crates to new type

* rm whitespace

* more whitespacing

* more more whitespace

* update VB

* restore support for custom models

* prep dungeon for develop

* update context for location changes

* finish context post-develop merge

* add heart crates to CSMC

* update loc list + logic fix

* update breakroom crates to adult only

* newline to make github happy

* revise vbshoulds

* formatting sheesh

* update vb info

* BRACKET

* whitespacent

* ws finalfinal</pre>
</div>
</content>
</entry>
</feed>
