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<title>Shipwright/soh/assets/xml/GC_NMQ_D/objects, branch develop-copper</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Add OOB texture fix entry for Arrow heads (#5207)</title>
<updated>2025-03-25T08:21:44+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-25T08:21:44+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Rename Business Scrub functions/flags from decomp (#4776)</title>
<updated>2025-01-15T16:23:06+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-01-15T16:23:06+00:00</published>
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<id>0497ad20d820228d61a66ec7bb4c07fb8b2352c1</id>
<content type='text'>
* Rename Business Scrub functions/flags from decomp

* Update XML references</content>
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* Rename Business Scrub functions/flags from decomp

* Update XML references</pre>
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</content>
</entry>
<entry>
<title>Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts</title>
<updated>2023-11-29T05:09:34+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2023-11-28T05:53:54+00:00</published>
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<pre>
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</entry>
<entry>
<title>redicle -&gt; reticle (#3257)</title>
<updated>2023-10-13T23:14:18+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-13T23:14:18+00:00</published>
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<pre>
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</entry>
<entry>
<title>N64 PAL 1.0 support (#3182)</title>
<updated>2023-10-04T15:05:02+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-04T15:05:02+00:00</published>
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<id>b70837f5ea79b51021e7ede1468b2aac3cea4b13</id>
<content type='text'>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</content>
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<pre>
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes</pre>
</div>
</content>
</entry>
<entry>
<title>GC PAL MQ Retail support (#3167)</title>
<updated>2023-09-19T14:30:48+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-19T14:30:48+00:00</published>
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<id>bb643661f62865dfc757c185d0daaebb32f2d53d</id>
<content type='text'>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</content>
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<pre>
* initial pal mq retail support

* more mq pal support

* pal mq support in the launch scripts

* more offset fixes

* match tluts with mq debug

* update support hashes doc

* target lus commit for playtesting

* more offset fixes

* add hashes for other formats

* decomp name sync

* add scripted texture definitions

* fix up from other xml changes

* update name</pre>
</div>
</content>
</entry>
<entry>
<title>add xml definitions for all textures (#3161)</title>
<updated>2023-09-10T17:22:24+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:22:24+00:00</published>
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<id>90af84601a81bd70729b121ec5833d5a9e5c4642</id>
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</pre>
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</entry>
<entry>
<title>Sync asset names with decomp documentation (#3153)</title>
<updated>2023-09-10T17:21:56+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:21:56+00:00</published>
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<id>024c5e0b5fe78f9e60db03f5cc073f7843175074</id>
<content type='text'>
* sync asset names with decomp

* whitespace and tweak</content>
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* sync asset names with decomp

* whitespace and tweak</pre>
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</content>
</entry>
<entry>
<title>Use a different color when aiming at hookshotable collision (#3105)</title>
<updated>2023-08-20T18:00:28+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-08-20T18:00:28+00:00</published>
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<id>155f5e165a563de82ca6941ee445a8124b42d2fe</id>
<content type='text'>
* Colors

* Use VTX data in OTR file

* Move to equipment</content>
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* Colors

* Use VTX data in OTR file

* Move to equipment</pre>
</div>
</content>
</entry>
<entry>
<title>fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution (#2741)</title>
<updated>2023-04-24T18:44:30+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-24T18:44:30+00:00</published>
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