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<title>Shipwright/soh/include/variables.h, branch 8.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)</title>
<updated>2023-11-05T17:34:39+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-11-05T17:34:39+00:00</published>
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<id>7e9efeeadb80a48279cc5744e323b1844a8cda95</id>
<content type='text'>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</content>
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<pre>
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter</pre>
</div>
</content>
</entry>
<entry>
<title>model docs (#3281)</title>
<updated>2023-10-27T00:38:43+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-10-27T00:38:43+00:00</published>
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<id>a6de59e09f573b7c7b5c773d41ef244edc09764d</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Randomizer feature: Triforce Hunt (#3062)</title>
<updated>2023-09-26T13:45:37+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-09-26T13:45:37+00:00</published>
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<id>bae6cf420374a2ab15059e359e57f5de43c9776c</id>
<content type='text'>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</content>
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<pre>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</pre>
</div>
</content>
</entry>
<entry>
<title>Some documentation changes for zplayer (#3172)</title>
<updated>2023-09-15T18:39:46+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-09-15T18:39:46+00:00</published>
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<id>c11a6a17e9c229bfe8f3c8b5c093eeaa09e3d557</id>
<content type='text'>
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Dynamic Actor IDs (#1729)</title>
<updated>2023-06-02T01:39:50+00:00</updated>
<author>
<name>Rozelette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2023-06-02T01:39:50+00:00</published>
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<id>fdf9086b2a900e0539f68952f01cc81fd7c6cd86</id>
<content type='text'>
* Add dynamic actor IDs

* Convert Ivan to use new actor system

* attempt to fix linux build

* attempt to fix linux build

* merge

* Cleanup

* Fix missing math functions on Windows.

* Removes a stubbed function to fix non-windows builds.

* Update soh/soh/ActorDB.cpp

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Add dynamic actor IDs

* Convert Ivan to use new actor system

* attempt to fix linux build

* attempt to fix linux build

* merge

* Cleanup

* Fix missing math functions on Windows.

* Removes a stubbed function to fix non-windows builds.

* Update soh/soh/ActorDB.cpp

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Initialize `gSlotAgeReqs[SLOT_TRADE_CHILD]` and `gItemAgeReqs[ITEM_MASK_BUNNY]` on load initialization according to `gMMBunnyHood` and `gTimelessEquipment` to prevent bunny hood from being unequipped from adult equips on first load. (#2904)</title>
<updated>2023-05-21T16:13:38+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-05-21T16:13:38+00:00</published>
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<id>cf711d916408f9355ca8c6507d559802318dfe44</id>
<content type='text'>
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.</content>
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<pre>
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.</pre>
</div>
</content>
</entry>
<entry>
<title>Rando version warning on different builds (#2420)</title>
<updated>2023-03-01T01:46:55+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-01T01:46:55+00:00</published>
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<id>1fc6a2f08f534b92aed3884fbad6e8a4758009c6</id>
<content type='text'>
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
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<pre>
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Rando - Fix ice traps &amp; get item logic (#2210)</title>
<updated>2022-12-21T04:32:01+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-12-21T04:32:01+00:00</published>
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<id>a1a6c07549b232fb8c98c86e7f65b2bcdf86a121</id>
<content type='text'>
* Fix ice traps &amp; get item logic

* Fix shop keepers &amp; more draw logic cleanup</content>
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<pre>
* Fix ice traps &amp; get item logic

* Fix shop keepers &amp; more draw logic cleanup</pre>
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</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
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<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
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<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
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</content>
</entry>
<entry>
<title>Add toggle option for walk speed modifiers (#1783)</title>
<updated>2022-10-21T03:55:15+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-10-21T03:55:15+00:00</published>
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<id>4fb78f9caa06efd7f1e716e6f032dc247c73d083</id>
<content type='text'>
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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<pre>
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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