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<title>Shipwright/soh/include/macros.h, branch develop-blair</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>bump lus (#5187)</title>
<updated>2025-03-24T08:34:07+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2025-03-24T08:34:07+00:00</published>
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<id>26aa36fe7bf24b57affb8b4fbb26e3ea4f899a70</id>
<content type='text'>
* pushing what i have so i can try to figure out HW_REG errors

* HW_REG (fix? workaround? either way it builds now)

* factory fixes and shaders

* bump again

* bump again

* copy shaders for `ExtractAssets` too (instead of just in `GenerateSohOtr`)</content>
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<pre>
* pushing what i have so i can try to figure out HW_REG errors

* HW_REG (fix? workaround? either way it builds now)

* factory fixes and shaders

* bump again

* bump again

* copy shaders for `ExtractAssets` too (instead of just in `GenerateSohOtr`)</pre>
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</content>
</entry>
<entry>
<title>Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)</title>
<updated>2025-02-12T20:30:06+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-12T20:30:06+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>rework "Authentic Logo Screen" and "Fast File Select" (#4939)</title>
<updated>2025-01-24T15:21:15+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2025-01-24T15:21:15+00:00</published>
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<id>388eb487e393823fa3a4f31e30165ffc0193fd16</id>
<content type='text'>
* skip z_title with button press

* use `RegisterShipInitFunc`

* rip out a bunch of custom ztitle code

* ok now it's almost fully back to vanilla

* titles are back for a limited time

enjoy #Skipping

* move old customizations into new custom draw

* finally getting the hang of this shipinit thing

* vb should let it snow

* boot sequence logic

* clean up logic to better handle changing boot sequence settings

* remove fast file select stuff

* remove authentic logo screen setting

* about window - not super pretty but not ugly imo

* maybe this fixes windows

* maybe alloca? idk why it's working in other files

* just pulling in every include hoping something works

* Revert

This reverts commit c1d02c9a40a7b8c617a131cc5b0d7fd6f81fe1b4.

* try some macro fixing magic

* fix another c vs cpp thing

* do it without an extra var

* make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw

* move logo asset defs to `soh_assets.h`

* Apply suggestions from code review

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* VB_SHOULDN'T

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* skip z_title with button press

* use `RegisterShipInitFunc`

* rip out a bunch of custom ztitle code

* ok now it's almost fully back to vanilla

* titles are back for a limited time

enjoy #Skipping

* move old customizations into new custom draw

* finally getting the hang of this shipinit thing

* vb should let it snow

* boot sequence logic

* clean up logic to better handle changing boot sequence settings

* remove fast file select stuff

* remove authentic logo screen setting

* about window - not super pretty but not ugly imo

* maybe this fixes windows

* maybe alloca? idk why it's working in other files

* just pulling in every include hoping something works

* Revert

This reverts commit c1d02c9a40a7b8c617a131cc5b0d7fd6f81fe1b4.

* try some macro fixing magic

* fix another c vs cpp thing

* do it without an extra var

* make `GitCommitHashTruncated` a private member on `AboutWindow` instead of truncating on draw

* move logo asset defs to `soh_assets.h`

* Apply suggestions from code review

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;

* VB_SHOULDN'T

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Rename all instances of "Training Grounds" to "Training Ground" to match the many that are already there as well as the in-game name. (#4730)</title>
<updated>2024-12-19T09:44:16+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-12-19T09:44:16+00:00</published>
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<id>a7d082246feca43a234d2654751aacedc1ed14a4</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Port over decomp updates for vis* and reimplement vismono fb (#4533)</title>
<updated>2024-11-09T17:51:31+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-09T17:51:31+00:00</published>
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<id>f12a2bbbb7f6201a0bc8787d23cd446a1a2b4d48</id>
<content type='text'>
* Port over decomp updates for vis*

* move vismono framebuffer handling to file</content>
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* Port over decomp updates for vis*

* move vismono framebuffer handling to file</pre>
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</content>
</entry>
<entry>
<title>Small Warnings Refactor (#4477)</title>
<updated>2024-10-29T00:30:11+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-10-29T00:30:11+00:00</published>
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<id>108d5061d4f64de0a2988cf338b1c23596f609cd</id>
<content type='text'>
* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.

* Suppress LUS warnings.

* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.

* Remove unnecessary unset and cache parameters.

* Document warnings flag in BUILDING.md</content>
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<pre>
* Disable all warnings, even in release, on the `src` directory.
Resolve math macro duplication warnings.

* Suppress LUS warnings.

* Modify it to utilize a variable that defaults on but can be specified in command line to disable it.
Prevet total compile option overwrite for LUS.

* Remove unnecessary unset and cache parameters.

* Document warnings flag in BUILDING.md</pre>
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</content>
</entry>
<entry>
<title>`z_player` documentation 2024-10-11 (#4407)</title>
<updated>2024-10-17T18:55:31+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-10-17T18:55:31+00:00</published>
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<id>b5c6545d6f97b7762aa3f0cc308c2b0e6ec9fd84</id>
<content type='text'>
* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange =&gt; ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build</content>
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* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange =&gt; ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build</pre>
</div>
</content>
</entry>
<entry>
<title>Port pause menu framebuffer handling from 2Ship (#4346)</title>
<updated>2024-10-10T23:45:11+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-10-10T23:45:11+00:00</published>
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<id>bd7155179ed27a9c453338ede6de6a947f62ecbd</id>
<content type='text'>
* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing</content>
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<pre>
* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing</pre>
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</content>
</entry>
<entry>
<title>Age Requirement Docs (#3277)</title>
<updated>2023-10-20T23:40:10+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-10-20T23:40:10+00:00</published>
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<id>e6445e0ce3b71c4db2e3a177054cffee1d3c5930</id>
<content type='text'>
* age req docs

* move macros

* use decomp names</content>
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* age req docs

* move macros

* use decomp names</pre>
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</content>
</entry>
<entry>
<title>Add scene table (#3131)</title>
<updated>2023-09-01T16:46:19+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-01T16:46:19+00:00</published>
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<id>45b7520dcb79d5accb717e9bfda13e0e0ce2a9af</id>
<content type='text'>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</content>
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<pre>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</pre>
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</content>
</entry>
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