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<title>Shipwright/soh/include/functions.h, branch 6.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Rando version warning on different builds (#2420)</title>
<updated>2023-03-01T01:46:55+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-01T01:46:55+00:00</published>
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<id>1fc6a2f08f534b92aed3884fbad6e8a4758009c6</id>
<content type='text'>
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
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* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>exclude audio from shuffle (#2411)</title>
<updated>2023-02-16T14:49:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-02-16T14:49:45+00:00</published>
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<id>1e6ec1bddadfb75ad0d57a44255bf62ff729a784</id>
<content type='text'>
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
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</content>
</entry>
<entry>
<title>Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)</title>
<updated>2023-02-15T02:14:42+00:00</updated>
<author>
<name>Cardboy777</name>
<email>22593559+Cardboy777@users.noreply.github.com</email>
</author>
<published>2023-02-15T02:14:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2241635ac5230254a3c1ee67b1364a86959fec25'/>
<id>2241635ac5230254a3c1ee67b1364a86959fec25</id>
<content type='text'>
* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* whitespace

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* whitespace

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Implement GameInteractor &amp; move CrowdControl and console commands to it (#2358)</title>
<updated>2023-01-25T23:13:33+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-01-25T23:13:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=170a9103f9e7ecdee785185c94d3a773432793ea'/>
<id>170a9103f9e7ecdee785185c94d3a773432793ea</id>
<content type='text'>
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>documentation: use `NpcInteractInfo` from zret (#2370)</title>
<updated>2023-01-19T07:38:04+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-19T07:38:04+00:00</published>
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<id>7c8be2153c7ad94155b90b6e5d42b1cc6b28f972</id>
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</pre>
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</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
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<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</content>
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<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'develop-flynn' into flynn-to-dev</title>
<updated>2022-12-07T02:29:27+00:00</updated>
<author>
<name>briaguya</name>
<email>briaguya@alice</email>
</author>
<published>2022-12-07T02:29:27+00:00</published>
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<id>4f109178ffdebbf4824a32ff9b8b9fa0159cf3ce</id>
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</entry>
<entry>
<title>[Feature] Rando: Enemy Randomizer V1 (#1781)</title>
<updated>2022-12-06T09:33:50+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-12-06T09:33:50+00:00</published>
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</entry>
<entry>
<title>Fix Ganondorf title card (#2082)</title>
<updated>2022-12-05T19:38:28+00:00</updated>
<author>
<name>Amaro Martínez</name>
<email>xoas@airmail.cc</email>
</author>
<published>2022-12-05T19:38:28+00:00</published>
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</entry>
<entry>
<title>[docs] Pull upstream updates: SetupDL (#2048)</title>
<updated>2022-11-29T23:29:36+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-29T23:29:36+00:00</published>
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