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<title>Shipwright/soh/include, branch 2.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Experimental interpolation (#309)</title>
<updated>2022-05-13T22:43:55+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-05-13T22:43:55+00:00</published>
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<id>45e5e5ca720100e22a1e32dba5c84c3f11cbadcd</id>
<content type='text'>
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error</content>
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* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error</pre>
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</content>
</entry>
<entry>
<title>Save states (#300)</title>
<updated>2022-05-12T17:28:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-05-12T17:28:24+00:00</published>
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</pre>
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</entry>
<entry>
<title>fix thisx hack (#299)</title>
<updated>2022-05-12T03:21:25+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-05-12T03:21:25+00:00</published>
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</pre>
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</entry>
<entry>
<title>Linux/GCC Support (#28)</title>
<updated>2022-05-11T17:18:24+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-05-11T17:18:24+00:00</published>
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<id>09432ee7f44ec1230826ca3ac3cdcf4b5a1f342d</id>
<content type='text'>
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
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* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Bosses title cards fixes (#247)</title>
<updated>2022-05-02T22:27:06+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-05-02T22:27:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f1e85d1e720ba0fc61259dc4ea65915a9ffca9e1'/>
<id>f1e85d1e720ba0fc61259dc4ea65915a9ffca9e1</id>
<content type='text'>
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16</content>
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<pre>
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16</pre>
</div>
</content>
</entry>
<entry>
<title>Add collision viewer</title>
<updated>2022-05-01T05:27:00+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-05-01T01:31:11+00:00</published>
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</pre>
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</entry>
<entry>
<title>Put hookshot reticle on TITLE_CARD_DISP</title>
<updated>2022-04-29T20:26:20+00:00</updated>
<author>
<name>Sirius902</name>
<email>3645979-Sirius902@users.noreply.gitlab.com</email>
</author>
<published>2022-04-29T20:21:47+00:00</published>
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<id>2425ffe27b2b2b4ceec76b220bf35bc8880c0eb3</id>
<content type='text'>
Rename to WORLD_OVERLAY_DISP

Remove no-ops
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Rename to WORLD_OVERLAY_DISP

Remove no-ops
</pre>
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</content>
</entry>
<entry>
<title>Moved grayscale effect to the gpu and replaced some texture loads (#221)</title>
<updated>2022-04-25T20:19:00+00:00</updated>
<author>
<name>KiritoDev</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-04-25T20:19:00+00:00</published>
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</entry>
<entry>
<title>Potential fix for Title being over Kaleido. (#162)</title>
<updated>2022-04-24T14:51:29+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-04-24T14:51:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6860600648b06778b5ff57e0aab5f2fd48749a1b'/>
<id>6860600648b06778b5ff57e0aab5f2fd48749a1b</id>
<content type='text'>
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</content>
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* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</pre>
</div>
</content>
</entry>
<entry>
<title>Graphics backend enhancements etc. (#163)</title>
<updated>2022-04-18T09:37:47+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-04-18T09:37:47+00:00</published>
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